Commit Graph

35 Commits

Author SHA1 Message Date
Lioncash 113a3972a6 core/loader: Remove dependencies on the global system instance
Now all that remains is:

18 instances in file_sys code
14 instances in GDB stub code (this can be tossed wholesale)
4 instances in HLE code
2 instances in settings code.
2020-09-16 08:46:59 -04:00
bunnei bebfb05c1b loader: nso: Fix loader size and arguments. 2020-04-17 00:59:35 -04:00
Michael Scire 5a7eecc3ad loader: provide default arguments (zero byte) to NSOs
Certain newer unity games (Terraria, Pokemon Mystery Dungeon) require
that the argument region be populated. Failure to do so results in
an integer underflow in argument count, and eventually an unmapped
read at 0x800000000. Providing this default fixes this.

Note that the behavior of official software is as yet unverified,
arguments-wise.
2020-01-22 20:14:06 -08:00
Zach Hilman b77fde7c5c loader: Move NSO module tracking to AppLoader
Also cleanup of general stuff
2019-05-26 11:40:46 -04:00
Lioncash 612e1388df core/core: Move process execution start to System's Load()
This gives us significantly more control over where in the
initialization process we start execution of the main process.

Previously we were running the main process before the CPU or GPU
threads were initialized (not good). This amends execution to start
after all of our threads are properly set up.
2019-04-11 22:11:41 -04:00
Lioncash 1cf90f4570 file_sys/patch_manager: Deduplicate NSO header
This source file was utilizing its own version of the NSO header.
Instead of keeping this around, we can have the patch manager also use
the version of the header that we have defined in loader/nso.h
2019-03-22 14:39:10 -04:00
Lioncash ab00552118 loader: Remove Linker inheritance from NRO and NSO loaders
Neither the NRO or NSO loaders actually make use of the functions or
members provided by the Linker interface, so we can just remove the
inheritance altogether.
2019-03-19 21:31:59 -04:00
Lioncash de323851b4 loaders: Make GetFileType() a const qualified member function
No implementations actually modify instance state (and it would be
questionable to do that in the first place given the name), so we can
make this a const member function.
2018-12-05 17:49:34 -05:00
Lioncash 7695febfa1 loader/nso: Remove dependency on the System class
Similar to the NRO changes, we can also pass the process explicitly as a
parameter from Load instead of indirecting through the System class.
2018-12-02 23:39:03 -05:00
Lioncash bed872ed38 nso: Return an optional address from LoadModule
If a malformed NSO is attempted to be loaded, we shouldn't continue
onwards. We should be reporting an error and bailing out.
2018-10-15 17:02:11 -04:00
Lioncash bb9cf8a127 nso: Make LoadModule take a VfsFile by const reference 2018-10-14 20:38:19 -04:00
Zach Hilman f945e9767c nso/nro: Use default allocation size for arg_data 2018-10-07 14:32:33 -04:00
Zach Hilman e09505ff61 nso/nro: Add NSO arguments structure to data section
Only added if arguments string is non-empty and a pass is requested by loader.
2018-10-07 14:30:15 -04:00
Zach Hilman 215b65fe75 nso: Optimize loading of IPS patches
Avoid resource-heavy classes and remove quasi-duplicated code.
2018-10-02 17:03:38 -04:00
Zach Hilman 003b44822a nso: Add framework to support patching of uncompressed NSOs 2018-10-01 16:02:50 -04:00
Lioncash a63e6f9dfd loader: Make the Load() function take a process as a regular reference, not a SharedPtr
A process should never require being reference counted in this
situation. If the handle to a process is freed before this function is
called, it's definitely a bug with our lifetime management, so we can
put the requirement in place for the API that the process must be a
valid instance.
2018-09-29 16:00:03 -04:00
Lioncash bf45092c61 kernel: Move object class to its own source files
General moving to keep kernel object types separate from the direct
kernel code. Also essentially a preliminary cleanup before eliminating
global kernel state in the kernel code.
2018-08-01 23:34:42 -04:00
Zach Hilman 29aff8d5ab Virtual Filesystem 2: Electric Boogaloo (#676)
* Virtual Filesystem

