Yuri Kunde Schlesner
4d5e42240c
clang-format: Fix coding style
2016-12-03 01:32:46 -08:00
James Rowe
19acec351c
Minor formatting change
2016-11-19 13:35:07 -07:00
Yuri Kunde Schlesner
396a8d91a4
Manually tweak source formatting and then re-run clang-format
2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
dc8479928c
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
Yuri Kunde Schlesner
f0b9bc14b6
PICA: Scissor fixes and cleanups
2016-06-27 21:14:39 -07:00
Subv
f9be06b15f
PICA: Implement scissor test
2016-06-27 21:14:13 -07:00
Jannik Vogel
57855a1701
Pica: Add fog state
2016-06-07 00:06:28 +02:00
Jannik Vogel
30a01584f2
Pica: Name LightSrc.config register
2016-05-23 23:28:13 +02:00
Jannik Vogel
8e905b3af6
Pica: Name lighting.config0 and .config1 registers
2016-05-23 23:28:13 +02:00
Jannik Vogel
9cfebb9334
Pica: Add texture type to state
2016-05-11 08:07:36 +02:00
Jannik Vogel
4c98113b57
Pica: Implement W-Buffer in SW rasterizer
2016-05-10 08:58:52 +02:00
Emmanuel Gil Peyrot
691a42fe98
VideoCore: Run include-what-you-use and fix most includes.
2016-04-30 17:02:41 +01:00
Sam Spilsbury
39d4994c15
pica: Handle default lighting case
2016-04-23 11:54:02 +08:00
tfarley
22f3a7e94c
HWRasterizer: Texture forwarding
2016-04-21 17:27:56 -04:00
Jannik Vogel
fa24df7340
Rasterizer: Respect buffer-write allow registers
2016-04-08 22:35:22 +02:00
Yuri Kunde Schlesner
81004211dd
Pica: Improve accuracy of immediate-mode support
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This partially fixes Etrian Odyssey IV.
2016-03-23 20:18:40 -07:00
bunnei
ebbba0d381
Merge pull request #1508 from JayFoxRox/vs-output-map
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Respect vs output map
2016-03-22 11:59:12 -04:00
Lioncash
c928b04eee
core/video_core: Make NumIds functions constexpr
2016-03-17 00:29:47 -04:00
Lioncash
39baad9926
core/video_core: Don't cast away const in subscript operators
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Not to say these subscript operators aren't totally ugly as is.
2016-03-17 00:27:15 -04:00
Jannik Vogel
964cfaea47
PICA: Fix viewport offset
2016-03-14 18:37:33 +01:00
Jannik Vogel
f746a00964
Respect vs output map
2016-03-14 13:03:34 +01:00
Dwayne Slater
6b775034dd
Add immediate mode vertex submission
2016-03-02 22:16:38 -05:00
bunnei
19557aaab3
pica: Cleanup lighting register definitions and documentation.
2016-02-05 17:20:25 -05:00
bunnei
9dfb223d26
gl_rasterizer: Initial implementation of bump mapping.
2016-02-05 17:20:19 -05:00
bunnei
348c9c9ff3
gl_shader_gen: Implement lighting red, green, and blue reflection.
2016-02-05 17:20:16 -05:00
bunnei
c37de30cfc
gl_shader_gen: Implement fragment lighting fresnel effect.
2016-02-05 17:20:13 -05:00
bunnei
0e67c21c9e
gl_shader_gen: Implement fragment lighting specular 1 component.
2016-02-05 17:19:16 -05:00
bunnei
781b046579
gl_shader_gen: Add support for D0 LUT scaling.
2016-02-05 17:18:36 -05:00
bunnei
3d89dacd56
gl_shader_gen: Refactor lighting config to match Pica register naming.
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- Also implement D0 LUT enable.
2016-02-05 17:17:35 -05:00
bunnei
6307999116
pica: Cleanup and add some comments to lighting registers.
2016-02-05 17:17:34 -05:00
bunnei
6878ba7608
gl_rasterizer: Minor naming refactor on Pica register naming.
2016-02-05 17:17:33 -05:00
bunnei
bf89870437
renderer_opengl: Initial implementation of basic specular lighting.
2016-02-05 17:17:30 -05:00
bunnei
e9af70eaf3
renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
2016-02-05 17:17:29 -05:00
bunnei
afbef52516
renderer_opengl: Implement diffuse component of HW fragment lighting.
2016-02-05 17:17:29 -05:00
bunnei
b003075570
pica: Implement decoding of basic fragment lighting components.
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- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output
2016-02-05 17:17:28 -05:00
bunnei
281bc90ad2
pica: Implement fragment lighting LUTs.
2016-02-05 17:17:27 -05:00
bunnei
4369767c72
pica: Add decodings for distance attenuation and LUT registers.
2016-02-05 17:17:26 -05:00
bunnei
38c7b20475
pica: Add pica_types module and move float24 definition.
2016-02-05 17:17:26 -05:00
bunnei
3c057bd3d8
gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.
2015-10-21 21:53:05 -04:00
Subv
e3f4233cef
Initial implementation of fragment shader generation with caching.
2015-10-21 21:51:23 -04:00
Lioncash
aec28ed91e
video_core: Reorganize headers
2015-09-11 07:31:15 -04:00
Yuri Kunde Schlesner
466e608c19
OpenGL: Remove ugly and endian-unsafe color pointer casts
2015-09-03 15:09:51 -03:00
Subv
58a04c0776
Pica: Added the primitive_restart register (0x25f) to the registers map.
2015-08-31 09:14:18 -05:00
Subv
149ea561a6
Pica: Add the vertex_offset register to the Pica registers map.
2015-08-31 07:02:30 -05:00
bunnei
e77dc4e9d2
Merge pull request #1059 from Subv/vertex_offset
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GPU: Implemented register 0x22A PICA_REG_DRAW_VERTEX_OFFSET
2015-08-30 17:12:33 -04:00
Subv
12a11472f1
GPU: Implemented register 0x22A.
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This is the equivalent of the "first" parameter in glDrawArrays, it tells the GPU the vertex index at which to start rendering.
Register 0x22A doesn't affect indexed rendering.
2015-08-30 15:46:22 -05:00
bunnei
58e9f78844
Merge pull request #1049 from Subv/stencil
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Rasterizer: Corrected the stencil implementation.
2015-08-29 20:06:25 -04:00
Yuri Kunde Schlesner
eff10959de
fixup! Shaders: Fix multiplications between 0.0 and inf
2015-08-24 02:10:11 -03:00
Yuri Kunde Schlesner
630a850d4d
Shaders: Fix multiplications between 0.0 and inf
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The PICA200 semantics for multiplication are so that when multiplying
inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by
IEEE. This is relied upon by games.
Fixes #1024 (missing OoT interface items)
2015-08-24 01:48:15 -03:00
Subv
7c1f84a92b
SWRasterizer: Implemented stencil ops 6 and 7.
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IncrementWrap and DecrementWrap, verified with hwtests.
2015-08-21 11:01:42 -05:00