texture_cache: Style changes

This commit is contained in:
ReinUsesLisp 2019-06-29 19:52:37 -03:00
parent dd9ace502b
commit f6f1a8f26a
3 changed files with 13 additions and 17 deletions

View File

@ -439,11 +439,11 @@ static constexpr u32 GetBytesPerPixel(PixelFormat pixel_format) {
return GetFormatBpp(pixel_format) / CHAR_BIT; return GetFormatBpp(pixel_format) / CHAR_BIT;
} }
enum class SurfaceCompression : u8 { enum class SurfaceCompression {
None = 0, None, // Not compressed
Compressed = 1, Compressed, // Texture is compressed
Converted = 2, Converted, // Texture is converted before upload or after download
Rearranged = 3, Rearranged, // Texture is swizzled before upload or after download
}; };
constexpr std::array<SurfaceCompression, MaxPixelFormat> compression_type_table = {{ constexpr std::array<SurfaceCompression, MaxPixelFormat> compression_type_table = {{
@ -513,11 +513,11 @@ constexpr std::array<SurfaceCompression, MaxPixelFormat> compression_type_table
SurfaceCompression::None, // Z32FS8 SurfaceCompression::None, // Z32FS8
}}; }};
static constexpr SurfaceCompression GetFormatCompressionType(PixelFormat format) { constexpr SurfaceCompression GetFormatCompressionType(PixelFormat format) {
if (format == PixelFormat::Invalid) if (format == PixelFormat::Invalid) {
return SurfaceCompression::None; return SurfaceCompression::None;
}
ASSERT(static_cast<std::size_t>(format) < compression_type_table.size()); DEBUG_ASSERT(static_cast<std::size_t>(format) < compression_type_table.size());
return compression_type_table[static_cast<std::size_t>(format)]; return compression_type_table[static_cast<std::size_t>(format)];
} }

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@ -95,7 +95,7 @@ public:
/// Returns the block depth of a given mipmap level. /// Returns the block depth of a given mipmap level.
u32 GetMipBlockDepth(u32 level) const; u32 GetMipBlockDepth(u32 level) const;
/// returns the best possible row/pitch alignment for the surface. /// Returns the best possible row/pitch alignment for the surface.
u32 GetRowAlignment(u32 level) const { u32 GetRowAlignment(u32 level) const {
const u32 bpp = const u32 bpp =
GetCompressionType() == SurfaceCompression::Converted ? 4 : GetBytesPerPixel(); GetCompressionType() == SurfaceCompression::Converted ? 4 : GetBytesPerPixel();
@ -109,7 +109,7 @@ public:
std::size_t GetHostMipmapLevelOffset(u32 level) const; std::size_t GetHostMipmapLevelOffset(u32 level) const;
/// Returns the offset in bytes in host memory (linear) of a given mipmap level /// Returns the offset in bytes in host memory (linear) of a given mipmap level
// for a texture that is converted in host gpu. /// for a texture that is converted in host gpu.
std::size_t GetConvertedMipmapOffset(u32 level) const; std::size_t GetConvertedMipmapOffset(u32 level) const;
/// Returns the size in bytes in guest memory of a given mipmap level. /// Returns the size in bytes in guest memory of a given mipmap level.
@ -176,10 +176,7 @@ public:
pixel_format < VideoCore::Surface::PixelFormat::MaxDepthStencilFormat; pixel_format < VideoCore::Surface::PixelFormat::MaxDepthStencilFormat;
} }
/// Returns how the compression should be handled for this texture. Values /// Returns how the compression should be handled for this texture.
/// are: None(no compression), Compressed(texture is compressed),
/// Converted(texture is converted before upload/ after download),
/// Rearranged(texture is swizzled before upload/after download).
SurfaceCompression GetCompressionType() const { SurfaceCompression GetCompressionType() const {
return VideoCore::Surface::GetFormatCompressionType(pixel_format); return VideoCore::Surface::GetFormatCompressionType(pixel_format);
} }

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@ -571,8 +571,7 @@ private:
// Step 1 // Step 1
// Check Level 1 Cache for a fast structural match. If candidate surface // Check Level 1 Cache for a fast structural match. If candidate surface
// matches at certain level we are pretty much done. // matches at certain level we are pretty much done.
auto iter = l1_cache.find(cache_addr); if (const auto iter = l1_cache.find(cache_addr); iter != l1_cache.end()) {
if (iter != l1_cache.end()) {
TSurface& current_surface = iter->second; TSurface& current_surface = iter->second;
const auto topological_result = current_surface->MatchesTopology(params); const auto topological_result = current_surface->MatchesTopology(params);
if (topological_result != MatchTopologyResult::FullMatch) { if (topological_result != MatchTopologyResult::FullMatch) {