Implement texture offset support for TexelFetch and TextureGather and add offsets for Tlds
Formatting
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b0a3915351
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@ -1845,13 +1845,21 @@ private:
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Expression TextureGather(Operation operation) {
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const auto& meta = std::get<MetaTexture>(operation.GetMeta());
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UNIMPLEMENTED_IF(!meta.aoffi.empty());
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const Id coords = GetCoordinates(operation, Type::Float);
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spv::ImageOperandsMask mask = spv::ImageOperandsMask::MaskNone;
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std::vector<Id> operands{};
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Id texture{};
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if (!meta.aoffi.empty()) {
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mask = mask | spv::ImageOperandsMask::Offset;
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operands.push_back(GetOffsetCoordinates(operation));
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}
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if (meta.sampler.is_shadow) {
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texture = OpImageDrefGather(t_float4, GetTextureSampler(operation), coords,
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AsFloat(Visit(meta.depth_compare)));
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AsFloat(Visit(meta.depth_compare)), mask, operands);
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} else {
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u32 component_value = 0;
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if (meta.component) {
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@ -1860,7 +1868,7 @@ private:
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component_value = component->GetValue();
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}
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texture = OpImageGather(t_float4, GetTextureSampler(operation), coords,
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Constant(t_uint, component_value));
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Constant(t_uint, component_value), mask, operands);
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}
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return GetTextureElement(operation, texture, Type::Float);
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}
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@ -1928,13 +1936,22 @@ private:
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const Id image = GetTextureImage(operation);
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const Id coords = GetCoordinates(operation, Type::Int);
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spv::ImageOperandsMask mask = spv::ImageOperandsMask::MaskNone;
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std::vector<Id> operands{};
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Id fetch;
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if (meta.lod && !meta.sampler.is_buffer) {
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fetch = OpImageFetch(t_float4, image, coords, spv::ImageOperandsMask::Lod,
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AsInt(Visit(meta.lod)));
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} else {
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fetch = OpImageFetch(t_float4, image, coords);
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mask = mask | spv::ImageOperandsMask::Lod;
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operands.push_back(AsInt(Visit(meta.lod)));
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}
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if (!meta.aoffi.empty()) {
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mask = mask | spv::ImageOperandsMask::Offset;
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operands.push_back(GetOffsetCoordinates(operation));
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}
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fetch = OpImageFetch(t_float4, image, coords, mask, operands);
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return GetTextureElement(operation, fetch, Type::Float);
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}
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@ -330,6 +330,7 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
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case StoreType::Bits32:
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(this->*set_memory)(bb, GetAddress(0), GetRegister(instr.gpr0));
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break;
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case StoreType::Unsigned16:
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case StoreType::Signed16: {
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Node address = GetAddress(0);
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Node memory = (this->*get_memory)(address);
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@ -806,6 +806,7 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is
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const std::size_t type_coord_count = GetCoordCount(texture_type);
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const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL;
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const bool aoffi_enabled = instr.tlds.UsesMiscMode(TextureMiscMode::AOFFI);
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// If enabled arrays index is always stored in the gpr8 field
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const u64 array_register = instr.gpr8.Value();
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@ -820,17 +821,23 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is
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std::vector<Node> coords;
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for (std::size_t i = 0; i < type_coord_count; ++i) {
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const bool last = (i == (type_coord_count - 1)) && (type_coord_count > 1);
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coords.push_back(GetRegister(last ? last_coord_register : coord_register + i));
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coords.push_back(
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GetRegister(last && !aoffi_enabled ? last_coord_register : coord_register + i));
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}
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const Node array = is_array ? GetRegister(array_register) : nullptr;
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// When lod is used always is in gpr20
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const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0);
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std::vector<Node> aoffi{};
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if (aoffi_enabled) {
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aoffi = GetAoffiCoordinates(GetRegister(instr.gpr20), type_coord_count, false);
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}
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Node4 values;
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for (u32 element = 0; element < values.size(); ++element) {
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auto coords_copy = coords;
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MetaTexture meta{*sampler, array, {}, {}, {}, {}, {}, lod, {}, element, {}};
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MetaTexture meta{*sampler, array, {}, aoffi, {}, {}, {}, lod, {}, element, {}};
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values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
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}
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return values;
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