ReinUsesLisp
77d8c44b68
glasm: Implement IsHelperInvocation
2021-07-22 21:51:33 -04:00
ReinUsesLisp
ddf601919f
glasm: Fix EmitVertex's optimization
2021-07-22 21:51:33 -04:00
ReinUsesLisp
1bccb43cbe
gl_shader_cache: Conditionally use viewport mask
2021-07-22 21:51:33 -04:00
ReinUsesLisp
c31521512f
gl_shader_cache,glasm: Conditionally use typeless image reads extension
2021-07-22 21:51:33 -04:00
ReinUsesLisp
df406246d9
gl_shader_cache: Improve GLASM error print logic
2021-07-22 21:51:33 -04:00
ReinUsesLisp
84feabac88
glasm: Implement forced early Z
2021-07-22 21:51:33 -04:00
ReinUsesLisp
6bc54e12a0
glasm: Set transform feedback state
2021-07-22 21:51:33 -04:00
ReinUsesLisp
69b910e9e7
video_core: Abstract transform feedback translation utility
2021-07-22 21:51:33 -04:00
ReinUsesLisp
7dadb2bef3
glasm: Simplify patch reads
2021-07-22 21:51:33 -04:00
ReinUsesLisp
b382f57b28
glasm: Fix output patch reads
...
With this, Luigi's Mansion's sand renders properly.
2021-07-22 21:51:33 -04:00
ReinUsesLisp
c07cc9d6a5
gl_shader_cache: Pass shader runtime information
2021-07-22 21:51:33 -04:00
ReinUsesLisp
9e7b6622c2
shader: Split profile and runtime information in separate structs
2021-07-22 21:51:33 -04:00
ameerj
eb15667905
emit_glasm_context_get_and_set.cpp: Add missing semicolons
2021-07-22 21:51:33 -04:00
ReinUsesLisp
781a87175c
glasm: Fix patch attribute declarations
2021-07-22 21:51:33 -04:00
ameerj
36d040da70
glasm: Implement FSWZADD
2021-07-22 21:51:33 -04:00
ReinUsesLisp
3da7b98d37
glasm: Implement PrimitiveId attribute read
2021-07-22 21:51:33 -04:00
ReinUsesLisp
394b96a2fe
glasm: Implement clip distance stores
2021-07-22 21:51:32 -04:00
ReinUsesLisp
a5d978e91e
glasm: Fix tessellation input attributes
2021-07-22 21:51:32 -04:00
ReinUsesLisp
0d7d85c81e
glasm: Add missing semicolon on tesscoord reading
2021-07-22 21:51:32 -04:00
ReinUsesLisp
48d4e26326
glasm: Fix tessellation headers
2021-07-22 21:51:32 -04:00
ReinUsesLisp
9ec2303ad6
glasm: Add tessellation shader declarations
2021-07-22 21:51:32 -04:00
ReinUsesLisp
2913ca811e
glasm: Implement TessellationEvaluationPoint
2021-07-22 21:51:32 -04:00
ReinUsesLisp
54decced92
gl_shader_manager: Zero initialize current assembly programs
2021-07-22 21:51:32 -04:00
ReinUsesLisp
c0e4074721
gl_shader_manager: Remove unintentionally committed #pragma
2021-07-22 21:51:32 -04:00
ReinUsesLisp
a569ac418e
glasm: Implement patch memory
2021-07-22 21:51:32 -04:00
ReinUsesLisp
164b8c1ec5
glasm: Fix InvocationId declaration
2021-07-22 21:51:32 -04:00
ReinUsesLisp
d5db96386d
glasm: Implement InvocationId
2021-07-22 21:51:32 -04:00
ReinUsesLisp
679e7146a7
glasm: Optimize EmitVertex into EMIT
2021-07-22 21:51:32 -04:00
ReinUsesLisp
79929be833
glasm: Implement geometry shader attribute reads
2021-07-22 21:51:32 -04:00
ReinUsesLisp
83cef0426b
glasm: Properly declare attributes on geometry programs
2021-07-22 21:51:32 -04:00
ReinUsesLisp
fad139a3e6
glasm: Declare geometry program headers
2021-07-22 21:51:32 -04:00
ReinUsesLisp
690b1841e6
renderer_opengl: State track compute assembly programs
2021-07-22 21:51:32 -04:00
ReinUsesLisp
c5ca4fe451
renderer_opengl: State track assembly programs
2021-07-22 21:51:32 -04:00
