Commit Graph

17721 Commits

Author SHA1 Message Date
ameerj b6060873ce gl_compute_pipeline: Add downscale factor to shader uniforms 2021-11-16 22:11:29 +01:00
ameerj 9bc7b04ca5 gl_rasterizer: Fix rescale dirty state checking 2021-11-16 22:11:29 +01:00
ameerj f086c82e1f gl_graphics_pipeline: Add downscale factor to shader uniforms 2021-11-16 22:11:28 +01:00
ReinUsesLisp 2182d25750 texture_cache: Fix blacklists on compute 2021-11-16 22:11:28 +01:00
ReinUsesLisp 56ccda1d99 texture_cache: Simplify image view queries and blacklisting 2021-11-16 22:11:28 +01:00
Fernando Sahmkow 48d81506a3 Vulkan: Fix downscaling Blit. 2021-11-16 22:11:28 +01:00
Fernando Sahmkow 07c564f38b Texture Cache: Implement Rating System. 2021-11-16 22:11:28 +01:00
Fernando Sahmkow cee7eba64e OpenGL: set linear mag filter when blitting a downscaled image. 2021-11-16 22:11:28 +01:00
Fernando Sahmkow 117f8ee7a4 Vulkan: Fix AA when rescaling. 2021-11-16 22:11:28 +01:00
Fernando Sahmkow 0e8cf38f39 Texture Cache: Implement Blacklisting. 2021-11-16 22:11:28 +01:00
Morph 138d9d7eff main: Add resolution scale label in the status bar
Shows the resolution scale as "Scale: {}x" in the status bar, where {} is a floating point value representing the current resolution scaling factor.
2021-11-16 22:11:28 +01:00
ReinUsesLisp d2388dd0d0 vulkan: Implement rescaling shader patching 2021-11-16 22:11:28 +01:00
ReinUsesLisp dc72d4d4f5 vk_texture_cache: Properly scale blit source images 2021-11-16 22:11:28 +01:00
ReinUsesLisp baf0993d5c vk_graphics_pipeline: Use Shader::NumDescriptors when possible 2021-11-16 22:11:28 +01:00
ReinUsesLisp 6f3a41abe2 opengl: Use Shader::NumDescriptors when possible 2021-11-16 22:11:28 +01:00
ReinUsesLisp 656adee630 spirv: Implement rescaling patching 2021-11-16 22:11:28 +01:00
ReinUsesLisp 01379c5e3c shader/rescaling_pass: Patch more instructions 2021-11-16 22:11:28 +01:00
ReinUsesLisp c15332c44f shader: Add IsTextureScaled opcode 2021-11-16 22:11:28 +01:00
ReinUsesLisp 74efa57c1b texture_cache: Add image getters 2021-11-16 22:11:28 +01:00
ReinUsesLisp c892359d1b shader: Add copy constructor to instructions 2021-11-16 22:11:28 +01:00
ReinUsesLisp 95761cc6a7 shader: Add integer division opcodes 2021-11-16 22:11:28 +01:00
ReinUsesLisp 43aa695a04 common/settings: Remove unused scaling options 2021-11-16 22:11:28 +01:00
ReinUsesLisp e580299467 shader: Fix rescaling pass 2021-11-16 22:11:28 +01:00
ameerj fad2c92a39 gl_texture_cache: Simplify rescaling 2021-11-16 22:11:28 +01:00
ameerj d5143c83a9 texture_cache: Fix typo in aliased image rescaling 2021-11-16 22:11:28 +01:00
ReinUsesLisp 0fb4b84383 vk_texture_cache: Simplify and optimize scaling blits 2021-11-16 22:11:28 +01:00
ReinUsesLisp 520c4a44f6 vk_texture_cache: Fix scaling blit validation errors 2021-11-16 22:11:28 +01:00
ReinUsesLisp 1672e9ba09 shader: Fix resolution scaling pass 2021-11-16 22:11:27 +01:00
ReinUsesLisp fb924ea85c shader: Add resolution down factor opcode 2021-11-16 22:11:27 +01:00
ameerj fddf372c68 gl_texture_cache: Implement ScaleDown 2021-11-16 22:11:27 +01:00
ameerj 0a6c895af7 gl_texture_cache: Rescale fixes for multi-layered textures 2021-11-16 22:11:27 +01:00
Fernando Sahmkow dfc65cd0a3 Texture Cache: Implement Rescaling on Aliases and Blits. 2021-11-16 22:11:27 +01:00
