mailwl
11fb17054e
Service/Audio: add hwopus service, stub GetWorkBufferSize function
2018-06-25 16:44:17 +03:00
David
838724c588
Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader ( #583 )
...
* Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader
According to game symbols(SMO), there's references to UpdateDataHeader which seems to be what AudioRendererResponse actually is
* oops
* AudioRendererParameters should be AudioRendererParameter according to SMO
2018-06-23 20:46:29 -04:00
David
81f24f5685
Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly ( #580 )
...
* Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly
This fixes RequestUpdateAudioRenderer deadlocks in games like Puyo Puyo Tetris and games which require a proper section size in games such as Retro City Rampage. This fixes causes various games to start rendering or trying to render
2018-06-22 22:22:33 -04:00
bunnei
6d7941042b
Merge pull request #579 from SciresM/master
...
svc: Fully implement svcSignalToAddress and svcWaitForAddress
2018-06-22 12:08:39 -04:00
mailwl
a27befe456
IPC: skip empty buffer write
...
prevent yuzu crash, if games, like Axiom Verge, trying to read 0 bytes from file
2018-06-22 11:28:10 +03:00
Michael Scire
067ac434ba
Kernel/Arbiters: Fix casts, cleanup comments/magic numbers
2018-06-22 00:47:59 -06:00
Michael Scire
5f8aa02584
Add additional missing format.
2018-06-21 21:09:51 -06:00
Michael Scire
08d454e30d
Run clang-format on PR.
2018-06-21 21:05:34 -06:00
bunnei
b7162c32a4
Merge pull request #577 from mailwl/audren-update
...
Service/Audio: update audren:u service
2018-06-21 22:40:37 -04:00
Michael Scire
dc70a87af1
Kernel/Arbiters: HLE is atomic, adjust code to reflect that.
2018-06-21 20:25:57 -06:00
Zach Hilman
63f26d5c40
Add support for decrypted NCA files ( #567 )
...
* Start to add NCA support in loader
* More nca stuff
* More changes to nca.cpp
* Now identifies decrypted NCA cont.
* Game list fixes and more structs and stuff
* More updates to Nca class
* Now reads ExeFs (i think)
* ACTUALLY LOADS EXEFS!
* RomFS loads and games execute
* Cleanup and Finalize
* plumbing, cleanup and testing
* fix some things that i didnt think of before
* Preliminary Review Changes
* Review changes for bunnei and subv
2018-06-21 11:16:23 -04:00
Michael Scire
8f8fe62a19
Kernel/Arbiters: Initialize arb_wait_address in thread struct.
2018-06-21 05:13:06 -06:00
Michael Scire
62bd1299ea
Kernel/Arbiters: Clear WaitAddress in SignalToAddress
2018-06-21 04:20:39 -06:00
Michael Scire
4f81bc4e1b
Kernel/Arbiters: Mostly implement SignalToAddress
2018-06-21 04:10:11 -06:00
Michael Scire
9d71ce88ce
Kernel/Arbiters: Implement WaitForAddress
2018-06-21 01:40:29 -06:00
mailwl
c06d6b27f3
Service/Audio: update audren:u service
2018-06-21 10:26:24 +03:00
Michael Scire
7e191dccc1
Kernel/Arbiters: Add stubs for 4.x SignalToAddress/WaitForAddres SVCs.
2018-06-21 00:49:43 -06:00
Subv
a3d82ef5d9
Build: Fixed some MSVC warnings in various parts of the code.
2018-06-20 11:39:10 -05:00
greggameplayer
be1f5dedfb
Implement GetAvailableLanguageCodes2 ( #575 )
...
* Implement GetAvailableLanguageCodes2
* Revert "Implement GetAvailableLanguageCodes2"
This reverts commit caadd9eea3497ae2a13382aecb8ca29e1c02c5af.
* Implement GetAvailableLanguageCodes2
* Implement GetAvailableLanguageCodes2
2018-06-19 11:29:04 -04:00
bunnei
7a0bb406d5
Merge pull request #574 from Subv/shader_abs_neg
...
GPU: Perform negation after absolute value in the float shader instructions.
