shader_ir/memory: Add LD_L 128 bits loads
This commit is contained in:
parent
9feb68085d
commit
f61c1ed246
|
@ -116,13 +116,25 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
|||
|
||||
switch (instr.ldst_sl.type.Value()) {
|
||||
case Tegra::Shader::StoreType::Bits32:
|
||||
SetRegister(bb, instr.gpr0, GetLmem(0));
|
||||
break;
|
||||
case Tegra::Shader::StoreType::Bits64: {
|
||||
SetTemporal(bb, 0, GetLmem(0));
|
||||
SetTemporal(bb, 1, GetLmem(4));
|
||||
SetRegister(bb, instr.gpr0, GetTemporal(0));
|
||||
SetRegister(bb, instr.gpr0.Value() + 1, GetTemporal(1));
|
||||
case Tegra::Shader::StoreType::Bits64:
|
||||
case Tegra::Shader::StoreType::Bits128: {
|
||||
const u32 count = [&]() {
|
||||
switch (instr.ldst_sl.type.Value()) {
|
||||
case Tegra::Shader::StoreType::Bits32:
|
||||
return 1;
|
||||
case Tegra::Shader::StoreType::Bits64:
|
||||
return 2;
|
||||
case Tegra::Shader::StoreType::Bits128:
|
||||
return 4;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return 0;
|
||||
}
|
||||
}();
|
||||
for (u32 i = 0; i < count; ++i)
|
||||
SetTemporal(bb, i, GetLmem(i * 4));
|
||||
for (u32 i = 0; i < count; ++i)
|
||||
SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
|
Loading…
Reference in New Issue