* Fix delete bug and documentate

* Review fixes + other stuff

* Fix puyo regression
2018-07-18 18:07:11 -07:00
bunnei 913896cbd9 Revert "Virtual Filesystem (#597)"
This reverts commit 77c684c114.
2018-07-07 20:24:51 -07:00
Zach Hilman 77c684c114 Virtual Filesystem (#597)
* Add VfsFile and VfsDirectory classes

* Finish abstract Vfs classes

* Implement RealVfsFile (computer fs backend)

* Finish RealVfsFile and RealVfsDirectory

* Finished OffsetVfsFile

* More changes

* Fix import paths

* Major refactor

* Remove double const

* Use experimental/filesystem or filesystem depending on compiler

* Port partition_filesystem

* More changes

* More Overhaul

* FSP_SRV fixes

* Fixes and testing

* Try to get filesystem to compile

* Filesystem on linux

* Remove std::filesystem and document/test

* Compile fixes

* Missing include

* Bug fixes

* Fixes

* Rename v_file and v_dir

* clang-format fix

* Rename NGLOG_* to LOG_*

* Most review changes

* Fix TODO

* Guess 'main' to be Directory by filename
2018-07-06 10:51:32 -04:00
Zach Hilman 63f26d5c40 Add support for decrypted NCA files (#567)
* Start to add NCA support in loader

* More nca stuff

* More changes to nca.cpp

* Now identifies decrypted NCA cont.

* Game list fixes and more structs and stuff

* More updates to Nca class

* Now reads ExeFs (i think)

* ACTUALLY LOADS EXEFS!

* RomFS loads and games execute

* Cleanup and Finalize

* plumbing, cleanup and testing

* fix some things that i didnt think of before

* Preliminary Review Changes

* Review changes for bunnei and subv
2018-06-21 11:16:23 -04:00
Subv 827f8ca3c7 Kernel: Store the program id in the Process class instead of the CodeSet class.
There may be many CodeSets per Process, so it's wasteful and overcomplicated to store the program id in each of them.
2018-03-01 19:03:53 -05:00
shinyquagsire23 487f8bc018 loader: Check error on NPDM load, use TID for CodeSet 2018-02-25 07:41:36 -07:00
bunnei 386df282a3 loader: Clean up ctors and includes. 2018-01-20 15:54:17 -05:00
bunnei 023aef053c loader: Refactor to also pass filepath into IdentifyType. 2018-01-20 14:59:44 -05:00
bunnei 2dafd0d287 nso: Remove code specific to directory loading. 2018-01-20 14:59:42 -05:00
gdkchan c65ac49238 Remove relocation on NSO/NRO 2018-01-17 17:01:10 -03:00
MerryMage e35644c005 clang-format 2018-01-16 18:05:21 +00:00
bunnei 1247c53786 yuzu: Update license text to be consistent across project. 2018-01-13 16:22:39 -05:00
bunnei b1d5db1cf6 Merge remote-tracking branch 'upstream/master' into nx
# Conflicts:
#	src/core/CMakeLists.txt
#	src/core/arm/dynarmic/arm_dynarmic.cpp
#	src/core/arm/dyncom/arm_dyncom.cpp
#	src/core/hle/kernel/process.cpp
#	src/core/hle/kernel/thread.cpp
#	src/core/hle/kernel/thread.h
#	src/core/hle/kernel/vm_manager.cpp
#	src/core/loader/3dsx.cpp
#	src/core/loader/elf.cpp
#	src/core/loader/ncch.cpp
#	src/core/memory.cpp
#	src/core/memory.h
#	src/core/memory_setup.h
2017-10-09 23:56:20 -04:00
bunnei 23ce4f5afc loader: Various improvements for NSO/NRO loaders. 2017-10-09 21:39:32 -04:00
bunnei 33ea53094c loader: Add support for NRO, as well as various fixes and shared linker. 2017-10-05 23:30:08 -04:00
bunnei d454364bca nso: Fixes to support homebrew NSOs without a MOD header. 2017-10-03 18:30:02 -04:00
bunnei 8c92435ded nso: Refactor and allocate .bss section. 2017-09-30 14:33:58 -04:00
bunnei 6bafd3f4f7 loader: Add support for loading an NSO. 2017-09-30 14:32:53 -04:00