gl_shader_decompiler: Eliminate variable and declaration shadowing
Ensures that no identifiers are being hidden, which also reduces compiler warnings.
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@ -1405,7 +1405,7 @@ private:
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// TEXS has two destination registers. RG goes into gpr0+0 and gpr0+1, and BA
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// goes into gpr28+0 and gpr28+1
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size_t offset{};
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size_t texs_offset{};
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for (const auto& dest : {instr.gpr0.Value(), instr.gpr28.Value()}) {
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for (unsigned elem = 0; elem < 2; ++elem) {
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@ -1413,7 +1413,8 @@ private:
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// Skip disabled components
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continue;
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}
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regs.SetRegisterToFloat(dest, elem + offset, texture, 1, 4, false, elem);
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regs.SetRegisterToFloat(dest, elem + texs_offset, texture, 1, 4, false,
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elem);
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}
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if (!instr.texs.HasTwoDestinations()) {
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@ -1421,7 +1422,7 @@ private:
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break;
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}
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offset += 2;
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texs_offset += 2;
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}
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--shader.scope;
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shader.AddLine("}");
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@ -1463,7 +1464,6 @@ private:
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op_b = "abs(" + op_b + ')';
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}
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using Tegra::Shader::Pred;
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// We can't use the constant predicate as destination.
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ASSERT(instr.fsetp.pred3 != static_cast<u64>(Pred::UnusedIndex));
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@ -1500,7 +1500,6 @@ private:
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}
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}
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using Tegra::Shader::Pred;
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// We can't use the constant predicate as destination.
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ASSERT(instr.isetp.pred3 != static_cast<u64>(Pred::UnusedIndex));
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@ -1528,7 +1527,6 @@ private:
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std::string op_b =
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GetPredicateCondition(instr.psetp.pred29, instr.psetp.neg_pred29 != 0);
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using Tegra::Shader::Pred;
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// We can't use the constant predicate as destination.
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ASSERT(instr.psetp.pred3 != static_cast<u64>(Pred::UnusedIndex));
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