ReinUsesLisp
0a54291c9c
glasm: Fix potential aliasing bug on cube array samples
2021-07-22 21:51:32 -04:00
ReinUsesLisp
8fdb00a2b5
glasm: Implement ImageWrite
2021-07-22 21:51:32 -04:00
ReinUsesLisp
dadd192b30
glasm: Implement ImageRead
2021-07-22 21:51:32 -04:00
ReinUsesLisp
3d0ffc6ad0
glasm: Implement EmitVertex and EndPrimitive
2021-07-22 21:51:32 -04:00
ReinUsesLisp
f79cbbf814
glasm: Implement ImageGradient
2021-07-22 21:51:32 -04:00
ReinUsesLisp
291f220be3
glasm: Implement 64-bit shifts
2021-07-22 21:51:32 -04:00
ReinUsesLisp
d957b3a8fe
glasm: Implement barriers
2021-07-22 21:51:32 -04:00
ReinUsesLisp
b60b3fa113
glasm: Fix compute stage name
2021-07-22 21:51:32 -04:00
ReinUsesLisp
96962c1d3c
glasm: Fix phi instruction types
2021-07-22 21:51:32 -04:00
ReinUsesLisp
91a3c2c1c0
glasm: Implement PREC on relevant instructions
2021-07-22 21:51:32 -04:00
ReinUsesLisp
accad56ee7
glasm: Implement stores to gl_ViewportIndex
2021-07-22 21:51:32 -04:00
ReinUsesLisp
2494dbe183
glasm: Implement gl_PointSize stores
2021-07-22 21:51:32 -04:00
ReinUsesLisp
9415c435fc
glasm: Implement gl_PointCoord
2021-07-22 21:51:32 -04:00
ReinUsesLisp
12dcb9fcc2
glasm: Implement ImageQueryLod
2021-07-22 21:51:32 -04:00
ReinUsesLisp
4a22942f45
glasm: Implement ImageFetch
2021-07-22 21:51:32 -04:00
ameerj
3777592ada
glasm: Implement IADD.CC
2021-07-22 21:51:32 -04:00
ReinUsesLisp
98ed8ff103
glasm: Implement BFE.CC
2021-07-22 21:51:32 -04:00
ReinUsesLisp
2e0d56da7e
glasm: Implement SelectU1
2021-07-22 21:51:32 -04:00
ReinUsesLisp
85fc7e584e
HACK: Bind stages before and after bindings
...
Works around a bug where program parameters are only applied to the
current stage, and this one wasn't bound at the moment.
Affects all SSBO usages on GLASM.
2021-07-22 21:51:32 -04:00
ReinUsesLisp
e8ed904805
glasm: Implement gl_WorkGroupID
2021-07-22 21:51:32 -04:00
ReinUsesLisp
0a42277a4f
glasm: Implement TXQ and improve texture info reads
2021-07-22 21:51:32 -04:00
ReinUsesLisp
c560bf99c2
glasm: Implement gl_FrongFacing attribute
2021-07-22 21:51:32 -04:00
ReinUsesLisp
8b7d5912d6
glasm: Support textures used in more than one stage
2021-07-22 21:51:32 -04:00
ReinUsesLisp
3d3ed53511
glasm: Implement textureGather instructions
2021-07-22 21:51:32 -04:00
ReinUsesLisp
0fa421f82f
glasm: Implement gl_FragDepth and gl_SampleMask stores
2021-07-22 21:51:32 -04:00
ReinUsesLisp
1ee7f8b943
glasm: Do not alias ConditionRef for now
...
Immediate condition refs where not handled correctly. Just move the
value for now.
2021-07-22 21:51:32 -04:00
ReinUsesLisp
9bb3e008c9
shader: Read branch conditions from an instruction
...
Fixes the identity removal pass.
2021-07-22 21:51:32 -04:00
ReinUsesLisp
4bad415bca
glasm: Implement InstanceId and VertexId
2021-07-22 21:51:31 -04:00
ReinUsesLisp
afcb140185
glasm: Add missing return value on move assignment
2021-07-22 21:51:31 -04:00
ReinUsesLisp
fb3ba62b3a
glasm: Fix aliased bitcasts ref counting
2021-07-22 21:51:31 -04:00
ReinUsesLisp
f1b334b9f9
glasm: Remove unintentional comma on vector insert
2021-07-22 21:51:31 -04:00
ReinUsesLisp
ec6fc5fe78
glasm: Implement TEX and TEXS instructions
...
Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported).
