Commit Graph

6831 Commits

Author SHA1 Message Date
Fernando Sahmkow
a493ba76b4 Vulkan: Be more generous with pipeline workers for Android 2023-11-19 14:54:15 +01:00
Ameer J
feb60de5c3
shader_recompiler: Fix spelling of "derivate" (#12067) 2023-11-18 13:39:47 +01:00
Fernando Sahmkow
f1806d237f Memory: Fix invalidation handling from the CPU/Services 2023-11-12 14:10:40 +01:00
Fernando Sahmkow
1d03a0fa75 Revert "renderer_vulkan: add locks to avoid scheduler flushes from CPU"
This reverts commit d9dde7e6f3.
2023-11-10 15:40:48 +01:00
liamwhite
40357098a2
Merge pull request #11896 from liamwhite/crop
renderer_vulkan: fix cropping for presentation
2023-11-06 12:08:03 -05:00
liamwhite
a423e0f9e0
renderer_vulkan: render on bottom of surface clip when flipped (#11894) 2023-11-05 21:47:35 +01:00
Liam
75de0cadcf renderer_null: fix 2023-11-03 20:54:38 -04:00
Liam
41701052d3 renderer_vulkan: minimize transform feedback support log 2023-11-01 20:47:08 -04:00
liamwhite
1836e62d33
Merge pull request #11910 from liamwhite/surface-lost-on-creation
renderer_vulkan: ensure exception on surface loss
2023-10-30 09:59:37 -04:00
liamwhite
ed2d77ddbc
Merge pull request #11893 from liamwhite/swizzle
renderer_vulkan: fix viewport swizzle dirty state tracking
2023-10-29 19:46:20 -04:00
Liam
8427b9d49d renderer_vulkan: ensure exception on surface loss 2023-10-29 15:31:05 -04:00
liamwhite
4da2105a32
Merge pull request #11862 from liamwhite/pascal-robust
Manually robust on Pascal and earlier
2023-10-29 11:25:15 -04:00
liamwhite
1f9684eaf9
Merge pull request #11859 from Kelebek1/compute_findbuffer
Add missing loop around compute FindBuffer calls
2023-10-29 11:25:09 -04:00
Liam
6513a356f0 renderer_vulkan: fix FSR cropping 2023-10-28 11:43:00 -04:00
Liam
65d4a16afd renderer_vulkan: fix cropping for presentation 2023-10-28 00:05:06 -04:00
Liam
21c631b33b renderer_vulkan: fix viewport swizzle dirty state tracking 2023-10-27 14:23:47 -04:00
Liam
e0834ee50b vulkan_common: use highest API version 2023-10-24 17:04:17 -04:00
Kelebek1
68f25217b8 Add missing dowhile loops around FindBuffer calls 2023-10-23 15:08:56 +01:00
Liam
0604b14263 Manually robust on Pascal and earlier 2023-10-23 09:08:57 -04:00
liamwhite
4b06bcc82c
Merge pull request #11789 from Kelebek1/spirv_shift_right
Manually robust on Maxwell and earlier
2023-10-21 18:21:53 -04:00
liamwhite
b56c7397ad
Merge pull request #11806 from liamwhite/needs-more-locking
renderer_vulkan: add locks to avoid scheduler flushes from CPU
2023-10-20 10:26:03 -04:00
Kelebek1
e02ee8e59d Manually robust on Maxwell and earlier 2023-10-19 19:54:31 +01:00
liamwhite
134ecca9b0
Merge pull request #11810 from liamwhite/clang-17
general: fix build failure on clang 17
2023-10-18 19:30:29 -04:00
liamwhite
c5f1ec8040
Merge pull request #11795 from Squall-Leonhart/D32FToOther
[Vulkan]Implement missing copy formats for D32, ARGB8_SRGB and BGRA8_Unorm/SRGB
2023-10-18 09:22:14 -04:00
Liam
c5bdc0054c general: fix build failure on clang 17 2023-10-17 22:44:21 -04:00
liamwhite
fa56518f20
Merge pull request #11747 from Kelebek1/image_alias_sample_names
Small things
2023-10-17 11:48:57 -04:00
liamwhite
b577d7a55f
Merge pull request #11349 from vonchenplus/buffer_cache_crash
video_core: Fix moltenvk crash on macos
2023-10-17 11:48:44 -04:00
Liam
d9dde7e6f3 renderer_vulkan: add locks to avoid scheduler flushes from CPU 2023-10-17 10:00:25 -04:00
Fernando S
2244b613cf
Merge pull request #11788 from Squall-Leonhart/IFREMOVED
[crash fix]brings back the removed if  statement in util.cpp and adds the  num_level test to it like previous discontinued PR
2023-10-17 14:36:36 +02:00
Squall-Leonhart
326ebbb2fa Changes based on hardware tests
Removes unnecessary d32f to bgra shader and blit functions,
update vk_texture_cache to use abgr shader for d32f to BGRA formats
updates  abgr to d32f shader to comply with hardware tests
2023-10-17 02:42:40 +11:00
Squall Leonhart
07143ce15c
Make Clang happy. 2023-10-17 00:26:19 +11:00
Squall Leonhart
dbc73c6c6c
Added missing BuildShader line
Adds `convert_abgr8_to_d32f_frag(BuildShader(device, CONVERT_ABGR8_TO_D32F_FRAG_SPV)),`
2023-10-17 00:15:31 +11:00
Squall Leonhart
90c56f5dc1
added missing trailing line. 2023-10-16 06:07:26 +11:00
Squall Leonhart
4b0291172e
meant to add the unorms as well 2023-10-16 04:29:24 +11:00
Squall-Leonhart
12e4757cf3 use texelfetch instead of texturelod 2023-10-16 04:20:45 +11:00
Squall Leonhart
144c0734f5
appease the format gods 2023-10-16 03:24:44 +11:00
Squall-Leonhart
f40f65f5d2 Another missing copy connected to Bravely Default II
adds blit_image_helper.ConvertABGR8ToD32F and fragment shader for performing ABGR and BGRA to D32F copies
2023-10-16 03:17:53 +11:00
Squall-Leonhart
03c3f936cf missed this line when editing the copypasta 2023-10-15 20:58:50 +11:00
Squall-Leonhart
66f41da365 moved line to appease the format gods 2023-10-15 20:54:25 +11:00
Squall-Leonhart
7a986d731b Implement missing formats for Bravely Default 2 2023-10-15 20:43:48 +11:00
Squall Leonhart
b57d98f847
brings back the removed If statement and adds the num_level test
This resolves the out of bounds read/writes in the linear swizzler, it brings back the scaled TOTK Recall bug however, pending further work in the block size calculation.

