bunnei
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5673ce39c7
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gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.
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2018-06-17 13:31:39 -04:00 |
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bunnei
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d383043e07
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gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.
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2018-06-15 22:42:02 -04:00 |
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bunnei
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2015a1b180
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Merge pull request #558 from Subv/iadd32i
GPU: Implemented the iadd32i shader instruction.
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2018-06-12 14:19:25 -04:00 |
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Subv
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db0497b808
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GPU: Implemented the iadd32i shader instruction.
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2018-06-12 11:46:45 -05:00 |
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bunnei
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5f3d6c85db
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gl_shader_decompiler: Implement saturate for float instructions.
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2018-06-11 21:46:34 -04:00 |
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Subv
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b366b885a1
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GPU: Implement the iset family of shader instructions.
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2018-06-09 16:19:13 -05:00 |
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Subv
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3cb753eeb1
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GPU: Added decodings for the ISET family of instructions.
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2018-06-09 15:56:50 -05:00 |
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bunnei
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d81aaa3ed3
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Merge pull request #550 from Subv/ssy
GPU: Stub the SSY shader instruction.
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2018-06-09 00:42:53 -04:00 |
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bunnei
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e2176dc7ce
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Merge pull request #551 from bunnei/shr
gl_shader_decompiler: Implement SHR instruction.
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2018-06-09 00:42:44 -04:00 |
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bunnei
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5440b9c634
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gl_shader_decompiler: Implement SHR instruction.
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2018-06-09 00:01:17 -04:00 |
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Subv
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abec5f82e2
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GPU: Stub the SSY shader instruction.
This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code.
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2018-06-08 22:46:10 -05:00 |
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bunnei
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bbc4f369ed
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gl_shader_decompiler: Implement IADD instruction.
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2018-06-08 23:25:22 -04:00 |
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bunnei
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79e9c2e237
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gl_shader_decompiler: Add missing asserts for saturate_a instructions.
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2018-06-08 23:24:10 -04:00 |
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bunnei
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92209f905f
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gl_shader_decompiler: Implement BFE_IMM instruction.
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2018-06-07 00:58:12 -04:00 |
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bunnei
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128aeba0f3
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gl_shader_decompiler: F2F: Implement rounding modes.
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2018-06-06 22:21:29 -04:00 |
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bunnei
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4b114e1b8a
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shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD.
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2018-06-06 19:47:34 -04:00 |
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bunnei
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4669f15f8b
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gl_shader_decompiler: Implement LD_C instruction.
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2018-06-06 18:09:06 -04:00 |
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bunnei
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6e386a334b
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gl_shader_decompiler: Refactor uniform handling to allow different decodings.
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2018-06-06 17:57:15 -04:00 |
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bunnei
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5fb99e6a16
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Merge pull request #516 from Subv/f2i_r
GPU: Implemented the F2I_R shader instruction.
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2018-06-05 22:01:29 -04:00 |
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bunnei
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38eb33f150
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Merge pull request #521 from Subv/bra
GPU: Corrected the branch targets for the shader bra instruction.
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2018-06-05 10:09:35 -04:00 |
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Subv
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e7dfcdde74
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GPU: Corrected the branch targets for the shader bra instruction.
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2018-06-04 22:56:28 -05:00 |
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Subv
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4b89348c00
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GPU: Implemented the F2I_R shader instruction.
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2018-06-04 22:06:50 -05:00 |
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bunnei
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c23c30c76f
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gl_shader_decompiler: Implement SHL instruction.
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2018-06-04 22:36:49 -04:00 |
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Subv
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23b1e6eded
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GPU: Implement the ISCADD shader instructions.
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2018-06-04 20:17:41 -05:00 |
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Subv
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438a9b70cc
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GPU: Added decodings for the ISCADD instructions.
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2018-06-04 20:17:39 -05:00 |
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bunnei
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e8bfff7b4b
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Merge pull request #514 from Subv/lop32i
GPU: Implemented the LOP32I instruction.