2018-06-18 22:24:57 -04:00
bunnei
0d8ae773f1
Merge pull request #561 from DarkLordZach/fix-odyssey-input-crash
...
Avoid initializing single-joycon layouts with handheld controller
2018-06-18 22:06:11 -04:00
Subv
38989bef43
GPU: Perform negation after absolute value in the float shader instructions.
2018-06-18 19:56:29 -05:00
Subv
eab7457c00
GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.
...
Like the MOV32I and FMUL32I instructions.
This fixes a potential crash when using these instructions.
2018-06-18 19:50:35 -05:00
bunnei
0e13d9cb7b
Merge pull request #570 from bunnei/astc
...
gl_rasterizer: Implement texture format ASTC_2D_4X4.
2018-06-18 19:08:49 -04:00
bunnei
c11cfaa705
Merge pull request #562 from DarkLordZach/extracted-ncas-ui
...
Add UI support for extracted NCA folders
2018-06-18 16:09:46 -04:00
bunnei
4ac4b308e4
Merge pull request #572 from Armada651/user-except-stub
...
svc: Add a stub for UserExceptionContextAddr.
2018-06-18 11:37:13 -04:00
bunnei
ea080501fb
Merge pull request #571 from Armada651/loose-blend
...
gl_rasterizer: Get loose on independent blending.
2018-06-18 11:36:50 -04:00
Jules Blok
bf4e2b2f0b
svc: Add a stub for UserExceptionContextAddr.
2018-06-18 09:29:11 +02:00
Jules Blok
7c7f4a9be2
gl_rasterizer: Get loose on independent blending.
2018-06-18 09:27:06 +02:00
bunnei
61779fa072
gl_rasterizer: Implement texture format ASTC_2D_4X4.
2018-06-18 01:56:59 -04:00
bunnei
fe906fff36
gl_rasterizer_cache: Loosen things up a bit.
2018-06-18 00:55:59 -04:00
bunnei
afdd657d30
gl_shader_decompiler: Implement LOP instructions.
2018-06-17 15:27:48 -04:00
bunnei
5673ce39c7
gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.
2018-06-17 13:31:39 -04:00
bunnei
d383043e07
gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.
2018-06-15 22:42:02 -04:00
bunnei
fb5bd0920d
Merge pull request #564 from bunnei/lop32i_passb
...
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
2018-06-15 22:04:03 -04:00
bunnei
55c49d5bf4
gl_shader_gen: Set position.w to 1.
2018-06-15 20:47:04 -04:00
bunnei
61f9d9c4ab
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
2018-06-15 20:43:33 -04:00
Zach Hilman
acc8fe5a2a
Bug fixes, testing, and review changes
2018-06-14 17:25:40 -04:00
Zach Hilman
f969ddb54e
Add 'Load Folder' menu option
2018-06-14 12:27:29 -04:00
Zach Hilman
9f8fbce35b
Add support for main files in file picker
2018-06-14 12:16:56 -04:00
Zach Hilman
94d27b1717
Recognize main files in game list
2018-06-14 12:02:32 -04:00
Zach Hilman
ac88d3e89f
Narrow down filter of layout configs
2018-06-13 20:03:12 -04:00
Zach Hilman
a353322b58
Move loop condition to free function
2018-06-13 13:44:46 -04:00
Zach Hilman
50153a1cb2
Avoid initializing single-joycon layouts with handheld controller
2018-06-13 13:01:05 -04:00
bunnei
17f3590d59
Merge pull request #560 from Subv/crash_widget
...
Qt: Removed the Registers widget.
2018-06-13 10:15:00 -04:00
Subv
7786f41cc0
Qt: Removed the Registers widget.
...
It was crashing and nobody actually uses this.
2018-06-12 20:33:32 -05:00
bunnei
019d7208c8
Merge pull request #556 from Subv/dma_engine
...
GPU: Partially implemented the Maxwell DMA engine.
2018-06-12 14:25:17 -04:00
bunnei
2015a1b180
Merge pull request #558 from Subv/iadd32i
...
GPU: Implemented the iadd32i shader instruction.
2018-06-12 14:19:25 -04:00
Subv
db0497b808
GPU: Implemented the iadd32i shader instruction.
