shader: Use memset to reset instruction arguments
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c84bbd9e44
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f66851e376
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@ -279,8 +279,10 @@ void Inst::ClearArgs() {
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if (!value.IsImmediate()) {
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UndoUse(value);
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}
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value = {};
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}
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// Reset arguments to null
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// std::memset was measured to be faster on MSVC than std::ranges:fill
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std::memset(&args, 0, sizeof(args));
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}
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}
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@ -34,7 +34,7 @@ struct AssociatedInsts;
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class Value {
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public:
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Value() noexcept : type{IR::Type::Void}, inst{nullptr} {}
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Value() noexcept = default;
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explicit Value(IR::Inst* value) noexcept;
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explicit Value(IR::Block* value) noexcept;
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explicit Value(IR::Reg value) noexcept;
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@ -78,9 +78,9 @@ public:
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private:
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void ValidateAccess(IR::Type expected) const;
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IR::Type type;
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IR::Type type{};
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union {
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IR::Inst* inst;
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IR::Inst* inst{};
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IR::Block* label;
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IR::Reg reg;
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IR::Pred pred;
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@ -95,6 +95,7 @@ private:
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f64 imm_f64;
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};
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};
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static_assert(static_cast<u32>(IR::Type::Void) == 0, "memset relies on IR::Type being zero");
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static_assert(std::is_trivially_copyable_v<Value>);
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template <IR::Type type_>
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