Merge pull request #8465 from Morph1984/why-msvc

vk_compute_pass: Explicitly cast to VkAccessFlags
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Mai 2022-06-15 11:55:40 -04:00 committed by GitHub
commit f117351783
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@ -328,12 +328,13 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
const VkImageAspectFlags aspect_mask = image.AspectMask(); const VkImageAspectFlags aspect_mask = image.AspectMask();
const VkImage vk_image = image.Handle(); const VkImage vk_image = image.Handle();
const bool is_initialized = image.ExchangeInitialization(); const bool is_initialized = image.ExchangeInitialization();
scheduler.Record( scheduler.Record([vk_pipeline, vk_image, aspect_mask,
[vk_pipeline, vk_image, aspect_mask, is_initialized](vk::CommandBuffer cmdbuf) { is_initialized](vk::CommandBuffer cmdbuf) {
const VkImageMemoryBarrier image_barrier{ const VkImageMemoryBarrier image_barrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr, .pNext = nullptr,
.srcAccessMask = is_initialized ? VK_ACCESS_SHADER_WRITE_BIT : VK_ACCESS_NONE, .srcAccessMask = static_cast<VkAccessFlags>(is_initialized ? VK_ACCESS_SHADER_WRITE_BIT
: VK_ACCESS_NONE),
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, .dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
.oldLayout = is_initialized ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_UNDEFINED, .oldLayout = is_initialized ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_UNDEFINED,
.newLayout = VK_IMAGE_LAYOUT_GENERAL, .newLayout = VK_IMAGE_LAYOUT_GENERAL,