Liam
6851e93296
audio: skip coefficient normalization for downmix
2023-12-16 13:05:55 -05:00
Kelebek1
ffbba74c91
Have GetActiveChannelCount return the system channels instead of host device channels
2023-12-16 12:49:28 -05:00
Liam
de594995da
opus: fix stereo stream count check in multistream decoder object
2023-11-17 08:26:22 -05:00
Liam
ecaa038b4d
audio_core: ignore renderer wait when stream is paused
2023-11-12 23:10:53 -05:00
Kelebek1
90aa937593
Convert files to LF eol
2023-11-04 18:25:40 +00:00
Kelebek1
a294beb116
Allow 0 stereo count
2023-11-03 11:45:40 -04:00
Liam
68ea0a2b72
audio: fix shutdown deadlock in audio renderer
2023-10-13 16:34:31 -04:00
Kelebek1
ec6ddaf766
Clear DSP buffer after each execution
2023-10-10 18:22:08 +01:00
Liam
0448eb6f0f
ci: fix new codespell errors
2023-10-02 18:03:05 -04:00
liamwhite
d6cf54dd2f
Merge pull request #11520 from Kelebek1/estimated_time
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Do not consider voice commands in time estimation, fix adpcm estimate
2023-09-18 09:30:56 -04:00
Kelebek1
5d7571114e
Do not consider voice commands in time estimation, fix adpcm estimate
2023-09-18 10:38:14 +01:00
Kelebek1
67e2d5c28b
Reimplement HardwareOpus
2023-09-16 11:56:25 -04:00
liamwhite
3df56dc790
Merge pull request #11465 from Kelebek1/skip_remaining_reset
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[Audio] Do not reset the remaining command count each time
2023-09-10 13:40:32 -04:00
Kelebek1
800d6f7d0d
Fix data source version 1 command looping
2023-09-08 15:03:21 +01:00
Kelebek1
4baaaf6a99
Do not reset the command buffer command count each time
2023-09-07 20:53:48 +01:00
liamwhite
69949e7964
Merge pull request #11428 from Kelebek1/adsp_rework
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Rework ADSP into a wrapper for apps
2023-09-06 09:13:06 -04:00
Kelebek1
ebd19dec99
Rework ADSP into a wrapper for apps
2023-09-04 17:12:16 +01:00
Danila Malyutin
785e480b62
msvc: set warning level to /W4 globally
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And fix a bunch of warnings
2023-09-03 18:42:10 +04:00
liamwhite
52c71e7eb6
Merge pull request #11408 from Kelebek1/fix_audio_node_id
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[Audio] Fix node id index in DropVoices
2023-08-29 09:27:40 -04:00
Kelebek1
1d201c71dc
Fix node id index in DropVoices
2023-08-28 10:35:30 +01:00
Liam
954144e22b
audio: allow more latency in cubeb initialization
2023-08-27 12:46:01 -04:00
Kelebek1
39c8ddcda2
Pre-test opening a stream for audio backends, fall back to null if not suitable.
2023-08-23 08:33:26 +01:00
liamwhite
fca7d975fd
Merge pull request #10839 from lat9nq/pgc-plus
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general: Reimplement per-game configurations
2023-08-02 14:25:52 -04:00
Kelebek1
70f37be9b9
Fix AudioRendererParameterInternal's size
2023-07-30 06:50:59 +01:00
lat9nq
04d4b6ab80
(ui,)settings: Use explicit instantiation
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Reduces compile times a tad on clang.
2023-07-21 10:56:54 -04:00
lat9nq
d146dd9d12
settings,general: Rename non-confirming enums
2023-07-21 10:56:54 -04:00
lat9nq
432f68ad29
configure_audio: Implement ui generation
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Needs a considerable amount of management specific to some of
the comoboboxes due to the audio engine configuration.
general: Partial audio config implmentation
configure_audio: Implement ui generation
Needs a considerable amount of management specific to some of
the comoboboxes due to the audio engine configuration.
general: Partial audio config implmentation
settings: Make audio settings as enums
2023-07-21 10:56:07 -04:00
Kelebek1
6f7cb69c94
Use spans over guest memory where possible instead of copying data.