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2018-06-04 20:48:15 -04:00 |
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bunnei
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f564822e78
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Merge pull request #510 from Subv/isetp
GPU: Implemented the ISETP_R and ISETP_C instructions
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2018-06-04 20:47:11 -04:00 |
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bunnei
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37fd4e6d9b
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Merge pull request #512 from Subv/fset
GPU: Corrected the FSET and I2F instructions.
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2018-06-04 19:04:20 -04:00 |
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Subv
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2933521a08
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GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f.
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2018-06-04 16:41:28 -05:00 |
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Subv
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0c688b421c
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GPU: Implemented the LOP32I instruction.
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2018-06-04 13:56:31 -05:00 |
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Subv
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7c181fd4f4
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GPU: Implemented the ISETP_R and ISETP_C shader instructions.
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2018-06-04 11:12:03 -05:00 |
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Subv
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b481d8a00d
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GPU: Partially implemented the shader BRA instruction.
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2018-06-03 22:26:36 -05:00 |
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Subv
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06c72b4fcf
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GPU: Added decoding for the BRA instruction.
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2018-06-03 22:14:00 -05:00 |
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bunnei
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1efcba346a
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gl_shader_decompiler: Implement TEXS component mask.
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2018-06-03 12:08:17 -04:00 |
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bunnei
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bb9d39b8fe
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Merge pull request #494 from bunnei/shader-tex
gl_shader_decompiler: Implement TEX, fixes for TEXS.
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2018-06-03 12:05:38 -04:00 |
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bunnei
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e54ea773fc
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gl_shader_decompiler: Implement RRO as a register move.
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2018-06-03 11:14:31 -04:00 |
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bunnei
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888eb345c0
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gl_shader_decompiler: Implement TEX instruction.
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2018-05-31 23:36:45 -04:00 |
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bunnei
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4c727d0ba8
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gl_shader_decompiler: Support multi-destination for TEXS.
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2018-05-31 22:57:32 -04:00 |
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bunnei
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15086a22be
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Merge pull request #489 from Subv/vertexid
Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.
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2018-05-30 14:10:48 -04:00 |
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Subv
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99f12b05fa
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Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.
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2018-05-30 10:58:03 -05:00 |
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bunnei
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68937a662d
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gl_shader_decompiler: Partially implement F2F_R instruction.
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2018-05-29 23:10:44 -04:00 |
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bunnei
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ee53688ca7
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shader_bytecode: Implement other variants of FMNMX.
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2018-05-25 23:18:50 -04:00 |
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bunnei
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898f0fa029
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Merge pull request #458 from Subv/fmnmx
Shaders: Implemented the FMNMX shader instruction.
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2018-05-20 23:44:07 -04:00 |
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Subv
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8440cef223
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Shaders: Implemented the FMNMX shader instruction.
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2018-05-20 17:53:06 -05:00 |
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Subv
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a056d5ad8c
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ShadersDecompiler: Added decoding for the PSETP instruction.
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2018-05-19 11:41:14 -05:00 |
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bunnei
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c7ce472eeb
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shader_bytecode: Add decoding for FMNMX instruction.
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2018-04-29 16:05:17 -04:00 |
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bunnei
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0c01c34eff
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gl_shader_decompiler: Partially implement I2I_R, and I2F_R.
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2018-04-28 20:03:19 -04:00 |
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bunnei
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f2dcb39049
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shader_bytecode: Add decodings for i2i instructions.
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2018-04-28 20:03:18 -04:00 |
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bunnei
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a7b5ab4d9a
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gl_shader_decompiler: Implement MOV32_IMM instruction.
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2018-04-28 20:03:18 -04:00 |
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bunnei
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c9d7abe9c9
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gl_shader_decompiler: Boilerplate for handling integer instructions.
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2018-04-26 14:38:42 -04:00 |
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