yuzu: Use virtual amiibo driver instead of nfp service
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da8864d002
commit
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@ -105,12 +105,12 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
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#include "core/hle/kernel/k_process.h"
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#include "core/hle/service/am/am.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/hle/service/nfp/nfp.h"
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#include "core/hle/service/sm/sm.h"
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#include "core/loader/loader.h"
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#include "core/perf_stats.h"
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#include "core/telemetry_session.h"
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#include "input_common/drivers/tas_input.h"
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#include "input_common/drivers/virtual_amiibo.h"
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#include "input_common/main.h"
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#include "ui_main.h"
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#include "util/overlay_dialog.h"
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@ -3211,21 +3211,16 @@ void GMainWindow::OnLoadAmiibo() {
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return;
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}
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Service::SM::ServiceManager& sm = system->ServiceManager();
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auto nfc = sm.GetService<Service::NFP::Module::Interface>("nfp:user");
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if (nfc == nullptr) {
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QMessageBox::warning(this, tr("Error"), tr("The current game is not looking for amiibos"));
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return;
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}
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const auto nfc_state = nfc->GetCurrentState();
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if (nfc_state == Service::NFP::DeviceState::TagFound ||
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nfc_state == Service::NFP::DeviceState::TagMounted) {
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nfc->CloseAmiibo();
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auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo();
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// Remove amiibo if one is connected
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if (virtual_amiibo->GetCurrentState() == InputCommon::VirtualAmiibo::State::AmiiboIsOpen) {
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virtual_amiibo->CloseAmiibo();
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QMessageBox::warning(this, tr("Amiibo"), tr("The current amiibo has been removed"));
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return;
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}
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if (nfc_state != Service::NFP::DeviceState::SearchingForTag) {
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if (virtual_amiibo->GetCurrentState() != InputCommon::VirtualAmiibo::State::WaitingForAmiibo) {
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QMessageBox::warning(this, tr("Error"), tr("The current game is not looking for amiibos"));
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return;
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}
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@ -3244,24 +3239,30 @@ void GMainWindow::OnLoadAmiibo() {
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}
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void GMainWindow::LoadAmiibo(const QString& filename) {
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Service::SM::ServiceManager& sm = system->ServiceManager();
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auto nfc = sm.GetService<Service::NFP::Module::Interface>("nfp:user");
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if (nfc == nullptr) {
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return;
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}
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auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo();
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const QString title = tr("Error loading Amiibo data");
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// Remove amiibo if one is connected
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const auto nfc_state = nfc->GetCurrentState();
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if (nfc_state == Service::NFP::DeviceState::TagFound ||
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nfc_state == Service::NFP::DeviceState::TagMounted) {
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nfc->CloseAmiibo();
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if (virtual_amiibo->GetCurrentState() == InputCommon::VirtualAmiibo::State::AmiiboIsOpen) {
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virtual_amiibo->CloseAmiibo();
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QMessageBox::warning(this, tr("Amiibo"), tr("The current amiibo has been removed"));
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return;
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}
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if (!nfc->LoadAmiibo(filename.toStdString())) {
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QMessageBox::warning(this, tr("Error loading Amiibo data"),
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tr("Unable to load Amiibo data."));
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switch (virtual_amiibo->LoadAmiibo(filename.toStdString())) {
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case InputCommon::VirtualAmiibo::Info::NotAnAmiibo:
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QMessageBox::warning(this, title, tr("The selected file is not a valid amiibo"));
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break;
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case InputCommon::VirtualAmiibo::Info::UnableToLoad:
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QMessageBox::warning(this, title, tr("The selected file is already on use"));
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break;
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case InputCommon::VirtualAmiibo::Info::WrongDeviceState:
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QMessageBox::warning(this, title, tr("The current game is not looking for amiibos"));
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break;
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case InputCommon::VirtualAmiibo::Info::Unknown:
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QMessageBox::warning(this, title, tr("An unkown error occured"));
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break;
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default:
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break;
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}
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}
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