android: settings: Add reactive flushing as a default-disabled setting.
This commit is contained in:
parent
306ad012c8
commit
f8a33f85ef
|
@ -33,6 +33,11 @@ enum class IntSetting(
|
|||
Settings.SECTION_RENDERER,
|
||||
0
|
||||
),
|
||||
RENDERER_REACTIVE_FLUSHING(
|
||||
"use_reactive_flushing",
|
||||
Settings.SECTION_RENDERER,
|
||||
0
|
||||
),
|
||||
RENDERER_DEBUG(
|
||||
"debug",
|
||||
Settings.SECTION_RENDERER,
|
||||
|
|
|
@ -321,6 +321,15 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
|
|||
IntSetting.RENDERER_ASYNCHRONOUS_SHADERS.defaultValue
|
||||
)
|
||||
)
|
||||
add(
|
||||
SwitchSetting(
|
||||
IntSetting.RENDERER_REACTIVE_FLUSHING,
|
||||
R.string.renderer_reactive_flushing,
|
||||
R.string.renderer_reactive_flushing_description,
|
||||
IntSetting.RENDERER_REACTIVE_FLUSHING.key,
|
||||
IntSetting.RENDERER_REACTIVE_FLUSHING.defaultValue
|
||||
)
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -239,6 +239,10 @@ void Config::ReadValues() {
|
|||
Settings::values.renderer_force_max_clock =
|
||||
config->GetBoolean("Renderer", "force_max_clock", true);
|
||||
|
||||
// Disable use_reactive_flushing by default on Android
|
||||
Settings::values.use_reactive_flushing =
|
||||
config->GetBoolean("Renderer", "use_reactive_flushing", false);
|
||||
|
||||
// Audio
|
||||
ReadSetting("Audio", Settings::values.sink_id);
|
||||
ReadSetting("Audio", Settings::values.audio_output_device_id);
|
||||
|
|
|
@ -328,6 +328,10 @@ shader_backend =
|
|||
# 0 (default): Off, 1: On
|
||||
use_asynchronous_shaders =
|
||||
|
||||
# Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.
|
||||
# 0 (default): Off, 1: On
|
||||
use_reactive_flushing =
|
||||
|
||||
# NVDEC emulation.
|
||||
# 0: Disabled, 1: CPU Decoding, 2 (default): GPU Decoding
|
||||
nvdec_emulation =
|
||||
|
|
|
@ -169,6 +169,8 @@
|
|||
<string name="renderer_force_max_clock_description">Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).</string>
|
||||
<string name="renderer_asynchronous_shaders">Use asynchronous shaders</string>
|
||||
<string name="renderer_asynchronous_shaders_description">Compiles shaders asynchronously, reducing stutter but may introduce glitches.</string>
|
||||
<string name="renderer_reactive_flushing">Use reactive flushing</string>
|
||||
<string name="renderer_reactive_flushing_description">Improves rendering accuracy in some games at the cost of performance.</string>
|
||||
<string name="renderer_debug">Graphics debugging</string>
|
||||
<string name="renderer_debug_description">Sets the graphics API to a slow debugging mode.</string>
|
||||
<string name="use_disk_shader_cache">Disk shader cache</string>
|
||||
|
|
Loading…
Reference in New Issue