2018-06-12 11:46:45 -05:00
Subv
987a170665
GPU: Partially implemented the Maxwell DMA engine.
...
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
2018-06-12 11:27:36 -05:00
bunnei
33dbf24b56
Merge pull request #557 from shinyquagsire23/libnx-hid-fix
...
hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
2018-06-12 09:07:38 -04:00
bunnei
5f3d6c85db
gl_shader_decompiler: Implement saturate for float instructions.
2018-06-11 21:46:34 -04:00
shinyquagsire23
2f9c0e7c7e
hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
2018-06-11 19:41:29 -06:00
Subv
004b1b3830
GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
...
This corrects the invalid position values in some games when doing attribute-less rendering.
2018-06-10 13:50:19 -05:00
Subv
2a7653142d
Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.
...
This should help a bit with GPU performance once we're GPU-bound.
2018-06-09 18:02:05 -05:00
Subv
b366b885a1
GPU: Implement the iset family of shader instructions.
2018-06-09 16:19:13 -05:00
Subv
3cb753eeb1
GPU: Added decodings for the ISET family of instructions.
2018-06-09 15:56:50 -05:00
bunnei
d81aaa3ed3
Merge pull request #550 from Subv/ssy
...
GPU: Stub the SSY shader instruction.
2018-06-09 00:42:53 -04:00
bunnei
e2176dc7ce
Merge pull request #551 from bunnei/shr
...
gl_shader_decompiler: Implement SHR instruction.
2018-06-09 00:42:44 -04:00
bunnei
5440b9c634
gl_shader_decompiler: Implement SHR instruction.
2018-06-09 00:01:17 -04:00
Subv
abec5f82e2
GPU: Stub the SSY shader instruction.
...
This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code.
2018-06-08 22:46:10 -05:00
bunnei
bbc4f369ed
gl_shader_decompiler: Implement IADD instruction.
2018-06-08 23:25:22 -04:00
bunnei
79e9c2e237
gl_shader_decompiler: Add missing asserts for saturate_a instructions.
2018-06-08 23:24:10 -04:00
bunnei
9949e4d508
Merge pull request #533 from mailwl/array-to-buffer
...
Common/string_util: add StringFromBuffer() function
2018-06-08 18:51:00 -04:00
Subv
c011b6f67e
GPU: Synchronize the blend state on every draw call.
...
Only independent blending on render target 0 is implemented for now.
This fixes the elongated squids in Splatoon 2's boot screen.
2018-06-08 17:05:52 -05:00
Subv
c712dafaee
GPU: Added registers for normal and independent blending.
2018-06-08 17:04:41 -05:00
bunnei
a931cf9e8b
Merge pull request #547 from Subv/compressed_alignment
...
GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.
2018-06-08 16:40:49 -04:00
Subv
8d9534d830
GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.
...
This fixes issues with retrieving non-block-aligned tiled compressed textures from the cache.
2018-06-08 12:27:19 -05:00
Subv
47dc5e0dab
Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers.
...
This fixes the flip_viewport uniform having invalid values when drawing.
2018-06-08 12:22:39 -05:00
bunnei
ee318d4015
Merge pull request #543 from Subv/uniforms
...
GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.
2018-06-07 11:21:36 -04:00
Subv
86146ef819
GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.
...
This should fix the bug with the vs_config UBO being uninitialized during shader execution.
2018-06-07 08:33:23 -05:00
mailwl
a2efb1dd48
Common/string_util: add StringFromBuffer function
...
convert input buffer (std::vector<u8>) to string, stripping zero chars
2018-06-07 09:59:47 +03:00
bunnei
ee1eb8cfdf
Merge pull request #522 from mailwl/mm-u
...
Service/MM: add service and stub some functions
2018-06-07 02:00:04 -04:00
bunnei
0639e03055
Merge pull request #542 from bunnei/bfe_imm
...
gl_shader_decompiler: Implement BFE_IMM instruction.
2018-06-07 01:49:45 -04:00
bunnei
930487c7fb
Merge pull request #541 from Subv/blittextures
...
GLCache: Fixed copying compressed textures in the rasterizer cache.
