Commit Graph

1271 Commits

Author SHA1 Message Date
Subv 71a063f45c Archives: Changed the way paths are built for the archives.
Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
2015-01-03 20:46:05 -05:00
Subv cfd7b219f6 SaveDataCheck: Move the files to nand/title
under /nand/title/high/low/content/00000000.app.romfs
2015-01-03 19:01:46 -05:00
Subv 3bc9f5509b Archives: Change the folder layout of some archives.
This is to better represent the hardware layout, they are still aren't quite accurate, but this better and will help a bit when implementing the other archives like NAND-RO and NAND-RW
2015-01-02 21:55:13 -05:00
bunnei 031237e52c Merge pull request #381 from Subv/savedatacheck
Implemented the SaveDataCheck archive
2015-01-02 21:50:57 -05:00
bunnei 3e230d6c9e Merge pull request #392 from lioncash/sm
dyncom: Implement SMMLA/SMMUL/SMMLS
2015-01-02 21:47:53 -05:00
Lioncash 64161bcb41 dyncom: Implement SMMLA/SMMUL/SMMLS 2015-01-02 21:40:29 -05:00
Subv 22cfa55302 IVFCArchive: Use a critical log to notify of invalid operations. 2015-01-02 21:39:31 -05:00
Subv 0d03fdec71 SaveDataCheck: Remove unneeded constructor from a class 2015-01-02 21:28:46 -05:00
Subv 2f9a2d410d Archives: Added some documentation to IVFCArchive 2015-01-02 21:13:55 -05:00
Subv aade417b14 Archives: Reduced duplicate code in RomFS and SaveCheck.
Fixed a few warnings and cleaned up the code
2015-01-02 21:13:54 -05:00
Subv 13efbdc201 SaveDataCheck: Preliminary work in this archive.
This allows Steel Diver to boot further, some files are needed.

This is still not ready and needs a big cleanup, this will possibly be delayed until the way we handle archives is fixed (with factory classes instead of ahead-of-time creation of archives)
2015-01-02 21:13:53 -05:00
bunnei 3d9bf13439 Merge pull request #391 from lioncash/pedantic
archive/elf: Minor misc changes.
2015-01-02 21:04:49 -05:00
bunnei dd8a57cb80 dyncom: Implemented LDREXD/STREXD/LDREXH/STREXH 2015-01-02 20:51:54 -05:00
bunnei 3b2da87080 Merge pull request #390 from lioncash/wut
dyncom: Remove dead function InterpreterInitInstLength
2015-01-02 20:40:29 -05:00
bunnei 6ae381ac9e Merge pull request #388 from lioncash/sm
dyncom: Implement SMLAD/SMUAD/SMLSD/SMUSD
2015-01-02 20:39:36 -05:00
Lioncash bf23f94571 elf: Make DidRelocate const 2015-01-02 20:32:16 -05:00
Lioncash 0d81b1e75b archive: Fix initializer list order 2015-01-02 20:30:57 -05:00
Lioncash 67187c15a0 dyncom: Remove dead function InterpreterInitInstLength
Technically eliminates two memory leaks as well.
2015-01-02 20:24:00 -05:00
Lioncash bdbd111c7e soc_u: Fix a missing formatting argument 2015-01-02 19:54:21 -05:00
Lioncash bee4ff8454 armemu: Fix missing Q flag check for SMLSD. 2015-01-02 18:29:36 -05:00
Lioncash 3337b84620 dyncom: Implement SMLAD/SMUAD/SMLSD/SMUSD 2015-01-02 18:29:30 -05:00
bunnei 092a67cefb Merge pull request #382 from lioncash/sx
dyncom: Implement SXTAB16 and SXTB16
2015-01-02 11:50:01 -05:00
Tony Wasserka 27406cc377 Merge pull request #377 from Yllodra/misc-changes
Qt: Letter cases and single window mode
2015-01-02 14:49:50 +01:00
Lioncash 48bf0f9996 dyncom: Implement SXTAB16 and SXTB16 2015-01-01 21:59:37 -05:00
bunnei 7c8f6ca051 Merge pull request #358 from neobrain/pica_progress2
pica_progress followups
2015-01-01 20:54:45 -05:00
bunnei fa4cc502e7 Merge pull request #379 from lioncash/sh
dyncom: Implement SHADD8/SHADD16/SHSUB8/SHSUB16/SHASX/SHSAX
2015-01-01 20:43:04 -05:00
bunnei 3e566be052 Merge pull request #378 from lioncash/s8
dyncom: Implement SADD8/SSUB8
2015-01-01 20:41:51 -05:00
Daniel Lundqvist 85c150a4fd Make letter cases consistent in menus and widgets
In various menu options letter cases were not consistent. This was also
the case within various debugging widgets. This attempts to make letter
cases consistent, but it is of course a matter of opinion which way is the
correct one.
2015-01-01 18:52:39 +01:00
Daniel Lundqvist 3f3b890694 Change popout mode to "Single Window Mode" 2015-01-01 18:50:56 +01:00
Lioncash 524da47698 dyncom: Implement SHADD8/SHADD16/SHSUB8/SHSUB16/SHASX/SHSAX 2015-01-01 10:34:20 -05:00
Lioncash 481a6c9652 Fix SADD8/SSUB8 in the armemu 2015-01-01 09:44:32 -05:00
Lioncash 4e2cb06b81 dyncom: Implement SADD8/SSUB8 2015-01-01 09:39:40 -05:00
Daniel Lundqvist a35e3a8632 Set object name for the graphics debugger
Setting an object name for GPUCommandStreamWidget allows for saving the
graphics debugger's state (if it's show, position, etc). This state is
then restored when restarting the application.
2015-01-01 14:49:35 +01:00
Subv 97a7381d29 SOC_U: Preliminary implementation of sockets.
Stubbed CreateMemoryBlock

