gl_state: Remove alpha test tracking
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c8f5f54a44
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f646321dd0
@ -1225,12 +1225,10 @@ void RasterizerOpenGL::SyncAlphaTest() {
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UNIMPLEMENTED_IF_MSG(regs.alpha_test_enabled != 0 && regs.rt_control.count > 1,
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"Alpha Testing is enabled with more than one rendertarget");
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state.alpha_test.enabled = regs.alpha_test_enabled;
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if (!state.alpha_test.enabled) {
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return;
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oglEnable(GL_ALPHA_TEST, regs.alpha_test_enabled);
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if (regs.alpha_test_enabled) {
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glAlphaFunc(MaxwellToGL::ComparisonOp(regs.alpha_test_func), regs.alpha_test_ref);
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}
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state.alpha_test.func = MaxwellToGL::ComparisonOp(regs.alpha_test_func);
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state.alpha_test.ref = regs.alpha_test_ref;
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}
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} // namespace OpenGL
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@ -368,14 +368,6 @@ void OpenGLState::ApplyPolygonOffset() {
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}
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}
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void OpenGLState::ApplyAlphaTest() {
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Enable(GL_ALPHA_TEST, cur_state.alpha_test.enabled, alpha_test.enabled);
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if (UpdateTie(std::tie(cur_state.alpha_test.func, cur_state.alpha_test.ref),
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std::tie(alpha_test.func, alpha_test.ref))) {
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glAlphaFunc(alpha_test.func, alpha_test.ref);
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}
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}
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void OpenGLState::ApplyClipControl() {
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if (UpdateTie(std::tie(cur_state.clip_control.origin, cur_state.clip_control.depth_mode),
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std::tie(clip_control.origin, clip_control.depth_mode))) {
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@ -441,7 +433,6 @@ void OpenGLState::Apply() {
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ApplySamplers();
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ApplyImages();
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ApplyPolygonOffset();
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ApplyAlphaTest();
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ApplyClipControl();
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ApplyRenderBuffer();
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}
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@ -133,12 +133,6 @@ public:
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GLfloat clamp = 0.0f;
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} polygon_offset;
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struct {
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bool enabled = false; // GL_ALPHA_TEST
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GLenum func = GL_ALWAYS; // GL_ALPHA_TEST_FUNC
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GLfloat ref = 0.0f; // GL_ALPHA_TEST_REF
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} alpha_test;
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std::array<bool, 8> clip_distance = {}; // GL_CLIP_DISTANCE
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struct {
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@ -182,7 +176,6 @@ public:
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void ApplyImages();
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void ApplyDepthClamp();
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void ApplyPolygonOffset();
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void ApplyAlphaTest();
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void ApplyClipControl();
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void ApplyRenderBuffer();
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@ -573,6 +573,7 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
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state.Apply();
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// TODO: Signal state tracker about these changes
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glDisable(GL_ALPHA_TEST);
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glEnable(GL_CULL_FACE);
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glCullFace(GL_BACK);
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glFrontFace(GL_CW);
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