ReinUsesLisp d464b122d5 Fix blits with mips 2021-11-16 22:11:27 +01:00
ReinUsesLisp 973f8f1d08 Fix blits 2021-11-16 22:11:27 +01:00
ameerj de66a69ed4 renderer_gl: Resolution scaling fixes 2021-11-16 22:11:27 +01:00
Fernando Sahmkow 8704c93913 TextureCache: Fix rescaling of ImageCopies 2021-11-16 22:11:27 +01:00
Fernando Sahmkow 778700ff9d TextureCache: Modify Viewports/Scissors according to Rescale. 2021-11-16 22:11:27 +01:00
Fernando Sahmkow 71ca84d829 Settings: eliminate rescaling_factor. 2021-11-16 22:11:27 +01:00
Fernando Sahmkow 84f2aea896 Texture Cache: More rescaling fixes. 2021-11-16 22:11:27 +01:00
ameerj 10e5065a5c gl_texture_cache: WIP texture rescale 2021-11-16 22:11:27 +01:00
Fernando Sahmkow ba18047e8d Texture Cache: Implement Vulkan UpScaling & DownScaling 2021-11-16 22:11:27 +01:00
Fernando Sahmkow 360e897ccd ShaderDecompiler: Add initial support for rescaling. 2021-11-16 22:11:27 +01:00
Fernando Sahmkow 37ef9c9130 Settings: Add resolution scaling to settings. 2021-11-16 22:11:27 +01:00
Fernando Sahmkow 22f4b290b6 VideoCore: Initial Setup for the Resolution Scaler. 2021-11-16 22:11:27 +01:00
Fernando S 720970c4c1
Merge pull request #7326 from ameerj/vp8
codecs: Implement VP8 video decoding support
2021-11-14 23:03:56 +01:00
bunnei 30442d8a89
Merge pull request #7260 from vonchenplus/spirv_support_legacy_attribute_v2
shader: Spirv support legacy attribute v2
2021-11-14 02:07:45 -08:00
bunnei 0eacc362dd
Merge pull request #7272 from behunin/the-courteous-logger
Logging: Impl refactor
2021-11-13 00:03:54 -08:00
ameerj c50f170597 codes: Rename ComposeFrameHeader to ComposeFrame
These functions were composing the entire frame, not just the headers. Rename to more accurately describe them.
2021-11-12 23:52:19 -05:00
ameerj d35391b9f4 vp8: Implement header composition
Enables frame decoding with FFmpeg
2021-11-12 23:52:18 -05:00
ameerj b39b33b1fe codecs: Add VP8 codec class 2021-11-12 19:49:45 -05:00
OatmealDome 50acc0da20 program_metadata: Add default ThreadInfo kernel capability 2021-11-10 22:01:05 -05:00
Morph 3af2117c88 applets/swkbd: Fix text check message encoding
The text check message can be encoded in UTF-8.
2021-11-08 14:57:53 -05:00
Morph 1af499c15b applets/swkbd: Skip text checking if the text has been confirmed
Confirm means that the text has already been checked by the application to be correct, but is asking the user for confirmation.
The confirmation text itself seems to be corrupted though, this needs to be investigated.

Fixes the software keyboard in Famicom Detective Club: The Missing Heir
2021-11-08 13:05:50 -05:00
Narr the Reg ced1302975
service/pctl: Stub EndFreeCommunication
- Used by Just Dance 2022
2021-11-05 12:16:19 -04:00
Feng Chen 70d51f72ec
vulkan_device: Add missing vulkan image format R5G6B5 in GetFormatProperties
- Used by Dragon Quest Builders
2021-11-05 10:31:40 -04:00
Morph 3a71ff44f8
Merge pull request #7279 from Morph1984/system-get-program-id
general: Get the current process program id directly from the system
2021-11-04 20:34:20 -04:00
Morph 2ceb514a39
Merge pull request #7289 from ameerj/perf-stat-shutdown
core: Reorder perf_stats destruction order on Shutdown
2021-11-04 20:34:09 -04:00
ameerj 0cf78a34ba core: Reorder perf_stats destruction order on Shutdown
Avoids the gpu_core using perf_stats after it's been freed.
