bunnei
557b2496d7
Merge pull request #117 from jroweboy/clang-format
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Clang format as a build target
2018-01-20 19:12:21 -05:00
James Rowe
096be16636
Format: Run the new clang format on everything
2018-01-20 16:45:11 -07:00
bunnei
386df282a3
loader: Clean up ctors and includes.
2018-01-20 15:54:17 -05:00
bunnei
e75aba3ed0
loader: Add DeconstructedRomDirectory for game dumps.
2018-01-20 15:54:15 -05:00
bunnei
023aef053c
loader: Refactor to also pass filepath into IdentifyType.
2018-01-20 14:59:44 -05:00
bunnei
2dafd0d287
nso: Remove code specific to directory loading.
2018-01-20 14:59:42 -05:00
gdkchan
d3e63e4220
Fix NRO loading
2018-01-17 20:16:09 -03:00
gdkchan
c65ac49238
Remove relocation on NSO/NRO
2018-01-17 17:01:10 -03:00
bunnei
07b465d24e
Merge pull request #44 from Rozelette/master
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nso: Modify .bss size calculation logic
2018-01-16 17:24:49 -05:00
MerryMage
e35644c005
clang-format
2018-01-16 18:05:21 +00:00
Rozlette
09bcc2042c
nso: Modify .bss size calculation logic
2018-01-16 11:14:36 -06:00
bunnei
6f904bb622
nso: Load subsdk4 if available.
2018-01-15 17:18:24 -05:00
Thog
06e288cea0
Add missing FileType declarations in GuessFromExtension and GetFileTypeString
2018-01-14 19:00:16 +01:00
bunnei
1247c53786
yuzu: Update license text to be consistent across project.
2018-01-13 16:22:39 -05:00
bunnei
bc77a7580e
nso: Always load the filepath specified by the user.
2018-01-07 12:44:36 -05:00
bunnei
3f0caefdf5
nso: Load more common submodules.
2017-10-22 23:50:26 -04:00
bunnei
9ceb0d9381
memory: Support 32-bit paging, move heap address space up.
2017-10-22 23:17:59 -04:00
bunnei
746c2a3ae7
core: Refactor MakeMagic usage and remove dead code.
2017-10-15 00:11:38 -04:00
bunnei
12c7469d81
nso: Add a log for loading submodules.
2017-10-14 17:37:51 -04:00
bunnei
dbd15b0d10
Remove more 3DS-specific code.
2017-10-12 21:29:53 -04:00
bunnei
72b03025ac
Remove lots more 3DS-specific code.
2017-10-12 21:21:49 -04:00
bunnei
b1d5db1cf6
Merge remote-tracking branch 'upstream/master' into nx
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# Conflicts:
# src/core/CMakeLists.txt
# src/core/arm/dynarmic/arm_dynarmic.cpp
# src/core/arm/dyncom/arm_dyncom.cpp
# src/core/hle/kernel/process.cpp
# src/core/hle/kernel/thread.cpp
# src/core/hle/kernel/thread.h
# src/core/hle/kernel/vm_manager.cpp
# src/core/loader/3dsx.cpp
# src/core/loader/elf.cpp
# src/core/loader/ncch.cpp
# src/core/memory.cpp
# src/core/memory.h
# src/core/memory_setup.h
2017-10-09 23:56:20 -04:00
bunnei
23ce4f5afc
loader: Various improvements for NSO/NRO loaders.
2017-10-09 21:39:32 -04:00
bunnei
33ea53094c
loader: Add support for NRO, as well as various fixes and shared linker.
2017-10-05 23:30:08 -04:00
bunnei
d454364bca
nso: Fixes to support homebrew NSOs without a MOD header.
2017-10-03 18:30:02 -04:00
shinyquagsire23
4887d18591
file_sys, loader: add support for reading TMDs to determine app paths
2017-10-01 10:54:02 -06:00
bunnei
8c92435ded
nso: Refactor and allocate .bss section.
2017-09-30 14:33:58 -04:00
bunnei
6bafd3f4f7
loader: Add support for loading an NSO.
2017-09-30 14:32:53 -04:00
bunnei
1c4f9e822c
elf: Check if machine is ARM.
2017-09-30 14:28:53 -04:00
Subv
7f48aa8d25
Loaders: Don't automatically set the current process every time we load an application.
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The loaders will now just create a Kernel::Process, construct it and return it to the caller, which is responsible for setting it as the current process and configuring the global page table.
2017-09-26 18:17:47 -05:00
Subv
774e7deae8
HLE/Archives: Allow multiple loaded applications to access their SelfNCCH archive independently.
