android: Fix games list loading thread safety
Previously we relied on a stateflow for reloading state. Now we use an atomic boolean.
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@ -20,8 +20,8 @@ import kotlinx.serialization.json.Json
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import org.yuzu.yuzu_emu.NativeLibrary
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import org.yuzu.yuzu_emu.NativeLibrary
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import org.yuzu.yuzu_emu.YuzuApplication
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import org.yuzu.yuzu_emu.YuzuApplication
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import org.yuzu.yuzu_emu.utils.GameHelper
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import org.yuzu.yuzu_emu.utils.GameHelper
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import org.yuzu.yuzu_emu.utils.GameMetadata
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import org.yuzu.yuzu_emu.utils.NativeConfig
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import org.yuzu.yuzu_emu.utils.NativeConfig
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import java.util.concurrent.atomic.AtomicBoolean
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class GamesViewModel : ViewModel() {
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class GamesViewModel : ViewModel() {
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val games: StateFlow<List<Game>> get() = _games
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val games: StateFlow<List<Game>> get() = _games
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@ -33,6 +33,8 @@ class GamesViewModel : ViewModel() {
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val isReloading: StateFlow<Boolean> get() = _isReloading
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val isReloading: StateFlow<Boolean> get() = _isReloading
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private val _isReloading = MutableStateFlow(false)
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private val _isReloading = MutableStateFlow(false)
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private val reloading = AtomicBoolean(false)
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val shouldSwapData: StateFlow<Boolean> get() = _shouldSwapData
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val shouldSwapData: StateFlow<Boolean> get() = _shouldSwapData
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private val _shouldSwapData = MutableStateFlow(false)
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private val _shouldSwapData = MutableStateFlow(false)
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@ -49,38 +51,8 @@ class GamesViewModel : ViewModel() {
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// Ensure keys are loaded so that ROM metadata can be decrypted.
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// Ensure keys are loaded so that ROM metadata can be decrypted.
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NativeLibrary.reloadKeys()
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NativeLibrary.reloadKeys()
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// Retrieve list of cached games
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val storedGames = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
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.getStringSet(GameHelper.KEY_GAMES, emptySet())
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viewModelScope.launch {
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withContext(Dispatchers.IO) {
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getGameDirs()
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getGameDirs()
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if (storedGames!!.isNotEmpty()) {
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reloadGames(directoriesChanged = false, firstStartup = true)
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val deserializedGames = mutableSetOf<Game>()
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storedGames.forEach {
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val game: Game
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try {
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game = Json.decodeFromString(it)
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} catch (e: Exception) {
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// We don't care about any errors related to parsing the game cache
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return@forEach
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}
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val gameExists =
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DocumentFile.fromSingleUri(
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YuzuApplication.appContext,
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Uri.parse(game.path)
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)?.exists()
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if (gameExists == true) {
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deserializedGames.add(game)
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}
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}
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setGames(deserializedGames.toList())
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}
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reloadGames(false)
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}
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}
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}
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}
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fun setGames(games: List<Game>) {
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fun setGames(games: List<Game>) {
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@ -110,16 +82,46 @@ class GamesViewModel : ViewModel() {
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_searchFocused.value = searchFocused
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_searchFocused.value = searchFocused
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}
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}
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fun reloadGames(directoriesChanged: Boolean) {
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fun reloadGames(directoriesChanged: Boolean, firstStartup: Boolean = false) {
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if (isReloading.value) {
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if (reloading.get()) {
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return
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return
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}
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}
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reloading.set(true)
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_isReloading.value = true
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_isReloading.value = true
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viewModelScope.launch {
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viewModelScope.launch {
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withContext(Dispatchers.IO) {
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withContext(Dispatchers.IO) {
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GameMetadata.resetMetadata()
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if (firstStartup) {
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// Retrieve list of cached games
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val storedGames =
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PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
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.getStringSet(GameHelper.KEY_GAMES, emptySet())
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if (storedGames!!.isNotEmpty()) {
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val deserializedGames = mutableSetOf<Game>()
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storedGames.forEach {
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val game: Game
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try {
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game = Json.decodeFromString(it)
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} catch (e: Exception) {
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// We don't care about any errors related to parsing the game cache
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return@forEach
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}
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val gameExists =
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DocumentFile.fromSingleUri(
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YuzuApplication.appContext,
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Uri.parse(game.path)
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)?.exists()
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if (gameExists == true) {
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deserializedGames.add(game)
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}
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}
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setGames(deserializedGames.toList())
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}
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}
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setGames(GameHelper.getGames())
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setGames(GameHelper.getGames())
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reloading.set(false)
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_isReloading.value = false
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_isReloading.value = false
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if (directoriesChanged) {
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if (directoriesChanged) {
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