shader: Remove identity removal pass for better build times
This commit is contained in:
parent
0c7230a606
commit
fe25f42403
|
@ -143,7 +143,6 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
|
|||
|
||||
Optimization::ConstantPropagationPass(program);
|
||||
Optimization::DeadCodeEliminationPass(program);
|
||||
Optimization::IdentityRemovalPass(program);
|
||||
Optimization::VerificationPass(program);
|
||||
Optimization::CollectShaderInfoPass(env, program);
|
||||
CollectInterpolationInfo(env, program);
|
||||
|
|
Loading…
Reference in New Issue