2023-07-02 23:09:48 +01:00
Morph
ea8d5ef5e8
sink_stream: Resolve heap buffer corruption due to out of bounds write
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Also, remove the use of ScratchBuffer when upmixing, as other channels may not be initialized with zeroed out data.
2023-06-30 00:54:23 -04:00
Kelebek1
5da70f7197
Remove memory allocations in some hot paths
2023-06-22 08:05:10 +01:00
bunnei
e3122c5b46
Merge pull request #10086 from Morph1984/coretiming-ng-1
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core_timing: Use CNTPCT as the guest CPU tick
2023-06-21 21:12:46 -07:00
Liam
6c34adb1de
nvnflinger: allow locking framerate during video playback
2023-06-08 01:15:51 -04:00
Morph
8e56a84566
core_timing: Use CNTPCT as the guest CPU tick
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Previously, we were mixing the raw CPU frequency and CNTFRQ.
The raw CPU frequency (1020 MHz) should've never been used as CNTPCT (whose frequency is CNTFRQ) is the only counter available.
2023-06-07 21:44:42 -04:00
bunnei
069d7e6be4
android: audio_core: sink_stream: Remove unnecessary check.
2023-06-05 21:47:36 -07:00
bunnei
cb95d7fe1b
Merge pull request #10508 from yuzu-emu/lime
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Project Lime - yuzu Android Port
2023-06-05 21:43:43 -07:00
Liam
e96a3a1713
audio_renderer: resolve adsp thread deadlock shutdown
2023-06-04 13:00:10 -04:00
bunnei
40e938376b
android: audio_core: Avoid shutdown hang.
2023-06-03 00:06:06 -07:00
Kelebek1
9c2b211f12
Audren wait as suggested by ByLaws
2023-05-27 17:38:07 +01:00
Kelebek1
d75bcdd077
Smooth out the DSP callback by adding a 5ms wait time limit
2023-05-18 13:03:32 +01:00
liamwhite
27ff00acb1
Merge pull request #10162 from lat9nq/sdl-remove-old
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yuzu-sdl,audio_core: Remove antiquated warning ignore
2023-05-06 23:10:09 -04:00
lat9nq
740c349820
yuzu-sdl,audio_core: Remove antiquated warning ignore
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Issue was fixed a long time ago, both by SDL2 and in yuzu by including
SDL2 as a system library.
2023-05-05 03:48:28 -04:00
Kelebek1
2feb40f14d
Wait for the terminate event before destroying a system instance
2023-05-01 00:27:12 +01:00
Billy Laws
8908663f12
Use GetGlobalTimeNs as opposed to clock ticks
2023-04-08 21:54:19 +01:00
Billy Laws
0afb9631b5
Add some explicit latency to sample count reporting
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Some games have very tight scheduling requirements for their audio which can't really be matched on the host, adding a constant to the reported value helps to provide some leeway.
2023-04-03 23:11:36 +01:00
bunnei
6775a6ee02
Merge pull request #9969 from bylaws/master
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Audio synchronisation improvements
2023-04-01 14:34:59 -07:00
Billy Laws
530fe24768
audio_core: No longer stall when sink queue is full
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Now the audout and audren update rates are tied to the sink status stalling is no longer necessary.
2023-03-27 22:01:41 +01:00
Billy Laws
237934b736
Run clang-format
2023-03-27 22:01:41 +01:00
Billy Laws
ea5dd02db9
audio: Wait for samples on the emulated DSP side to avoid desyncs
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Waiting on the host side is inaccurate and leads to desyncs in the event of the sink missing a deadline that require stalls to fix. By waiting for the sink to have space before even starting rendering such desyncs can be avoided.
2023-03-27 21:34:28 +01:00
Billy Laws
d8fc3f403b
audio: Interpolate system manager sample count using host sink sample info
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This avoids the need to stall if the host sink sporadically misses the deadline, in such a case the previous implementation would report them samples as being played on-time, causing the guest to send more samples and leading to a gradual buildup.
2023-03-26 22:48:57 +01:00
Liam
41d99aa89d
memory: rename global memory references to application memory
2023-03-23 20:28:47 -04:00