FileSys: remove unused DiskArchive

All "subclasses" of DiskArchive are splitted out. This class is useless
This commit is contained in:
wwylele 2016-10-19 21:42:47 +08:00
parent 5c6e13a171
commit f775a3781b
2 changed files with 0 additions and 179 deletions

View File

@ -15,153 +15,6 @@
namespace FileSys {
ResultVal<std::unique_ptr<FileBackend>> DiskArchive::OpenFile(const Path& path,
const Mode& mode) const {
LOG_DEBUG(Service_FS, "called path=%s mode=%01X", path.DebugStr().c_str(), mode.hex);
auto full_path = mount_point + path.AsString();
if (FileUtil::IsDirectory(full_path))
return ResultCode(ErrorDescription::FS_NotAFile, ErrorModule::FS, ErrorSummary::Canceled,
ErrorLevel::Status);
// Specifying only the Create flag is invalid
if (mode.create_flag && !mode.read_flag && !mode.write_flag) {
return ResultCode(ErrorDescription::FS_InvalidOpenFlags, ErrorModule::FS,
ErrorSummary::Canceled, ErrorLevel::Status);
}
if (!FileUtil::Exists(full_path)) {
if (!mode.create_flag) {
LOG_ERROR(Service_FS, "Non-existing file %s can't be open without mode create.",
full_path.c_str());
return ResultCode(ErrorDescription::FS_NotFound, ErrorModule::FS,
ErrorSummary::NotFound, ErrorLevel::Status);
} else {
// Create the file
FileUtil::CreateEmptyFile(full_path);
}
}
std::string mode_string = "";
if (mode.write_flag)
mode_string += "r+"; // Files opened with Write access can be read from
else if (mode.read_flag)
mode_string += "r";
// Open the file in binary mode, to avoid problems with CR/LF on Windows systems
mode_string += "b";
FileUtil::IOFile file(full_path, mode_string.c_str());
if (!file.IsOpen())
return ResultCode(ErrorDescription::FS_NotFound, ErrorModule::FS, ErrorSummary::NotFound,
ErrorLevel::Status);
auto disk_file = std::make_unique<DiskFile>(std::move(file), mode);
return MakeResult<std::unique_ptr<FileBackend>>(std::move(disk_file));
}
ResultCode DiskArchive::DeleteFile(const Path& path) const {
std::string file_path = mount_point + path.AsString();
if (FileUtil::IsDirectory(file_path))
return ResultCode(ErrorDescription::FS_NotAFile, ErrorModule::FS, ErrorSummary::Canceled,
ErrorLevel::Status);
if (!FileUtil::Exists(file_path))
return ResultCode(ErrorDescription::FS_NotFound, ErrorModule::FS, ErrorSummary::NotFound,
ErrorLevel::Status);
if (FileUtil::Delete(file_path))
return RESULT_SUCCESS;
return ResultCode(ErrorDescription::FS_NotAFile, ErrorModule::FS, ErrorSummary::Canceled,
ErrorLevel::Status);
}
ResultCode DiskArchive::RenameFile(const Path& src_path, const Path& dest_path) const {
if (FileUtil::Rename(mount_point + src_path.AsString(), mount_point + dest_path.AsString()))
return RESULT_SUCCESS;
// TODO(yuriks): This code probably isn't right, it'll return a Status even if the file didn't
// exist or similar. Verify.
return ResultCode(ErrorDescription::NoData, ErrorModule::FS, // TODO: verify description
ErrorSummary::NothingHappened, ErrorLevel::Status);
}
ResultCode DiskArchive::DeleteDirectory(const Path& path) const {
if (FileUtil::DeleteDir(mount_point + path.AsString()))
return RESULT_SUCCESS;
return ResultCode(ErrorDescription::NoData, ErrorModule::FS, // TODO: verify description
ErrorSummary::Canceled, ErrorLevel::Status);
}
ResultCode DiskArchive::DeleteDirectoryRecursively(const Path& path) const {
if (FileUtil::DeleteDirRecursively(mount_point + path.AsString()))
return RESULT_SUCCESS;
return ResultCode(ErrorDescription::NoData, ErrorModule::FS, // TODO: verify description
ErrorSummary::Canceled, ErrorLevel::Status);
}
ResultCode DiskArchive::CreateFile(const FileSys::Path& path, u64 size) const {
std::string full_path = mount_point + path.AsString();
if (FileUtil::IsDirectory(full_path))
return ResultCode(ErrorDescription::FS_NotAFile, ErrorModule::FS, ErrorSummary::Canceled,
ErrorLevel::Status);
if (FileUtil::Exists(full_path))
return ResultCode(ErrorDescription::FS_AlreadyExists, ErrorModule::FS,
ErrorSummary::NothingHappened, ErrorLevel::Status);
if (size == 0) {
FileUtil::CreateEmptyFile(full_path);
return RESULT_SUCCESS;
}
FileUtil::IOFile file(full_path, "wb");
// Creates a sparse file (or a normal file on filesystems without the concept of sparse files)
// We do this by seeking to the right size, then writing a single null byte.
if (file.Seek(size - 1, SEEK_SET) && file.WriteBytes("", 1) == 1)
return RESULT_SUCCESS;
return ResultCode(ErrorDescription::TooLarge, ErrorModule::FS, ErrorSummary::OutOfResource,
ErrorLevel::Info);
}
ResultCode DiskArchive::CreateDirectory(const Path& path) const {
if (FileUtil::CreateDir(mount_point + path.AsString()))
return RESULT_SUCCESS;
return ResultCode(ErrorDescription::NoData, ErrorModule::FS, // TODO: verify description
ErrorSummary::Canceled, ErrorLevel::Status);
}
ResultCode DiskArchive::RenameDirectory(const Path& src_path, const Path& dest_path) const {
if (FileUtil::Rename(mount_point + src_path.AsString(), mount_point + dest_path.AsString()))
return RESULT_SUCCESS;
// TODO(yuriks): This code probably isn't right, it'll return a Status even if the file didn't
// exist or similar. Verify.
return ResultCode(ErrorDescription::NoData, ErrorModule::FS, // TODO: verify description
ErrorSummary::NothingHappened, ErrorLevel::Status);
}
ResultVal<std::unique_ptr<DirectoryBackend>> DiskArchive::OpenDirectory(const Path& path) const {
LOG_DEBUG(Service_FS, "called path=%s", path.DebugStr().c_str());
auto full_path = mount_point + path.AsString();
if (!FileUtil::IsDirectory(full_path))
return ResultCode(ErrorDescription::FS_NotFound, ErrorModule::FS, ErrorSummary::NotFound,
ErrorLevel::Permanent);
auto directory = std::make_unique<DiskDirectory>(full_path);
return MakeResult<std::unique_ptr<DirectoryBackend>>(std::move(directory));
}
u64 DiskArchive::GetFreeBytes() const {
// TODO: Stubbed to return 1GiB
return 1024 * 1024 * 1024;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
ResultVal<size_t> DiskFile::Read(const u64 offset, const size_t length, u8* buffer) const {
if (!mode.read_flag)
return ResultCode(ErrorDescription::FS_InvalidOpenFlags, ErrorModule::FS,