2021-11-04 20:19:58 -04:00
Fernando S 3ceefc64f1
Merge pull request #7287 from Morph1984/stub-aoc
service: aoc: Stub more 13.x functions used by Animal Crossing
2021-11-05 00:26:10 +01:00
Morph a6e6a5ac38 general: Get the current process program id directly from the system
This allows us to avoid including KProcess' header file in files that only need to get the current process' program id.
2021-11-04 16:59:39 -04:00
Morph 64275dfbf4 general: Rename GetTitleID to GetProgramID 2021-11-04 16:57:16 -04:00
bunnei f178a8ef0c
Merge pull request #7282 from ameerj/core-includes
core: Reduce unused header includes
2021-11-04 13:56:10 -07:00
Morph 21c1316503 service: aoc: Stub NotifyUnmountAddOnContent
Used by Animal Crossing: New Horizons v2.0.0 DLC
2021-11-04 16:50:08 -04:00
Morph ef427e4cb0 service: aoc: Stub NotifyMountAddOnContent and NotifyMountAddOnContent
Used by Animal Crossing: New Horizons v2.0.0 DLC
2021-11-04 16:48:47 -04:00
german77 bee6b71553 service/acc: Rename Unknown160 to InitializeApplicationInfoV2 2021-11-04 10:10:58 -06:00
Morph f2988ecabc service: acc: Stub acc:u0 '160'
- Used by Animal Crossing: New Horizons v2.0.0

Since the name is currently unknown, '160' is used as a placeholder.
2021-11-04 02:57:13 -04:00
ameerj b275f2e475 core: Fix transitive include build errors 2021-11-03 21:42:58 -04:00
ameerj 7c4b6aab2e core: Remove unused includes 2021-11-03 21:42:57 -04:00
Feng Chen f2a4204245 Simply legacy attribute implement 2021-11-04 09:26:16 +08:00
Morph b871388a31 svc: Correct WaitSynchronization num_handles param type
num_handles is a s32
2021-11-02 22:31:04 -04:00
bunnei 7ce29ea74e
Merge pull request #7262 from FernandoS27/Buffalo-buffalo-Buffalo-buffalo-buffalo
ShaderCache: Order Phi Arguments from farthest away to nearest.
2021-11-02 16:34:03 -07:00
Mai M 43ba9db890
Merge pull request #7265 from Morph1984/gl-rasterizer-unused-include
gl_rasterizer: Remove unused includes
2021-11-02 18:43:31 -04:00
Morph cb09ea0f01 general: Remove MakeResult helpers
This is made obsolete by the presence of implicit constructors.
2021-11-02 17:23:19 -04:00
Morph 98b351758c hle/result: Amend ResultVal documentation
This amends the documentation slightly to reflect the updated interface.
2021-11-02 15:20:36 -04:00
Morph 52e52924bb hle/result: Reimplement ResultVal using Common::Expected
Common::Expected effectively provides the same functions as ResultVal, so we can implement it with this.
This can be replaced with std::expected with minimal effort should it be standardized in the C++ Standard Template Library.
2021-11-02 15:20:35 -04:00
Morph a41e9e93dd common: Implement a subset of P0323 (std::expected)
This implementation is based on and is a subset of the proposed implementation of std::expected
https://github.com/TartanLlama/expected/blob/master/include/tl/expected.hpp
2021-11-02 15:20:35 -04:00
bunnei b118fa8698
Merge pull request #7227 from vonchenplus/fix_memory_leak_v2
Fix memory leak v2
2021-11-01 20:11:30 -07:00
Levi Behunin d6b5f64484 Refactor Logging Impl
Loop on stop_token and remove final_entry in Entry.
Move Backend thread out of Impl Constructor to its own function.
Add Start function for backend thread.
Use stop token in PopWait and check if entry filename is nullptr before logging.
