Commit Graph

134 Commits

Author SHA1 Message Date
Tony Wasserka
67618a2c55 Pica/VertexShader: Add support for MOVA, CMP and IFC. 2014-12-20 18:06:55 +01:00
Tony Wasserka
1c972ef3b9 Add support for a ridiculous number of texture formats. 2014-12-20 18:06:54 +01:00
Tony Wasserka
40f123b7c0 Pica: Unify ugly address translation hacks. 2014-12-20 18:06:53 +01:00
Tony Wasserka
7e210e0229 Pica: Further improve Tev emulation. 2014-12-20 18:05:53 +01:00
Tony Wasserka
0fba1d48a6 Pica: Implement texture wrapping. 2014-12-20 18:05:53 +01:00
Tony Wasserka
c81f1a9ebc Pica/DebugUtils: Add support for RGBA8, RGBA5551, RGBA4 and A8 texture formats. 2014-12-20 18:05:53 +01:00
Tony Wasserka
fd2539121c Pica: Initial support for multitexturing. 2014-12-20 18:05:53 +01:00
bunnei
4cb7a44d4e MemMap: Renamed "GSP" heap to "linear", as this is not specific to GSP.
- Linear simply indicates that the mapped physical address is always MappedVAddr+0x0C000000, thus this memory can be used for hardware devices' DMA (such as the GPU).
2014-12-12 00:15:47 -05:00
bunnei
f94d8f9603 GSP: Trigger GPU interrupts at more accurate locations. 2014-12-09 19:07:14 -05:00
Tony Wasserka
0305435edd Pica: Re-enable command names on MSVC.
The affected code is no longer limited by compiler support on that platform.
2014-12-09 16:37:34 +01:00
Tony Wasserka
79bb403089 More coding style fixes. 2014-12-09 16:37:34 +01:00
Tony Wasserka
2793619dce citra_qt: Add enhanced texture debugging widgets.
Double-clicking a texture parameter command in the pica command lists will spawn these as a new tab in the pica command list dock area.
2014-12-09 16:37:34 +01:00
Tony Wasserka
8db65723d2 Build fix for something which shouldn't have compiled successfully to begin with. 2014-12-09 16:37:34 +01:00
Lioncash
eb5054e6eb Fix warnings in video_core 2014-10-07 20:35:13 -04:00
Lioncash
6cc7c73b80 Core: Fix warnings in gpu.cpp 2014-09-13 22:55:41 -04:00
Tony Wasserka
9679d231df Pica/Rasterizer: Add texturing support. 2014-08-25 22:03:18 +02:00
Tony Wasserka
27cab6477e Pica/Rasterizer: Add initial implementation of texture combiners. 2014-08-25 22:03:18 +02:00
Tony Wasserka
c4691b784b Pica: Add support for dumping textures. 2014-08-25 22:03:18 +02:00
Tony Wasserka
f37e39deb9 Pica: Add debug utilities for dumping shaders. 2014-08-25 22:03:18 +02:00
archshift
662a1993e6 float24: Remove private default constructor
Fixes building with clang.
2014-08-13 02:54:16 -07:00
Tony Wasserka
94d742fe17 Pica: Add basic rasterizer. 2014-08-12 13:50:07 +02:00
Tony Wasserka
94aa9da562 Pica: Add triangle clipper. 2014-08-12 13:49:33 +02:00
Tony Wasserka
9a76a2d061 Pica: Add primitive assembly stage. 2014-08-12 13:48:56 +02:00
Tony Wasserka
c526512619 Pica: Add vertex shader implementation. 2014-08-12 13:48:10 +02:00
Tony Wasserka
d443f0a921 Pica: Implement vertex loading. 2014-08-12 13:47:31 +02:00
Tony Wasserka
1a43f69477 Pica: Add register definition for vertex loading and rendering. 2014-08-12 13:47:31 +02:00
Tony Wasserka
76a586de49 Pica: Add command processor. 2014-08-12 13:47:30 +02:00
Tony Wasserka
98ad16a45b Pica: Add float24 structure.
24-bit floating points are used internally for calculations on the GPU, however the current code will still emulate that with 32-bit floating points.
In the future we might want to accurately perform the calculations with correct bitness in the future, but for now we just wrap the calculations around this class.
2014-08-12 13:46:24 +02:00
Tony Wasserka
7b6a7d7dfb Pica/GPU: Change hardware registers to use physical addresses rather than virtual ones.
This cleans up the mess that address reading/writing had become and makes the code a *lot* more sensible.
This adds a physical<->virtual address converter to mem_map.h. For further accuracy, we will want to properly extend this to support a wider range of address regions. For now, this makes simply homebrew applications work in a good manner though.
2014-08-12 13:32:56 +02:00
Tony Wasserka
9c781a6c76 Remove the fancy RegisterSet class introduced in 4c2bff61e.
While it was some nice and fancy template usage, it ultimately had many practical issues regarding length of involved expressions under regular usage as well as common code completion tools not being able to handle the structures.
Instead, we now use a more conventional approach which is a lot more clean to use.
2014-08-12 02:17:21 +02:00
Tony Wasserka
4c2bff61e5 Pica: Use some template magic to define register structures efficiently. 2014-06-12 06:10:54 -04:00
Tony Wasserka
f82410e633 Further refine GPU command list debugging. 2014-06-12 06:10:53 -04:00
Tony Wasserka
b0051b2203 Refine command list debugging functionality and its qt interface. 2014-06-12 06:10:52 -04:00
Tony Wasserka
50b2b73be4 video core: added PICA definitions file. 2014-06-12 06:10:51 -04:00