Merge pull request #9455 from Kelebek1/audio_signal
[audio_core] Signal buffer event on audio in/out system stop
This commit is contained in:
commit
fa10374d39
@ -91,9 +91,10 @@ public:
|
||||
* @param core_timing - The CoreTiming instance
|
||||
* @param session - The device session
|
||||
*
|
||||
* @return Is the buffer was released.
|
||||
* @return If any buffer was released.
|
||||
*/
|
||||
bool ReleaseBuffers(const Core::Timing::CoreTiming& core_timing, const DeviceSession& session) {
|
||||
bool ReleaseBuffers(const Core::Timing::CoreTiming& core_timing, const DeviceSession& session,
|
||||
bool force) {
|
||||
std::scoped_lock l{lock};
|
||||
bool buffer_released{false};
|
||||
while (registered_count > 0) {
|
||||
@ -103,7 +104,8 @@ public:
|
||||
}
|
||||
|
||||
// Check with the backend if this buffer can be released yet.
|
||||
if (!session.IsBufferConsumed(buffers[index])) {
|
||||
// If we're shutting down, we don't care if it's been played or not.
|
||||
if (!force && !session.IsBufferConsumed(buffers[index])) {
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -73,6 +73,12 @@ void DeviceSession::Stop() {
|
||||
}
|
||||
}
|
||||
|
||||
void DeviceSession::ClearBuffers() {
|
||||
if (stream) {
|
||||
stream->ClearQueue();
|
||||
}
|
||||
}
|
||||
|
||||
void DeviceSession::AppendBuffers(std::span<const AudioBuffer> buffers) const {
|
||||
for (const auto& buffer : buffers) {
|
||||
Sink::SinkBuffer new_buffer{
|
||||
|
@ -90,6 +90,11 @@ public:
|
||||
*/
|
||||
void Stop();
|
||||
|
||||
/**
|
||||
* Clear out the underlying audio buffers in the backend stream.
|
||||
*/
|
||||
void ClearBuffers();
|
||||
|
||||
/**
|
||||
* Set this device session's volume.
|
||||
*
|
||||
|
@ -23,7 +23,6 @@ System::~System() {
|
||||
void System::Finalize() {
|
||||
Stop();
|
||||
session->Finalize();
|
||||
buffer_event->Signal();
|
||||
}
|
||||
|
||||
void System::StartSession() {
|
||||
@ -102,6 +101,10 @@ Result System::Stop() {
|
||||
if (state == State::Started) {
|
||||
session->Stop();
|
||||
session->SetVolume(0.0f);
|
||||
session->ClearBuffers();
|
||||
if (buffers.ReleaseBuffers(system.CoreTiming(), *session, true)) {
|
||||
buffer_event->Signal();
|
||||
}
|
||||
state = State::Stopped;
|
||||
}
|
||||
|
||||
@ -138,7 +141,7 @@ void System::RegisterBuffers() {
|
||||
}
|
||||
|
||||
void System::ReleaseBuffers() {
|
||||
bool signal{buffers.ReleaseBuffers(system.CoreTiming(), *session)};
|
||||
bool signal{buffers.ReleaseBuffers(system.CoreTiming(), *session, false)};
|
||||
|
||||
if (signal) {
|
||||
// Signal if any buffer was released, or if none are registered, we need more.
|
||||
|
@ -24,7 +24,6 @@ System::~System() {
|
||||
void System::Finalize() {
|
||||
Stop();
|
||||
session->Finalize();
|
||||
buffer_event->Signal();
|
||||
}
|
||||
|
||||
std::string_view System::GetDefaultOutputDeviceName() const {
|
||||
@ -102,6 +101,10 @@ Result System::Stop() {
|
||||
if (state == State::Started) {
|
||||
session->Stop();
|
||||
session->SetVolume(0.0f);
|
||||
session->ClearBuffers();
|
||||
if (buffers.ReleaseBuffers(system.CoreTiming(), *session, true)) {
|
||||
buffer_event->Signal();
|
||||
}
|
||||
state = State::Stopped;
|
||||
}
|
||||
|
||||
@ -138,7 +141,7 @@ void System::RegisterBuffers() {
|
||||
}
|
||||
|
||||
void System::ReleaseBuffers() {
|
||||
bool signal{buffers.ReleaseBuffers(system.CoreTiming(), *session)};
|
||||
bool signal{buffers.ReleaseBuffers(system.CoreTiming(), *session, false)};
|
||||
if (signal) {
|
||||
// Signal if any buffer was released, or if none are registered, we need more.
|
||||
buffer_event->Signal();
|
||||
|
Loading…
Reference in New Issue
Block a user