2018-06-07 01:35:01 -04:00
bunnei
92209f905f
gl_shader_decompiler: Implement BFE_IMM instruction.
2018-06-07 00:58:12 -04:00
Subv
f22e090b86
GLCache: Use the full uncompressed size when blitting from one texture to another.
...
This avoids the problem of only copying a tiny piece of the textures when they are compressed.
2018-06-06 23:26:36 -05:00
Subv
218a08df93
GLCache: Simplify the logic to copy from one texture to another in BlitTextures.
...
We now use glCopyImageSubData, this should avoid errors with trying to attach a compressed texture as a framebuffer's color attachment and then blitting to it.
Maybe in the future we can change this to glCopyTextureSubImage which only requires GL_ARB_direct_state_access.
2018-06-06 23:25:24 -05:00
bunnei
0cb7ce71e0
Merge pull request #539 from bunnei/f2f-rounding
...
gl_shader_decompiler: F2F: Implement rounding modes.
2018-06-07 00:10:09 -04:00
bunnei
9f21f20d7c
Merge pull request #503 from mailwl/nfp-stubs
...
Service/nfp:user : stub some functions.
2018-06-06 22:36:53 -04:00
bunnei
128aeba0f3
gl_shader_decompiler: F2F: Implement rounding modes.
2018-06-06 22:21:29 -04:00
bunnei
03f877919d
Merge pull request #537 from bunnei/misc-shader
...
gl_shader_decompiler: Additional decodings, remove unused stuff from TEX
2018-06-06 21:44:37 -04:00
bunnei
37f50c8773
Merge pull request #535 from Subv/gpu_swizzle
...
GPU: Support changing the texture swizzles for Maxwell textures.
2018-06-06 21:39:47 -04:00
bunnei
00c830405b
gl_shader_decompiler: Remove some attribute stuff that has nothing to do with TEX/TEXS.
2018-06-06 19:47:41 -04:00
bunnei
4b114e1b8a
shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD.
2018-06-06 19:47:34 -04:00
bunnei
0a49c46353
gl_shader_decompiler: Implement ISETP_IMM instruction.
2018-06-06 19:45:58 -04:00
Subv
47629c89a8
GPU: Support changing the texture swizzles for Maxwell textures.
2018-06-06 18:36:15 -05:00
Subv
89e81a9be2
GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit.
2018-06-06 18:36:13 -05:00
bunnei
0ff2929644
Merge pull request #534 from Subv/multitexturing
...
GPU: Implement sampling multiple textures in the generated glsl shaders.
2018-06-06 19:12:52 -04:00
bunnei
4669f15f8b
gl_shader_decompiler: Implement LD_C instruction.
2018-06-06 18:09:06 -04:00
bunnei
4112aa68a6
gl_shader_gen: Add uniform handling for indirect const buffer access.
2018-06-06 18:09:05 -04:00
bunnei
6e386a334b
gl_shader_decompiler: Refactor uniform handling to allow different decodings.
2018-06-06 17:57:15 -04:00
Subv
dbfc39d214
GPU: Implement sampling multiple textures in the generated glsl shaders.
...
All tested games that use a single texture show no regression.
Only Texture2D textures are supported right now, each shader gets its own "tex_fs/vs/gs" sampler array to maintain independent textures between shader stages, the textures themselves are reused if possible.
2018-06-06 12:58:16 -05:00
mailwl
61fbf5c8e6
Stub IUser::AttachAvailabilityChangeEvent
2018-06-06 19:05:11 +03:00
greggameplayer
be09dfeed9
nvdrv/devices/nvidia_ctrl_gpu : add IoctlCommands with their params ( #524 )
...
* add IoctlCommands with their params in nvidia_ctrl_gpu.h
* add function related to the changes done previously
* fix clang-format
* delete trailing whitespace
* correct mistake
2018-06-06 08:31:17 -05:00
Sebastian Valle
2f842a86fe
Merge pull request #529 from bunnei/am-nifm-stubs
...
