ReinUsesLisp
|
1f3eb601ac
|
shader: Implement texture buffers
|
2021-07-22 21:51:26 -04:00 |
|
FernandoS27
|
dcaf0e9150
|
shader: Address feedback
|
2021-07-22 21:51:26 -04:00 |
|
FernandoS27
|
73cb17f41b
|
shader: Implement indexed Position and ClipDistances
|
2021-07-22 21:51:26 -04:00 |
|
FernandoS27
|
1d51803169
|
shader: Implement indexed attributes
|
2021-07-22 21:51:26 -04:00 |
|
ReinUsesLisp
|
417fb5d385
|
shader: Move recursive SSA rewrite to the heap
|
2021-07-22 21:51:26 -04:00 |
|
ReinUsesLisp
|
da6cf2632c
|
shader: Add subgroup masks
|
2021-07-22 21:51:26 -04:00 |
|
ReinUsesLisp
|
85795de99f
|
shader: Abstract breadth searches and use the abstraction
|
2021-07-22 21:51:26 -04:00 |
|
ReinUsesLisp
|
3f594dd86b
|
shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
|
2021-07-22 21:51:26 -04:00 |
|
ReinUsesLisp
|
9a342f5605
|
shader: Rework global memory tracking to use breadth-first search
|
2021-07-22 21:51:26 -04:00 |
|
FernandoS27
|
ed6a1b1a3d
|
shader: Address feedback
|
2021-07-22 21:51:26 -04:00 |
|
FernandoS27
|
baec84247f
|
shader: Address Feedback
|
2021-07-22 21:51:26 -04:00 |
|
FernandoS27
|
45d547af11
|
shader: Implement SR_LaneId
|
2021-07-22 21:51:26 -04:00 |
|
FernandoS27
|
ecb30c9072
|
shader: Improve VOTE.VTG stub
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
12f5f32098
|
shader: Mark SSBOs as written when they are
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
d819ba4489
|
shader: Implement ViewportIndex
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
bee8188799
|
shader: Fold composite extract
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
c3bace756f
|
shader: Fold comparisons and Pack/Unpack16
|
2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
5f22cd89e2
|
shader: Fix constant propagation to use reverse post order
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
0c4cf3b9eb
|
shader: Implement ClipDistance
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
d5bfc63088
|
shader: Implement ImageGradient
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
613b48c4a2
|
shader,spirv: Implement ImageQueryLod.
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
dc1a9a3bed
|
shader: Implement TLD
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
9d7422d967
|
shader: Add PointCoord attribute
|
2021-07-22 21:51:25 -04:00 |
|
ameerj
|
b7589fe115
|
shader: Add PointSize attribute
|
2021-07-22 21:51:25 -04:00 |
|
ameerj
|
6c51f49632
|
shader: Implement FSWZADD
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
34aba9627a
|
shader: Implement BRX
|
2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
e860870dd2
|
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
|
2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
dbd882ddeb
|
shader: Better interpolation and disabled attributes support
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
f0031babeb
|
shader: Implement front face
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
17063d16a3
|
shader: Implement TXQ and fix FragDepth
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
d9c5bd9509
|
shader: Refactor PTP and other minor changes
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
b5db38f50e
|
shader: Add IR opcode for ImageFetch
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
742d11c2ad
|
shader: Implement TLD4.PTP
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
c7c518e280
|
shader: Implement TLD4 and TLD4_B
|
2021-07-22 21:51:24 -04:00 |
|
ameerj
|
32c5483beb
|
shader: Implement SHFL
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
49e87ea8ab
|
shader: Track first bindless argument instead of the instruction itself
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
8cb9443cb9
|
shader: Fix F2I
|
2021-07-22 21:51:24 -04:00 |
|
ameerj
|
3d07cef009
|
shader: Implement VOTE
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
2be5c7eff4
|
shader: Fold interpolation multiplications
|
2021-07-22 21:51:24 -04:00 |
|
ameerj
|
e4e1cc11b8
|
shader: Implement DMNMX, DSET, DSETP
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
a62f04efab
|
shader: Implement F2F
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
8b3b9c3371
|
shader: Add missing fp64 usage flags
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
a77e764726
|
shader: Add support for fp16 comparisons and misc fixes
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
27fb97377e
|
shader: Fix floating point comparison for FP16
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
76c8a962ac
|
spirv: Implement VertexId and InstanceId, refactor code
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
f91859efd2
|
shader: Implement I2F
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
260743f371
|
shader: Add partial rasterizer integration
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
32b6c63485
|
shader: Reorder phi nodes when redefined as undefined opcodes
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
71f96fa636
|
shader: Implement CAL inlining function calls
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
ba8c1d2eb4
|
shader: Implement FCMP
still need to configure some settings for NV denorm flush and intel NaN
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
3a63fa0477
|
shader: Partial implementation of LDC
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
ab46371247
|
shader: Initial support for textures and TEX
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
4006929c98
|
shader: Implement HADD2
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
8810c88b7e
|
shader: Implement SEL
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
3bc857f2f3
|
shader: Avoid infinite recursion when tracking global memory
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
e44752ddc8
|
shader: FMUL, select, RRO, and MUFU fixes
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
e2bc05b17d
|
shader: Add denorm flush support
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
6db69990da
|
spirv: Add lower fp16 to fp32 pass
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
58914796c0
|
shader: Add XMAD multiplication folding optimization
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
b5d7279d87
|
spirv: Initial bindings support
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
1c0b8bca5e
|
shader: Fix tracking
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
1b0cf2309c
|
shader: Add support for forward declarations
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
cbfb7d182a
|
shader: Support SSA loops on IR
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
8af9297f09
|
shader: Misc fixes
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
9170200a11
|
shader: Initial implementation of an AST
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
2930dccecc
|
spirv: Initial SPIR-V support
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
6dafb08f52
|
shader: Better constant folding
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
da8096e6e3
|
shader: Properly store phi on Inst
|
2021-07-22 21:51:21 -04:00 |
|
ReinUsesLisp
|
16cb00c521
|
shader: Add pools and rename files
|
2021-07-22 21:51:21 -04:00 |
|
ReinUsesLisp
|
be94ee88d2
|
shader: Make typed IR
|
2021-07-22 21:51:21 -04:00 |
|
ReinUsesLisp
|
dc04a50ac2
|
shader: Remove illegal character in SSA pass
|
2021-07-22 21:51:21 -04:00 |
|
ReinUsesLisp
|
e81739493a
|
shader: Constant propagation and global memory to storage buffer
|
2021-07-22 21:51:21 -04:00 |
|
ReinUsesLisp
|
d24a16045f
|
shader: Initial instruction support
|
2021-07-22 21:51:21 -04:00 |
|
ReinUsesLisp
|
6c4cc0cd06
|
shader: SSA and dominance
|
2021-07-22 21:51:21 -04:00 |
|
ReinUsesLisp
|
2d48a7b4d0
|
shader: Initial recompiler work
|
2021-07-22 21:51:21 -04:00 |
|