Merge pull request #6362 from lat9nq/reset-to-defaults
yuzu qt: Add settings reset button to general configuration
This commit is contained in:
commit
fefc76e5da
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@ -27,6 +27,8 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry,
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ui->inputTab->Initialize(input_subsystem);
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ui->generalTab->SetResetCallback([&] { this->close(); });
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SetConfiguration();
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PopulateSelectionList();
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@ -2,11 +2,15 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <functional>
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#include <utility>
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#include <QCheckBox>
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#include <QMessageBox>
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#include <QSpinBox>
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#include "common/settings.h"
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#include "core/core.h"
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#include "ui_configure_general.h"
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#include "yuzu/configuration/config.h"
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#include "yuzu/configuration/configuration_shared.h"
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#include "yuzu/configuration/configure_general.h"
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#include "yuzu/uisettings.h"
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@ -23,6 +27,9 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
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connect(ui->toggle_frame_limit, &QCheckBox::clicked, ui->frame_limit,
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[this]() { ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked()); });
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}
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connect(ui->button_reset_defaults, &QPushButton::clicked, this,
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&ConfigureGeneral::ResetDefaults);
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}
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ConfigureGeneral::~ConfigureGeneral() = default;
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@ -41,6 +48,8 @@ void ConfigureGeneral::SetConfiguration() {
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ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit.GetValue());
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ui->frame_limit->setValue(Settings::values.frame_limit.GetValue());
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ui->button_reset_defaults->setEnabled(runtime_lock);
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if (Settings::IsConfiguringGlobal()) {
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ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue());
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} else {
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@ -49,6 +58,25 @@ void ConfigureGeneral::SetConfiguration() {
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}
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}
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// Called to set the callback when resetting settings to defaults
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void ConfigureGeneral::SetResetCallback(std::function<void()> callback) {
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reset_callback = std::move(callback);
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}
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void ConfigureGeneral::ResetDefaults() {
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QMessageBox::StandardButton answer = QMessageBox::question(
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this, tr("yuzu"),
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tr("This reset all settings and remove all per-game configurations. This will not delete "
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"game directories, profiles, or input profiles. Proceed?"),
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QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
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if (answer == QMessageBox::No) {
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return;
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}
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UISettings::values.reset_to_defaults = true;
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UISettings::values.is_game_list_reload_pending.exchange(true);
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reset_callback();
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}
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void ConfigureGeneral::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_multi_core, ui->use_multi_core,
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use_multi_core);
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@ -105,6 +133,8 @@ void ConfigureGeneral::SetupPerGameUI() {
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ui->toggle_background_pause->setVisible(false);
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ui->toggle_hide_mouse->setVisible(false);
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ui->button_reset_defaults->setVisible(false);
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ConfigurationShared::SetColoredTristate(ui->toggle_frame_limit,
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Settings::values.use_frame_limit, use_frame_limit);
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ConfigurationShared::SetColoredTristate(ui->use_multi_core, Settings::values.use_multi_core,
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@ -4,9 +4,12 @@
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#pragma once
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#include <functional>
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#include <memory>
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#include <QWidget>
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class ConfigureDialog;
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namespace ConfigurationShared {
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enum class CheckState;
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}
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@ -24,6 +27,8 @@ public:
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explicit ConfigureGeneral(QWidget* parent = nullptr);
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~ConfigureGeneral() override;
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void SetResetCallback(std::function<void()> callback);
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void ResetDefaults();
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void ApplyConfiguration();
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private:
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@ -34,6 +39,8 @@ private:
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void SetupPerGameUI();
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std::function<void()> reset_callback;
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std::unique_ptr<Ui::ConfigureGeneral> ui;
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ConfigurationShared::CheckState use_frame_limit;
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@ -6,7 +6,7 @@
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<rect>
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<x>0</x>
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<y>0</y>
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<width>300</width>
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<width>329</width>
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<height>407</height>
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</rect>
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</property>
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@ -104,6 +104,45 @@
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</property>
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</spacer>
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</item>
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<item>
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<layout class="QHBoxLayout" name="layout_reset">
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<property name="spacing">
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<number>6</number>
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</property>
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<property name="leftMargin">
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<number>5</number>
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</property>
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<property name="topMargin">
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<number>5</number>
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</property>
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<property name="rightMargin">
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<number>5</number>
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</property>
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<property name="bottomMargin">
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<number>5</number>
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</property>
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<item>
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<widget class="QPushButton" name="button_reset_defaults">
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<property name="text">
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<string>Reset All Settings</string>
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</property>
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</widget>
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</item>
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<item>
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<spacer name="spacer_reset">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>40</width>
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<height>20</height>
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</size>
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</property>
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</spacer>
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</item>
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</layout>
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</item>
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</layout>
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</item>
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</layout>
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@ -2596,13 +2596,53 @@ void GMainWindow::OnConfigure() {
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&GMainWindow::OnLanguageChanged);
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const auto result = configure_dialog.exec();
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if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
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if (result != QDialog::Accepted && !UISettings::values.configuration_applied &&
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!UISettings::values.reset_to_defaults) {
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// Runs if the user hit Cancel or closed the window, and did not ever press the Apply button
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// or `Reset to Defaults` button
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return;
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} else if (result == QDialog::Accepted) {
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// Only apply new changes if user hit Okay
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// This is here to avoid applying changes if the user hit Apply, made some changes, then hit
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// Cancel
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configure_dialog.ApplyConfiguration();
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controller_dialog->refreshConfiguration();
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} else if (UISettings::values.reset_to_defaults) {
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LOG_INFO(Frontend, "Resetting all settings to defaults");
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if (!Common::FS::RemoveFile(config->GetConfigFilePath())) {
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LOG_WARNING(Frontend, "Failed to remove configuration file");
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}
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if (!Common::FS::RemoveDirContentsRecursively(
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Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom")) {
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LOG_WARNING(Frontend, "Failed to remove custom configuration files");
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}
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if (!Common::FS::RemoveDirRecursively(
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Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "game_list")) {
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LOG_WARNING(Frontend, "Failed to remove game metadata cache files");
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}
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// Explicitly save the game directories, since reinitializing config does not explicitly do
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// so.
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QVector<UISettings::GameDir> old_game_dirs = std::move(UISettings::values.game_dirs);
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QVector<u64> old_favorited_ids = std::move(UISettings::values.favorited_ids);
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Settings::values.disabled_addons.clear();
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config = std::make_unique<Config>();
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UISettings::values.reset_to_defaults = false;
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UISettings::values.game_dirs = std::move(old_game_dirs);
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UISettings::values.favorited_ids = std::move(old_favorited_ids);
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InitializeRecentFileMenuActions();
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SetDefaultUIGeometry();
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RestoreUIState();
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ShowTelemetryCallout();
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}
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controller_dialog->refreshConfiguration();
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InitializeHotkeys();
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if (UISettings::values.theme != old_theme) {
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UpdateUITheme();
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}
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@ -97,6 +97,7 @@ struct Values {
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bool cache_game_list;
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bool configuration_applied;
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bool reset_to_defaults;
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};
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extern Values values;
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