Stub SetConnectionConfirmationOption, GetPseudoDeviceId
2018-06-06 08:29:12 -05:00
Sebastian Valle
ce026332a5
Merge pull request #531 from bunnei/fix-shl
...
gl_shader_decompiler: Fix un/signed mismatch with SHL.
2018-06-06 08:28:42 -05:00
Sebastian Valle
fa220dd709
Merge pull request #530 from bunnei/wrap-mirror
...
maxwell_to_gl: Implement WrapMode Mirror.
2018-06-06 08:28:27 -05:00
mailwl
a776464a55
Remove unused header files
2018-06-06 09:10:48 +03:00
bunnei
9a85277d83
Merge pull request #527 from Subv/rgba32f_texcopy
...
GPU: Allow the usage of RGBA32_FLOAT and RGBA16_FLOAT in the texture copy engine.
2018-06-06 00:24:13 -04:00
bunnei
05dc93399b
Merge pull request #528 from Subv/rg11b10f
...
GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
2018-06-06 00:22:54 -04:00
Hedges
39fb3e362c
GDB Stub Improvements ( #508 )
...
* GDB Stub should work now.
* Applied clang-format.
* Replaced htonll with swap64.
* Tidy up.
2018-06-06 00:20:47 -04:00
bunnei
566f97b580
gl_shader_decompiler: Fix un/signed mismatch with SHL.
2018-06-05 23:58:06 -04:00
bunnei
bf0543af23
maxwell_to_gl: Implement WrapMode Mirror.
2018-06-05 23:56:45 -04:00
bunnei
c5684411a0
nifm: Stub out IRequest::SetConnectionConfirmationOption.
2018-06-05 23:54:13 -04:00
bunnei
2abe5e39fc
am: Stub out IApplicationFunctions::GetPseudoDeviceId.
2018-06-05 23:54:02 -04:00
Subv
adf47cd59a
GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine.
2018-06-05 22:01:20 -05:00
Subv
c531a92eda
GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
2018-06-05 21:57:16 -05:00
Subv
14afc704d4
GPU: Fixed the compression factor for RGBA16F textures.
...
They're not compressed.
2018-06-05 21:55:17 -05:00
Subv
8d70d1ea45
GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.
2018-06-05 21:07:40 -05:00
bunnei
5fb99e6a16
Merge pull request #516 from Subv/f2i_r
...
GPU: Implemented the F2I_R shader instruction.
2018-06-05 22:01:29 -04:00
bunnei
38eb33f150
Merge pull request #521 from Subv/bra
...
GPU: Corrected the branch targets for the shader bra instruction.
2018-06-05 10:09:35 -04:00
bunnei
b54a72afc0
Merge pull request #520 from bunnei/shader-shl
...
gl_shader_decompiler: Implement SHL instruction.
2018-06-05 10:08:42 -04:00
mailwl
62cd19e4ae
Small fixes
2018-06-05 15:34:01 +03:00
mailwl
7e3d746b06
Service/MM: add service and stub some functions
2018-06-05 12:19:29 +03:00
Subv
e7dfcdde74
GPU: Corrected the branch targets for the shader bra instruction.
2018-06-04 22:56:28 -05:00
Subv
4b89348c00
GPU: Implemented the F2I_R shader instruction.
2018-06-04 22:06:50 -05:00
bunnei
8c99dd055c
Merge pull request #518 from Subv/incomplete_shaders
...
GPU: Implemented predicated exit instructions in the shader programs.
2018-06-04 22:43:46 -04:00
bunnei
799e632ccb
gl_shader_decompiler: Fix typo with ISCADD instruction.
2018-06-04 22:41:10 -04:00
bunnei
c23c30c76f
gl_shader_decompiler: Implement SHL instruction.
2018-06-04 22:36:49 -04:00
bunnei
6ea1576513
gl_shader_decompiler: Implement PredCondition::NotEqual.
2018-06-04 22:00:47 -04:00
Subv
23b1e6eded
GPU: Implement the ISCADD shader instructions.
2018-06-04 20:17:41 -05:00
Subv
438a9b70cc
GPU: Added decodings for the ISCADD instructions.
2018-06-04 20:17:39 -05:00
bunnei
e8bfff7b4b
Merge pull request #514 from Subv/lop32i
...