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@ -20,38 +20,6 @@
namespace FileSys {
/**
* Helper which implements a backend accessing the host machine's filesystem.
* This should be subclassed by concrete archive types, which will provide the
* base directory on the host filesystem and override any required functionality.
*/
class DiskArchive : public ArchiveBackend {
public:
DiskArchive(const std::string& mount_point_) : mount_point(mount_point_) {}
virtual std::string GetName() const override {
return "DiskArchive: " + mount_point;
}
ResultVal<std::unique_ptr<FileBackend>> OpenFile(const Path& path,
const Mode& mode) const override;
ResultCode DeleteFile(const Path& path) const override;
ResultCode RenameFile(const Path& src_path, const Path& dest_path) const override;
ResultCode DeleteDirectory(const Path& path) const override;
ResultCode DeleteDirectoryRecursively(const Path& path) const override;
ResultCode CreateFile(const Path& path, u64 size) const override;
ResultCode CreateDirectory(const Path& path) const override;
ResultCode RenameDirectory(const Path& src_path, const Path& dest_path) const override;
ResultVal<std::unique_ptr<DirectoryBackend>> OpenDirectory(const Path& path) const override;
u64 GetFreeBytes() const override;
protected:
friend class DiskFile;
friend class DiskDirectory;
std::string mount_point;
};
class DiskFile : public FileBackend {
public:
DiskFile(FileUtil::IOFile&& file_, const Mode& mode_)