rasterizer: Implemented AddSigned combiner op.
This commit is contained in:
parent
547da374b8
commit
ff767eeb40
|
@ -499,6 +499,16 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
|
||||||
return result.Cast<u8>();
|
return result.Cast<u8>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
case Operation::AddSigned:
|
||||||
|
{
|
||||||
|
// TODO(bunnei): Verify that the color conversion from (float) 0.5f to (byte) 128 is correct
|
||||||
|
auto result = input[0].Cast<int>() + input[1].Cast<int>() - Math::MakeVec<int>(128, 128, 128);
|
||||||
|
result.r() = MathUtil::Clamp<int>(result.r(), 0, 255);
|
||||||
|
result.g() = MathUtil::Clamp<int>(result.g(), 0, 255);
|
||||||
|
result.b() = MathUtil::Clamp<int>(result.b(), 0, 255);
|
||||||
|
return result.Cast<u8>();
|
||||||
|
}
|
||||||
|
|
||||||
case Operation::Lerp:
|
case Operation::Lerp:
|
||||||
return ((input[0] * input[2] + input[1] * (Math::MakeVec<u8>(255, 255, 255) - input[2]).Cast<u8>()) / 255).Cast<u8>();
|
return ((input[0] * input[2] + input[1] * (Math::MakeVec<u8>(255, 255, 255) - input[2]).Cast<u8>()) / 255).Cast<u8>();
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue