gl_texture_cache: Implement ScaleDown
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0a6c895af7
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@ -869,17 +869,17 @@ void Image::CopyImageToBuffer(const VideoCommon::BufferImageCopy& copy, size_t b
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}
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}
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}
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}
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void Image::Scale(u32 up, u32 down) {
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bool Image::Scale(bool scale_src, bool scale_dst) {
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if (!runtime->is_rescaling_on) {
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if (!runtime->is_rescaling_on) {
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return;
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return false;
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}
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}
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if (gl_format == 0 && gl_type == 0) {
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if (gl_format == 0 && gl_type == 0) {
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// compressed textures
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// compressed textures
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return;
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return false;
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}
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}
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if (info.type == ImageType::Linear) {
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if (info.type == ImageType::Linear) {
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UNIMPLEMENTED();
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UNIMPLEMENTED();
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return;
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return false;
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}
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}
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GLint prev_read_fbo;
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GLint prev_read_fbo;
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glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &prev_read_fbo);
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glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &prev_read_fbo);
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@ -910,43 +910,58 @@ void Image::Scale(u32 up, u32 down) {
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}
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}
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}();
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}();
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const GLenum filter = (mask & GL_COLOR_BUFFER_BIT) != 0 ? GL_LINEAR : GL_NEAREST;
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const GLenum filter = (mask & GL_COLOR_BUFFER_BIT) != 0 ? GL_LINEAR : GL_NEAREST;
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const auto scale_up = [&](u32 value) { return std::max<u32>((value * up) >> down, 1U); };
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const bool is_2d = info.type == ImageType::e2D;
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const bool is_2d = info.type == ImageType::e2D;
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const auto& resolution = runtime->resolution;
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const u32 up = resolution.up_scale;
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const u32 down = resolution.down_shift;
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const auto scale_up = [&](u32 value) { return std::max<u32>((value * up) >> down, 1U); };
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const u32 scaled_width = scale_up(info.size.width);
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const u32 scaled_width = scale_up(info.size.width);
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const u32 scaled_height = is_2d ? scale_up(info.size.height) : info.size.height;
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const u32 scaled_height = is_2d ? scale_up(info.size.height) : info.size.height;
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const u32 original_width = info.size.width;
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const u32 original_width = info.size.width;
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const u32 original_height = info.size.height;
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const u32 original_height = info.size.height;
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auto scaled_info = info;
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const u32 src_width = scale_src ? scaled_width : original_width;
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scaled_info.size.width = scaled_width;
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const u32 src_height = scale_src ? scaled_height : original_height;
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scaled_info.size.height = scaled_height;
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const u32 dst_width = scale_dst ? scaled_width : original_width;
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auto scaled_texture = MakeImage(scaled_info, gl_internal_format);
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const u32 dst_height = scale_dst ? scaled_height : original_height;
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auto dst_info = info;
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dst_info.size.width = dst_width;
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dst_info.size.height = dst_height;
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auto dst_texture = MakeImage(dst_info, gl_internal_format);
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const auto& blit_fbo = runtime->rescale_fbo;
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const auto& blit_fbo = runtime->rescale_fbo;
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for (s32 level = 0; level < info.resources.levels; ++level) {
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for (s32 level = 0; level < info.resources.levels; ++level) {
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const u32 level_width = scaled_width >> level;
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const u32 src_level_width = std::max(1u, src_width >> level);
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const u32 level_height = scaled_height >> level;
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const u32 src_level_height = std::max(1u, src_height >> level);
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const u32 dst_level_width = std::max(1u, dst_width >> level);
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const u32 dst_level_height = std::max(1u, dst_height >> level);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, blit_fbo.handle);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, blit_fbo.handle);
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glNamedFramebufferTexture(blit_fbo.handle, attachment, texture.handle, level);
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glNamedFramebufferTexture(blit_fbo.handle, attachment, texture.handle, level);
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glBlitNamedFramebuffer(blit_fbo.handle, blit_fbo.handle, 0, 0, original_width,
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glBlitNamedFramebuffer(blit_fbo.handle, blit_fbo.handle, 0, 0, src_level_width,
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original_height, 0, 0, level_width, level_height, mask, filter);
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src_level_height, 0, 0, dst_level_width, dst_level_height, mask,
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filter);
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switch (info.type) {
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switch (info.type) {
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case ImageType::e1D:
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case ImageType::e1D:
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glCopyTextureSubImage2D(scaled_texture.handle, level, 0, 0, 0, 0, level_width,
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glCopyTextureSubImage2D(dst_texture.handle, level, 0, 0, 0, 0, dst_level_width,
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level_height);
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dst_level_height);
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break;
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break;
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case ImageType::e2D:
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case ImageType::e2D:
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glCopyTextureSubImage3D(scaled_texture.handle, level, 0, 0, 0, 0, 0, level_width,
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glCopyTextureSubImage3D(dst_texture.handle, level, 0, 0, 0, 0, 0, dst_level_width,
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level_height);
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dst_level_height);
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break;
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break;
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case ImageType::e3D:
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case ImageType::e3D:
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default:
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default:
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UNREACHABLE();
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UNREACHABLE();
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}
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}
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}
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}
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texture = std::move(scaled_texture);
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texture = std::move(dst_texture);
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// Restore previous framebuffers
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// Restore previous framebuffers
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glBindFramebuffer(GL_READ_FRAMEBUFFER, prev_read_fbo);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, prev_read_fbo);
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return true;
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}
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}
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bool Image::ScaleUp() {
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bool Image::ScaleUp() {
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@ -954,9 +969,7 @@ bool Image::ScaleUp() {
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return false;
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return false;
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}
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}
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flags |= ImageFlagBits::Rescaled;
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flags |= ImageFlagBits::Rescaled;
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const auto& resolution = runtime->resolution;
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return Scale(false, true);
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Scale(resolution.up_scale, resolution.down_shift);
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return true;
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}
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}
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bool Image::ScaleDown() {
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bool Image::ScaleDown() {
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@ -964,10 +977,7 @@ bool Image::ScaleDown() {
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return false;
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return false;
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}
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}
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flags &= ~ImageFlagBits::Rescaled;
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flags &= ~ImageFlagBits::Rescaled;
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UNIMPLEMENTED();
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return Scale(true, false);
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// const auto& resolution = runtime->resolution;
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// Scale();
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return true;
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}
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}
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ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewInfo& info,
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ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewInfo& info,
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@ -203,7 +203,7 @@ private:
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void CopyImageToBuffer(const VideoCommon::BufferImageCopy& copy, size_t buffer_offset);
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void CopyImageToBuffer(const VideoCommon::BufferImageCopy& copy, size_t buffer_offset);
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void Scale(u32 up, u32 down);
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bool Scale(bool scale_src, bool scale_dst);
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OGLTexture texture;
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OGLTexture texture;
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OGLTextureView store_view;
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OGLTextureView store_view;
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