2021-11-01 18:36:27 -06:00
Fernando Sahmkow 2d4bbd83e6 Shader Cahe: Fix Phi Nodes on GLASM. 2021-11-02 00:59:25 +01:00
Fernando Sahmkow 194579bc4f ShaderCache: Fix Phi Nodes Type on OGL. 2021-11-01 22:26:17 +01:00
Morph d607ceacf4 gl_rasterizer: Remove unused includes
This removes unused includes, especially the core includes which were causing this file to be recompiled every time files included by those headers are modified.
2021-10-31 23:57:51 -04:00
Fernando Sahmkow c50ad56bf5 ShaderCache: Order Phi Arguments from farthest away to nearest. 2021-10-31 19:34:15 +01:00
vonchenplus 49f9a44235 Support gl_FogFragCoord attribute 2021-10-31 23:34:17 +08:00
bunnei 99ba26460d
Merge pull request #7246 from german77/userimage
profile_manager: Resize any image bigger than 256p
2021-10-31 04:07:34 -07:00
Fernando S 7aa0d97eed
Merge pull request #7201 from ameerj/spirv-depth-sampling
emit_spirv_image: Fix depth image implicit lod sample in non-fragment stages
2021-10-30 16:45:58 +02:00
bunnei a3a353edf2
Merge pull request #6702 from lat9nq/disable-screensaver
yuzu_cmd, yuzu qt: Use SDL to disable the screen saver
2021-10-30 00:29:05 -07:00
bunnei 7c2c72a6d6
Merge pull request #7244 from Morph1984/application-lang-pt-br
file_sys/ns: Add Brazilian Portuguese to the list of ApplicationLanguage
2021-10-29 22:32:38 -07:00
lat9nq 604b6d1210 yuzu qt: Disable the screensaver with SDL2
Disables the screen saver when a game boots using SDL2 so that it works
on any supported platform.
2021-10-30 01:23:52 -04:00
bunnei 92159b210e
Merge pull request #7240 from Morph1984/resultval-remove-cv
hle/result: Remove cv-qualifiers from Arg in MakeResult
2021-10-29 21:35:32 -07:00
german77 f503dbf071 profile_manager: Resize any image bigger than 256p 2021-10-29 17:56:51 -05:00
bunnei c1b199bd21
Merge pull request #7241 from Morph1984/resultval-move-assignment
hle/result: Add move assignment operator in ResultVal
2021-10-29 09:14:32 -07:00
bunnei 60e79d50f8
Merge pull request #7243 from lat9nq/nvdrv-warn
gl_device: Force GLASM on NVIDIA drivers 495-496
2021-10-28 17:57:53 -07:00
Morph 3f8d74dec1 CMakeLists: Document the /GT compile option 2021-10-28 20:43:46 -04:00
Morph cd49907248
Merge pull request #7007 from FernandoS27/intel-options
Build System: Build with JCC Erratum Mitigation
2021-10-28 20:40:13 -04:00
Morph baf599c1d3 file_sys: control_metadata: Add BrazilianPortuguese 2021-10-28 20:05:26 -04:00
Morph e4052a1dab ns: language: Add BrazilianPortuguese to ApplicationLanguage
It seems that Nintendo finally filled that last empty spot in ApplicationLanguage for a total of 16 supported languages.
2021-10-28 20:05:05 -04:00
Ameer J fac2e073a1
Merge pull request #7223 from Moonlacer/geometry_property_removal
per_game_ui: Geometry Property Removal and Minor Rewording to the Per Game UI
2021-10-28 19:39:00 -04:00
lat9nq 61121d1b22 gl_device: Force GLASM on NVIDIA drivers 495-496
GLSL shaders currently do not render correctly on the recent NVIDIA
drivers. This adds a check that forces assembly shaders for these
drivers since they seem unaffected and adds a warning informing of the
decision.

Developers can disable the check by enabling graphics debugging.
2021-10-28 19:38:49 -04:00
Morph 1b5c37fa29 hle/result: Declare copy/move constructor/assignment as noexcept
While we're at it, we can also declare these copy/move constructor/assignment as noexcept.
2021-10-28 04:00:21 -04:00
Morph 189927c237 hle/result: Add move assignment operator in ResultVal
ResultVal was missing a move assignment operator, add it.
2021-10-28 03:52:21 -04:00