shader: Remove identity removal pass for better build times

This commit is contained in:
ReinUsesLisp 2021-04-22 18:35:15 -03:00 committed by ameerj
parent 0c7230a606
commit fe25f42403
1 changed files with 0 additions and 1 deletions

View File

@ -143,7 +143,6 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
Optimization::ConstantPropagationPass(program);
Optimization::DeadCodeEliminationPass(program);
Optimization::IdentityRemovalPass(program);
Optimization::VerificationPass(program);
Optimization::CollectShaderInfoPass(env, program);
CollectInterpolationInfo(env, program);