decoder/texture: Eliminate narrowing conversion in GetTldCode()
The assignment was previously truncating a u64 value to a bool.
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@ -763,7 +763,7 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
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Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
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Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
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const auto texture_type{instr.tld.texture_type};
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const auto texture_type{instr.tld.texture_type};
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const bool is_array{instr.tld.is_array};
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const bool is_array{instr.tld.is_array != 0};
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const bool lod_enabled{instr.tld.GetTextureProcessMode() == TextureProcessMode::LL};
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const bool lod_enabled{instr.tld.GetTextureProcessMode() == TextureProcessMode::LL};
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const std::size_t coord_count{GetCoordCount(texture_type)};
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const std::size_t coord_count{GetCoordCount(texture_type)};
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