shader: Stub TLD4's PTP when it isn't constant
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@ -40,7 +40,8 @@ public:
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}
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const std::array values{offset.InstRecursive(), offset2.InstRecursive()};
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if (!values[0]->AreAllArgsImmediates() || !values[1]->AreAllArgsImmediates()) {
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throw NotImplementedException("Not all arguments in PTP are immediate");
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// LOG_WARNING("Not all arguments in PTP are immediate, STUBBING");
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return;
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}
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const IR::Opcode opcode{values[0]->Opcode()};
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if (opcode != values[1]->Opcode() || opcode != IR::Opcode::CompositeConstructU32x4) {
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