vk_texture_cache: Use 3D scale helpers for MSAA texture scaling on Intel Windows drivers
Fixes a crash when scaling MSAA textures in titles such as Sonic Colors Ultimate.
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@ -1344,7 +1344,6 @@ bool Image::ScaleUp(bool ignore) {
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return false;
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}
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has_scaled = true;
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const auto& device = runtime->device;
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if (!scaled_image) {
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const bool is_2d = info.type == ImageType::e2D;
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const u32 scaled_width = resolution.ScaleUp(info.size.width);
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@ -1352,7 +1351,7 @@ bool Image::ScaleUp(bool ignore) {
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auto scaled_info = info;
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scaled_info.size.width = scaled_width;
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scaled_info.size.height = scaled_height;
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scaled_image = MakeImage(device, scaled_info);
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scaled_image = MakeImage(runtime->device, scaled_info);
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auto& allocator = runtime->memory_allocator;
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scaled_commit = MemoryCommit(allocator.Commit(scaled_image, MemoryUsage::DeviceLocal));
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ignore = false;
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@ -1361,18 +1360,13 @@ bool Image::ScaleUp(bool ignore) {
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if (ignore) {
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return true;
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}
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if (aspect_mask == 0) {
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aspect_mask = ImageAspectMask(info.format);
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}
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static constexpr auto OPTIMAL_FORMAT = FormatType::Optimal;
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const PixelFormat format = StorageFormat(info.format);
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const auto vk_format = MaxwellToVK::SurfaceFormat(device, OPTIMAL_FORMAT, false, format).format;
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const auto blit_usage = VK_FORMAT_FEATURE_BLIT_SRC_BIT | VK_FORMAT_FEATURE_BLIT_DST_BIT;
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if (device.IsFormatSupported(vk_format, blit_usage, OPTIMAL_FORMAT)) {
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BlitScale(*scheduler, *original_image, *scaled_image, info, aspect_mask, resolution);
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} else {
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if (NeedsScaleHelper()) {
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return BlitScaleHelper(true);
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} else {
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BlitScale(*scheduler, *original_image, *scaled_image, info, aspect_mask, resolution);
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}
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return true;
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}
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@ -1394,15 +1388,10 @@ bool Image::ScaleDown(bool ignore) {
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if (aspect_mask == 0) {
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aspect_mask = ImageAspectMask(info.format);
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}
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static constexpr auto OPTIMAL_FORMAT = FormatType::Optimal;
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const PixelFormat format = StorageFormat(info.format);
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const auto& device = runtime->device;
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const auto vk_format = MaxwellToVK::SurfaceFormat(device, OPTIMAL_FORMAT, false, format).format;
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const auto blit_usage = VK_FORMAT_FEATURE_BLIT_SRC_BIT | VK_FORMAT_FEATURE_BLIT_DST_BIT;
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if (device.IsFormatSupported(vk_format, blit_usage, OPTIMAL_FORMAT)) {
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BlitScale(*scheduler, *scaled_image, *original_image, info, aspect_mask, resolution, false);
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} else {
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if (NeedsScaleHelper()) {
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return BlitScaleHelper(false);
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} else {
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BlitScale(*scheduler, *scaled_image, *original_image, info, aspect_mask, resolution, false);
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}
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return true;
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}
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@ -1470,6 +1459,20 @@ bool Image::BlitScaleHelper(bool scale_up) {
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return true;
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}
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bool Image::NeedsScaleHelper() const {
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const auto& device = runtime->device;
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const bool needs_msaa_helper = info.num_samples > 1 && device.CantBlitMSAA();
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if (needs_msaa_helper) {
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return true;
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}
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static constexpr auto OPTIMAL_FORMAT = FormatType::Optimal;
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const PixelFormat format = StorageFormat(info.format);
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const auto vk_format = MaxwellToVK::SurfaceFormat(device, OPTIMAL_FORMAT, false, format).format;
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const auto blit_usage = VK_FORMAT_FEATURE_BLIT_SRC_BIT | VK_FORMAT_FEATURE_BLIT_DST_BIT;
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const bool needs_blit_helper = !device.IsFormatSupported(vk_format, blit_usage, OPTIMAL_FORMAT);
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return needs_blit_helper;
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}
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ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewInfo& info,
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ImageId image_id_, Image& image)
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: VideoCommon::ImageViewBase{info, image.info, image_id_}, device{&runtime.device},
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@ -148,6 +148,8 @@ public:
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private:
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bool BlitScaleHelper(bool scale_up);
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bool NeedsScaleHelper() const;
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VKScheduler* scheduler{};
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TextureCacheRuntime* runtime{};
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@ -638,15 +638,20 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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}
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}
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if (ext_vertex_input_dynamic_state && driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS) {
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const bool is_intel_windows = driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS;
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if (ext_vertex_input_dynamic_state && is_intel_windows) {
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LOG_WARNING(Render_Vulkan, "Blacklisting Intel for VK_EXT_vertex_input_dynamic_state");
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ext_vertex_input_dynamic_state = false;
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}
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if (is_float16_supported && driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS) {
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if (is_float16_supported && is_intel_windows) {
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// Intel's compiler crashes when using fp16 on Astral Chain, disable it for the time being.
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LOG_WARNING(Render_Vulkan, "Blacklisting Intel proprietary from float16 math");
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is_float16_supported = false;
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}
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if (is_intel_windows) {
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LOG_WARNING(Render_Vulkan, "Intel proprietary drivers do not support MSAA image blits");
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cant_blit_msaa = true;
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}
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supports_d24_depth =
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IsFormatSupported(VK_FORMAT_D24_UNORM_S8_UINT,
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@ -350,6 +350,10 @@ public:
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return supports_d24_depth;
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}
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bool CantBlitMSAA() const {
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return cant_blit_msaa;
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}
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private:
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/// Checks if the physical device is suitable.
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void CheckSuitability(bool requires_swapchain) const;
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@ -443,6 +447,7 @@ private:
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bool has_renderdoc{}; ///< Has RenderDoc attached
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bool has_nsight_graphics{}; ///< Has Nsight Graphics attached
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bool supports_d24_depth{}; ///< Supports D24 depth buffers.
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bool cant_blit_msaa{}; ///< Does not support MSAA<->MSAA blitting.
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// Telemetry parameters
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std::string vendor_name; ///< Device's driver name.
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