2021-07-22 21:51:31 -04:00
ReinUsesLisp
c42a6143a5
glasm: Add support for non-2D texture samples
2021-07-22 21:51:31 -04:00
ReinUsesLisp
bee9fb0563
glasm: Reorder unreachable image instructions to the bottom
2021-07-22 21:51:31 -04:00
ReinUsesLisp
e6b4d461d2
glasm: Add support for texture offsets
2021-07-22 21:51:31 -04:00
ReinUsesLisp
bf2949df10
glasm: Improve texture sampling instructions
2021-07-22 21:51:31 -04:00
ReinUsesLisp
db2f0f4108
emit_glasm: Enable ARB_draw_buffers when needed
2021-07-22 21:51:31 -04:00
ReinUsesLisp
3c06293e20
emit_glasm: Add support for reading position attributes
2021-07-22 21:51:31 -04:00
lat9nq
f7a2340205
shader_recompiler: GCC fixes
...
Fixes members of unnamed union not being accessible, and one function
without a declaration.
2021-07-22 21:51:31 -04:00
ameerj
d4f9c798d6
glasm: Implement rest of shared mem
2021-07-22 21:51:31 -04:00
ReinUsesLisp
258f2dec1b
opengl: Initial (broken) support to GLASM shaders
2021-07-22 21:51:31 -04:00
ReinUsesLisp
776ab3ea12
shader: Use a non-trivial dummy to construct ASL node union
2021-07-22 21:51:31 -04:00
ReinUsesLisp
38e7b8c805
emit_spirv: Jump to loop body with local variable
...
Silence unused variable warning
2021-07-22 21:51:31 -04:00
ReinUsesLisp
464f13fe0b
glasm: Implement derivative instructions on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
9fb2ea08e8
glasm: Initial (broken) implementation of TEX on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
1f3446b47e
glasm: Implement some graphics instructions on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
31d402ee74
glasm: Add Void type to GLASM values
2021-07-22 21:51:31 -04:00
ReinUsesLisp
3764750339
glasm: Add graphics specific shader declarations to GLASM
2021-07-22 21:51:31 -04:00
ameerj
057dee4856
glasm: Implement local memory for glasm
2021-07-22 21:51:31 -04:00
ReinUsesLisp
ab5dbe7c29
emit_spirv: Add missing block in case
2021-07-22 21:51:31 -04:00
ReinUsesLisp
bf5e48ffe4
glasm: Initial implementation of phi nodes on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
0f88fb5d72
glasm: Write result to scalar on integer comparison instructions
2021-07-22 21:51:31 -04:00
ReinUsesLisp
d4385c34e3
glasm: Declare NV_shader_thread_group when needed
2021-07-22 21:51:31 -04:00
ReinUsesLisp
568d813eea
vk_update_descriptor: Properly initialize payload on the update descriptor queue
2021-07-22 21:51:31 -04:00
ReinUsesLisp
d54d7de40e
glasm: Rework control flow introducing a syntax list
...
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
2021-07-22 21:51:31 -04:00
ameerj
7ff5851608
glasm: Implement Storage atomics
...
StorageAtomicExchangeU64 is failing test seemingly due to failure storing 64-bit
result into the register
2021-07-22 21:51:31 -04:00
ReinUsesLisp
8c81a20ace
glasm: Ensure reg alloc order across compilers on GLASM
...
Use a struct constructor to serialize register allocation arguments to
ensure registers are allocated in the same order regardless of the
compiler used.
The A and B functions can be called in any order when passed as
arguments to "foo":
foo(A(), B())
But the order is guaranteed for curly-braced constructor calls in
classes:
Foo{A(), B()}
Use this to get consistent behavior.
2021-07-22 21:51:31 -04:00
ReinUsesLisp
c917290497
glasm: Enable unintentionally disabled register aliasing on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
70fbede213
glasm: Review all GLASM insts to be aware of register aliasing
2021-07-22 21:51:31 -04:00
ReinUsesLisp
c4fd6b55bc
glasm: Implement shuffle and vote instructions on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
decda4a2c7
glasm: Add MUFU instructions to GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
5b18a12df2
glasm: Implement IAbs64 and INeg64 on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
3b6a632237
shader: Add floating-point rounding to I2F
2021-07-22 21:51:31 -04:00
ReinUsesLisp
3f00a2ad3f
glasm: Properly clamp Fp64 on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
deda89372f
glasm: Fix register allocation when moving immediate on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
0839e46736
glasm: Implement SelectU64 on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
6237300e36
glasm: Fix clamps so the min value has priority on NAN on GLASM
2021-07-22 21:51:31 -04:00