Using Berkeley sockets, and Winsock2.2 on Windows.
So far ftpony creates the socket and accepts incoming connections

SOC_U: Renamed functions to maintain consistency

Also prevents possible scope errors / conflicts with the actual Berkeley socket functions

SOCU: Close all the opened sockets when cleaning up SOCU
2014-12-31 10:51:44 -05:00
Tony Wasserka bc187be0c1 Pica/Rasterizer: Remove some redundant casts. 2014-12-31 16:32:56 +01:00
Tony Wasserka 9675d19b47 Pica/Rasterizer: Make orient2d a free function and rename it to SignedArea. 2014-12-31 16:32:56 +01:00
Tony Wasserka 47543d62cf Pica: Cleanup color conversion. 2014-12-31 16:32:55 +01:00
Tony Wasserka 614baa39d1 VideoCore: Remove some unused functions. 2014-12-31 16:32:55 +01:00
Tony Wasserka d13bd327ba Pica/Rasterizer: Fix a bug related to multitexturing and texture wrapping. 2014-12-31 16:32:55 +01:00
Tony Wasserka 195d73a385 Pica/Rasterizer: Clean up long code lines. 2014-12-31 16:32:55 +01:00
Tony Wasserka 40c7200841 Pica/VertexShader: Coding style fixes. 2014-12-31 16:32:55 +01:00
Tony Wasserka 323a56f898 Pica/CommandProcessor: Cleanups. 2014-12-31 16:32:55 +01:00
Tony Wasserka b2d461020d Pica/CommandProcessor: Workaround games not setting the input position's w component. 2014-12-31 16:32:55 +01:00
Tony Wasserka 18a5e888bb GPU: Pseudo-implement horizontal scaling.
It's not really known how this actually works. Some testing has shown that this probably performs no filtering, and common usage in games suggests it's not actually resizing the image at all.
However, this patch does seem to fix some homebrew showing quasi-duplicated images while still keeping other applications in a working state.
2014-12-31 16:32:55 +01:00
Tony Wasserka 0f49424022 Pica/Rasterizer: Implement backface culling. 2014-12-31 16:32:55 +01:00
Tony Wasserka 3b78af904e Pica/Rasterizer: Textures seem to be laid out flipped vertically.
Not sure if this is a correct fix. Probably should instead change the decoding logic itself.
2014-12-31 16:32:55 +01:00
Tony Wasserka 3da52ead9b Pica/DebugUtils: Fix a bug in RGBA4 texture decoding. 2014-12-31 16:32:55 +01:00
Tony Wasserka a7ae0330b1 Pica/Rasterizer: Implement alpha blending. 2014-12-31 16:32:55 +01:00
Tony Wasserka e229ff8c83 Pica/Rasterizer: Implement depth testing. 2014-12-31 16:32:55 +01:00
bunnei 59bba04628 Merge pull request #375 from lioncash/uops
dyncom: Implement UADD8/UADD16/USUB8/USUB16/UASX/USAX
2014-12-31 10:14:37 -05:00