GPU: Implemented the LOP32I instruction.
2018-06-04 20:48:15 -04:00
bunnei
f564822e78
Merge pull request #510 from Subv/isetp
...
GPU: Implemented the ISETP_R and ISETP_C instructions
2018-06-04 20:47:11 -04:00
Subv
6cf6fa2842
GPU: Implement predicated exit instructions in the shader programs.
2018-06-04 19:18:11 -05:00
Subv
d27279092f
GPU: Take into account predicated exits when performing shader control flow analysis.
2018-06-04 19:14:23 -05:00
bunnei
37fd4e6d9b
Merge pull request #512 from Subv/fset
...
GPU: Corrected the FSET and I2F instructions.
2018-06-04 19:04:20 -04:00
bunnei
cdd92dc692
Merge pull request #501 from Subv/shader_bra
...
GPU: Partially implemented the bra shader instruction
2018-06-04 18:31:07 -04:00
bunnei
38d25a4cb2
Merge pull request #515 from Subv/viewport_fix
...
GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
2018-06-04 18:11:36 -04:00
Subv
2933521a08
GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f.
2018-06-04 16:41:28 -05:00
Subv
f6679ce422
GPU: Corrected the I2F_R implementation.
2018-06-04 16:41:27 -05:00
Subv
5d55403f94
GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
...
This is how nouveau calculates the viewport width and height. For some reason some games set 0xFFFF in the VIEWPORT_HORIZ and VIEWPORT_VERT registers, maybe those are a misnomer and actually refer to something else?
2018-06-04 16:36:54 -05:00
bunnei
0a0233f39f
Merge pull request #490 from BreadFish64/extension-check
...
Add checks for OpenGL extension support
2018-06-04 16:13:55 -04:00
bunnei
9936d1b9e2
Merge pull request #513 from Subv/cache_alignment
...
GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface.
2018-06-04 16:12:55 -04:00
greggameplayer
4fad069870
Nvdrv/devices/nvhost_gpu : Add some IoctlCommands with their params ( #511 )
...
* Add some IoctlCommand with their params to nvhost_gpu
* fix clang-format
* delete trailing whitespace
* fix some clang-format
* delete one other trailing whitespace
* last clang-format fix
2018-06-04 16:12:02 -04:00
Subv
0c688b421c
GPU: Implemented the LOP32I instruction.
2018-06-04 13:56:31 -05:00
Subv
cb47abecc6
GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface.
2018-06-04 13:01:53 -05:00
BreadFish64
fbef849c04
sdl: add check for GL extension support
2018-06-04 12:26:41 -05:00
BreadFish64
0641950f9a
qt: add check for GL extension support
2018-06-04 12:26:30 -05:00
Subv
90cddf1996
GPU: Use explicit types when retrieving the uniform values for fsetp/fset and isetp instead of the type of an invalid output register.
2018-06-04 11:22:26 -05:00
Subv
7c181fd4f4
GPU: Implemented the ISETP_R and ISETP_C shader instructions.
2018-06-04 11:12:03 -05:00
mailwl
bb081dd1d2
Correct function results
2018-06-04 14:43:02 +03:00
mailwl
019778707d
Service/nfp:user : stub some functions.
...
Used by Zelda: BoTW
2018-06-04 12:39:43 +03:00
bunnei
afdd2f4cad
am: Implement ILibraryAppletAccessor::PopOutData.
2018-06-03 23:44:23 -04:00
bunnei
df4336a85e
am: ISelfController:LaunchableEvent should be sticky.
2018-06-03 23:44:22 -04:00
bunnei
51d8a2c322
am: Stub out ILibraryAppletAccessor Start and GetResult methods.
2018-06-03 23:44:22 -04:00
bunnei
049ce242a4
Merge pull request #499 from bunnei/am-stuff
...
am: Implement CreateStorage, PushInData, etc.
2018-06-03 23:43:52 -04:00
Subv
b481d8a00d
GPU: Partially implemented the shader BRA instruction.
2018-06-03 22:26:36 -05:00
Subv
06c72b4fcf
GPU: Added decoding for the BRA instruction.
2018-06-03 22:14:00 -05:00