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The loaders now register each loaded ROM with the SelfNCCH factory, which keeps the data around for the duration of the emulation session.
When opening the SelfNCCH archive, the factory queries the current program's programid and uses that as a key to the map that contains the NCCHData structure (RomFS, Icon, Banner, etc).
3dsx files do not have a programid and will use a default of 0 for this value, thus, only 1 3dsx file with RomFS is loadable at the same time.
2017-09-25 09:45:02 -05:00
B3n30
d881dee818
Merge pull request #2952 from MerryMage/page-tables
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Switchable Page Tables
2017-09-25 08:29:32 +02:00
Max Thomas
c91ccbd0ba
Loader/NCCH: Add support for loading application updates ( #2927 )
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* loader/ncch: split NCCH parsing into its own file
* loader/ncch: add support for loading update NCCHs from the SD card
* loader/ncch: fix formatting
* file_sys/ncch_container: Return a value for OpenFile
* loader/ncch: cleanup, always instantiate overlay_ncch to base_ncch
* file_sys/ncch_container: better encryption checks, allow non-app NCCHs to load properly and for the existence of NCCH structures to be checked
* file_sys/ncch_container: pass filepath as a const reference
2017-09-25 08:17:38 +02:00
MerryMage
c02bbb7030
memory: Add GetCurrentPageTable/SetCurrentPageTable
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Don't expose Memory::current_page_table as a global.
2017-09-24 22:42:42 +01:00
Subv
6d2734a074
Kernel/Memory: Give each Process its own page table.
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The loader is in charge of setting the newly created process's page table as the main one during the loading process.
2017-09-10 15:13:41 -05:00
B3n30
5d0a1e7efd
Added missing parts in libnetwork ( #2838 )
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* Network: Set and send the game information over enet
Added Callbacks for RoomMember and GetMemberList to Room in preparation for web_services.
2017-08-19 11:14:33 -06:00
bunnei
f5cf9960d9
loader: Expose program title.
2017-08-03 20:10:37 -04:00
bunnei
df8b9863f9
telemetry: Log performance, configuration, and system data.
2017-07-17 21:32:28 -04:00
TheKoopaKingdom
f008b22e3b
Addressed Bunnei's review comments, and made some other tweaks:
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- Deleted GetStatus() because it wasn't used anywhere outside of Core::System.
- Fixed design flaw where the message bar status could be set despite the game being stopped.
2017-06-02 18:40:39 -04:00
TheKoopaKingdom
a8aef599e0
Created a whitelist of system archives to prevent false positives creating dialogs.
2017-06-02 18:28:14 -04:00
TheKoopaKingdom
37bec598ea
Made some changes from review comments:
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- Made LoadKernelSystemMode return a pair consisting of a system mode and a result code (Could use review).
- Deleted ErrorOpenGL error code in favor of just having ErrorVideoCore.
- Made dialog messages more clear.
- Compared archive ID in fs_user.cpp to ArchiveIdCode::NCCH as opposed to hex magic.
- Cleaned up some other stuff.
2017-06-02 18:28:14 -04:00
TheKoopaKingdom
e523c76cc8
Fixed encrypted ROM error messages.
2017-06-02 18:25:32 -04:00
bunnei
120b00fb1a
telemetry: Log a few simple data fields throughout core.
2017-05-24 19:16:23 -04:00
Yuri Kunde Schlesner
6577bbc3c5
Remove ability to load symbol maps
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This was now mostly unused except by thread creation, which used a
symbol of the entrypoint, if available, to name the thread.
2017-05-07 15:33:07 -07:00
wwylele
6551a72ec8
loader/ncch: less verbose log for loading game list. only log program ID when booting
2017-03-08 17:37:24 +02:00
wwylele
4b931bb913
loader: lower file name logging level
2017-03-08 17:25:09 +02:00
Mat M
0cb52ee74a
Doxygen: Amend minor issues ( #2593 )
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Corrects a few issues with regards to Doxygen documentation, for example:
- Incorrect parameter referencing.
- Missing @param tags.
- Typos in @param tags.
and a few minor other issues.
2017-02-26 17:58:51 -08:00
wwylele
20544977da
loader: use self NCCH archive
2017-02-13 13:57:38 +02:00
Thomas Farr
bb1f277db1
loader: Add support for 3DSX special relocation types, fixes citra-emu/citra#2449
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As per devkitPro/3dstools@47bea18
2017-01-19 01:34:58 +13:00
Jonathan Hao
c18cb1b192
Fix some warnings ( #2399 )
2017-01-04 13:48:29 -03:00