Recall is not glitched in the Dynamic FPS resolution mod to the degree that it is in the native yuzu scaler, this can be a workaround for the time being.


The recall effect is constructed from multiple 320x180 texture slices, it breaking may have a similar origin to https://github.com/Ryujinx/Ryujinx/pull/5640

but it may also be connected to the other deficiencies identified in the Yuzu size calculations, such as no apparent implementation of slice testing for end of slce depth as opposed to full aligned size as implemented in https://github.com/Ryujinx/Ryujinx/pull/5220
2023-10-15 02:09:28 +11:00
Valeri
762ac5aa9f
host1x/codecs: enable CUDA on Linux 2023-10-14 17:35:45 +03:00
Kelebek1
32ad99701d Implement vertex array first and subsequent draws 2023-10-14 12:09:35 +01:00
liamwhite
7b2ac196d2
Merge pull request #11751 from Kelebek1/transition_msaa_image
Transition MSAA images to general layout without uploading data
2023-10-12 11:17:20 -04:00
Kelebek1
6f4a080b98 Transition MSAA images to general layout without uploading data 2023-10-11 23:27:23 +01:00
liamwhite
07ae6659e7
Merge pull request #11744 from Kelebek1/no_res_no_rescaled
Do not set rescaled flag when rescaling is disabled
2023-10-11 17:54:59 -04:00
Kelebek1
98cac9410c Get out of render pass before query barriers, fix image names with samples > 1, remove image alias bit 2023-10-11 17:15:35 +01:00
liamwhite
84b0e29b56
Merge pull request #11734 from Kelebek1/device_local_buffer_alloc
Do not allocate DeviceLocal buffers as mapped
2023-10-11 09:24:28 -04:00
liamwhite
5f4857691e
Merge pull request #11683 from Kelebek1/do_not_sync_on_written_buffer
Do not double sync written buffers, move mark written to binding
2023-10-11 09:24:05 -04:00
Fernando S
b6d19329ac
Merge pull request #11743 from Squall-Leonhart/IFREMOVED
Fix mistaken usage of info.block instead of level_info.block
2023-10-11 11:56:47 +02:00