Changed .istorage to .romfs
This commit is contained in:
parent
35517ca92c
commit
f9ba5a7e11
|
@ -29,7 +29,7 @@ static std::string FindRomFS(const std::string& directory) {
|
|||
|
||||
// Verify extension
|
||||
const std::string extension = physical_name.substr(physical_name.find_last_of(".") + 1);
|
||||
if (Common::ToLower(extension) != "istorage") {
|
||||
if (Common::ToLower(extension) != "romfs") {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -38,7 +38,7 @@ static std::string FindRomFS(const std::string& directory) {
|
|||
return false;
|
||||
};
|
||||
|
||||
// Search the specified directory recursively, looking for the first .istorage file, which will
|
||||
// Search the specified directory recursively, looking for the first .romfs file, which will
|
||||
// be used for the RomFS
|
||||
FileUtil::ForeachDirectoryEntry(nullptr, directory, callback);
|
||||
|
||||
|
@ -128,10 +128,10 @@ ResultStatus AppLoader_DeconstructedRomDirectory::Load(
|
|||
Kernel::ResourceLimit::GetForCategory(Kernel::ResourceLimitCategory::APPLICATION);
|
||||
process->Run(Memory::PROCESS_IMAGE_VADDR, 48, Kernel::DEFAULT_STACK_SIZE);
|
||||
|
||||
// Find the RomFS by searching for a ".istorage" file in this directory
|
||||
// Find the RomFS by searching for a ".romfs" file in this directory
|
||||
filepath_romfs = FindRomFS(directory);
|
||||
|
||||
// Register the RomFS if a ".istorage" file was found
|
||||
// Register the RomFS if a ".romfs" file was found
|
||||
if (!filepath_romfs.empty()) {
|
||||
Service::FileSystem::RegisterFileSystem(std::make_unique<FileSys::RomFS_Factory>(*this),
|
||||
Service::FileSystem::Type::RomFS);
|
||||
|
|
|
@ -15,7 +15,7 @@ namespace Loader {
|
|||
* This class loads a "deconstructed ROM directory", which are the typical format we see for Switch
|
||||
* game dumps. The path should be a "main" NSO, which must be in a directory that contains the other
|
||||
* standard ExeFS NSOs (e.g. rtld, sdk, etc.). It will automatically find and load these.
|
||||
* Furthermore, it will look for the first .istorage file (optionally) and use this for the RomFS.
|
||||
* Furthermore, it will look for the first .romfs file (optionally) and use this for the RomFS.
|
||||
*/
|
||||
class AppLoader_DeconstructedRomDirectory final : public AppLoader {
|
||||
public:
|
||||
|
|
Loading…
Reference in New Issue