Commit Graph

195 Commits

Author SHA1 Message Date
Liam
182137a9a4 am: migrate global state to per-applet state structure 2024-01-29 20:17:33 -05:00
Liam
3155f4e96d am: retrieve main applet creation info from frontend 2024-01-29 20:17:09 -05:00
Liam
dfb9fa0144 am: re-namespace frontend applets to frontend directory 2024-01-29 18:43:45 -05:00
FearlessTobi
0f9288e38d vfs: Move vfs files to their own directory 2024-01-25 16:40:42 -05:00
liamwhite
d45561ace0
Merge pull request #12499 from Kelebek1/time
Rework time services
2024-01-25 14:19:01 -05:00
Kelebek1
e4915fb7d2 Rework time service to fix time passing offline. 2024-01-24 04:26:55 +00:00
Fernando Sahmkow
648ed55fe6 Core: Make sure GPU Dirty Managers ae shared by all processes. 2024-01-18 21:12:30 -05:00
Fernando Sahmkow
0a2536a0df SMMU: Initial adaptation to video_core. 2024-01-18 21:12:30 -05:00
Liam
419055e484 kernel: instantiate memory separately for each guest process 2023-12-22 21:52:49 -05:00
german77
a22a025c5b core: Use single instance of profile manager 2023-12-10 11:29:43 -06:00
Liam
45c87c7e6e core: refactor emulated cpu core activation 2023-12-04 10:37:16 -05:00
GPUCode
c656105a6c debug: Add renderdoc capture hotkey 2023-09-14 16:37:41 +03:00
FearlessTobi
87c0ba129c am: Implement UserChannel parameters
Used by the Super Mairo 3D All-Stars collection.
2023-09-10 15:39:25 -04:00
Liam
b7523d6fa7 am: shorten shutdown timeout when lock is not held 2023-08-26 17:12:05 -04:00
Liam
4bee333d84 general: reduce use of dynamic_cast 2023-07-21 19:22:14 -04:00
Fernando Sahmkow
47d0d292d5 MemoryTracking: Initial setup of atomic writes. 2023-06-28 19:34:21 +02:00
Liam
8506915208 core: decouple ARM interface from Dynarmic 2023-06-12 22:11:51 -04:00
Liam
6c34adb1de nvnflinger: allow locking framerate during video playback 2023-06-08 01:15:51 -04:00
Fernando Sahmkow
c6cac2ffaa GPU: Add Reactive flushing 2023-05-07 23:46:12 +02:00
Liam
41d99aa89d memory: rename global memory references to application memory 2023-03-23 20:28:47 -04:00
Liam
fb49ec19c1 kernel: use KTypedAddress for addresses 2023-03-22 09:35:16 -04:00
Liam
600f325d87 general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
Liam
a936972614 service: refactor server architecture
Converts services to have their own processes
2023-02-21 12:19:25 -05:00
Liam
ceda2d280e general: rename CurrentProcess to ApplicationProcess 2023-02-13 19:03:12 -05:00
Liam
d3123079e8 EmuThread: refactor 2022-12-17 16:26:24 -05:00
bunnei
a4d11f4427 core: Partially persist emulation state across game boots. 2022-10-18 19:13:35 -07:00
Fernando Sahmkow
920429fde7 NVDRV: Further refactors and eliminate old code. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
668e80a9f4 VideoCore: Refactor syncing. 2022-10-06 21:00:52 +02:00
Andrea Pappacoda
cdb240f3d4
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75
2022-07-27 12:53:49 +02:00
FearlessTobi
7d82e57b91 network: Move global state into a seperate class
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
2022-07-25 21:59:31 +02:00
Kelebek1
458da8a948 Project Andio 2022-07-22 01:11:32 +01:00
Liam
888f499188 kernel: implement KProcess suspension 2022-06-14 10:04:11 -04:00
Liam
1f0fee33ed core/debugger: fix a number of shutdown deadlocks 2022-06-10 09:17:12 -04:00
Liam
fb4b3c127f core/debugger: Implement new GDB stub debugger 2022-06-01 00:01:25 -04:00
Merry
91a6df0361 Remove unused PrepareReschedule function 2022-04-24 12:10:16 +01:00
bunnei
669a2d2c67 core: hle: kernel: Reflect non-emulated threads as core 3. 2021-12-06 16:39:16 -08:00
german77
b564f024f0 Morph review first wave 2021-11-24 20:30:25 -06:00
german77
967cca10ff core: Register HID 2021-11-24 20:30:23 -06:00
Morph
a6e6a5ac38 general: Get the current process program id directly from the system
This allows us to avoid including KProcess' header file in files that only need to get the current process' program id.
2021-11-04 16:59:39 -04:00
Fernando Sahmkow
53cf91d151 NvHost/Core: Address Feedback. 2021-10-16 00:23:27 +02:00
FernandoS27
198c6ad0d7 Suspend temporally 2021-10-16 00:23:23 +02:00
Morph
17763a44d5 core: Move ResultStatus outside of System
Allows it to be a forward declaration in other header files.
2021-10-15 17:34:49 -04:00
Morph
b6719094e6 core: Remove static system instance 2021-10-15 17:34:48 -04:00
Morph
d8467ca6c0 core: Add Exit and ExitCallback
This allows ISelfController::Exit to stop the currently running application. This is typically used by homebrew to exit back to the homebrew menu after calling consoleExit with libnx.
2021-10-01 23:39:54 -04:00
bunnei
0c8594b225
Revert "kernel: Various improvements to scheduler" 2021-08-25 20:59:28 -07:00
ameerj
84b4ac5729 logging: Fix log filter during initialization
The log filter was being ignored on initialization due to the logging instance being initialized before the config instance, so the log filter was set to its default value.

This fixes that oversight, along with using descriptive exceptions instead of abort() calls.
2021-08-24 01:32:38 -04:00
bunnei
f65f8b9097
Merge pull request #6869 from yzct12345/shiny-logs-in-the-fireplace
logging: Simplify and make thread-safe
2021-08-22 20:40:18 -07:00
yzct12345
001675dced
logging: Simplify and make thread-safe
This simplifies the logging system.

This also fixes some lost messages on startup.

The simplification is simple. I removed unused functions and moved most things in the .h to the .cpp. I replaced the unnecessary linked list with its contents laid out as three member variables. Anything that went through the linked list now directly accesses the backends. Generic functions are replaced with those for each specific use case and there aren't many. This change increases coupling but we gain back more KISS and encapsulation.

With those changes it was easy to make it thread-safe. I just removed the mutex and turned a boolean atomic. I was planning to use this thread-safety in my next PR about stacktraces. It was actually async-signal-safety at first but I ended up using a different approach. Anyway getting rid of the linked list is important for that because have the list of backends constantly changing complicates things.
2021-08-13 18:39:45 +00:00
bunnei
68eee94875 core: hle: kernel: Reflect non-emulated threads as core 3. 2021-08-07 12:18:47 -07:00
ameerj
9dfbc9bdce general: Rename "Frame Limit" references to "Speed Limit"
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate.
This allows us to differentiate it from the fps unlocker setting.
2021-07-23 22:10:01 -04:00