From f73a280eebbd729f70b6e3b807440f1b6ea3340a Mon Sep 17 00:00:00 2001 From: Subv Date: Mon, 26 Mar 2018 21:41:05 -0500 Subject: [PATCH] GL: Added functions to convert Maxwell tex filters and wrap modes to OpenGL. --- .../renderer_opengl/maxwell_to_gl.h | 23 +++++++++++++++++++ 1 file changed, 23 insertions(+) diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h index d847317ac..48ee80125 100644 --- a/src/video_core/renderer_opengl/maxwell_to_gl.h +++ b/src/video_core/renderer_opengl/maxwell_to_gl.h @@ -47,4 +47,27 @@ inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) { return {}; } +inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode) { + switch (filter_mode) { + case Tegra::Texture::TextureFilter::Linear: + return GL_LINEAR; + case Tegra::Texture::TextureFilter::Nearest: + return GL_NEAREST; + } + LOG_CRITICAL(Render_OpenGL, "Unimplemented texture filter mode=%u", + static_cast(filter_mode)); + UNREACHABLE(); + return {}; +} + +inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) { + switch (wrap_mode) { + case Tegra::Texture::WrapMode::ClampToEdge: + return GL_CLAMP_TO_EDGE; + } + LOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode=%u", static_cast(wrap_mode)); + UNREACHABLE(); + return {}; +} + } // namespace MaxwellToGL