Implemented Texture Processing Modes in TEXS and TLDS
This commit is contained in:
parent
bd14f397ce
commit
f664437ae8
@ -1935,7 +1935,7 @@ private:
|
||||
shader.AddLine(coord);
|
||||
std::string texture;
|
||||
|
||||
switch (instr.tex.process_mode) {
|
||||
switch (instr.tex.GetTextureProcessMode()) {
|
||||
case Tegra::Shader::TextureProcessMode::None: {
|
||||
texture = "texture(" + sampler + ", coords)";
|
||||
break;
|
||||
@ -1959,7 +1959,7 @@ private:
|
||||
default: {
|
||||
texture = "texture(" + sampler + ", coords)";
|
||||
LOG_CRITICAL(HW_GPU, "Unhandled texture process mode {}",
|
||||
static_cast<u32>(instr.tex.process_mode.Value()));
|
||||
static_cast<u32>(instr.tex.GetTextureProcessMode()));
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
@ -2021,7 +2021,28 @@ private:
|
||||
is_array = false;
|
||||
}
|
||||
const std::string sampler = GetSampler(instr.sampler, texture_type, is_array);
|
||||
const std::string texture = "texture(" + sampler + ", coords)";
|
||||
std::string texture;
|
||||
const std::string op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
|
||||
switch (instr.texs.GetTextureProcessMode()) {
|
||||
case Tegra::Shader::TextureProcessMode::None: {
|
||||
texture = "texture(" + sampler + ", coords)";
|
||||
break;
|
||||
}
|
||||
case Tegra::Shader::TextureProcessMode::LZ: {
|
||||
texture = "textureLod(" + sampler + ", coords, 0.0)";
|
||||
break;
|
||||
}
|
||||
case Tegra::Shader::TextureProcessMode::LL: {
|
||||
texture = "textureLod(" + sampler + ", coords, " + op_c + ')';
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
texture = "texture(" + sampler + ", coords)";
|
||||
LOG_CRITICAL(HW_GPU, "Unhandled texture process mode {}",
|
||||
static_cast<u32>(instr.texs.GetTextureProcessMode()));
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
WriteTexsInstruction(instr, coord, texture);
|
||||
break;
|
||||
}
|
||||
@ -2062,9 +2083,25 @@ private:
|
||||
static_cast<u32>(texture_type));
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
const std::string sampler = GetSampler(instr.sampler, texture_type, is_array);
|
||||
const std::string texture = "texelFetch(" + sampler + ", coords, 0)";
|
||||
std::string texture = "texelFetch(" + sampler + ", coords, 0)";
|
||||
const std::string op_c = regs.GetRegisterAsInteger(instr.gpr20.Value() + 1);
|
||||
switch (instr.tlds.GetTextureProcessMode()) {
|
||||
case Tegra::Shader::TextureProcessMode::LZ: {
|
||||
texture = "texelFetch(" + sampler + ", coords, 0)";
|
||||
break;
|
||||
}
|
||||
case Tegra::Shader::TextureProcessMode::LL: {
|
||||
texture = "texelFetch(" + sampler + ", coords, " + op_c + ')';
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
texture = "texelFetch(" + sampler + ", coords, 0)";
|
||||
LOG_CRITICAL(HW_GPU, "Unhandled texture process mode {}",
|
||||
static_cast<u32>(instr.tlds.GetTextureProcessMode()));
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
WriteTexsInstruction(instr, coord, texture);
|
||||
break;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user