bunnei
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3a96670f2d
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gl_rasterizer_cache: Implement texture format G8R8.
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2018-07-15 01:33:42 -04:00 |
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bunnei
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e21190f47f
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gl_rasterizer_cache: Implement depth format Z16_UNORM.
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2018-07-14 23:43:28 -04:00 |
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Subv
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4633dd9505
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GPU: Implemented the BC7U texture format.
Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it.
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2018-07-07 09:17:48 -05:00 |
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Subv
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016e357c75
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GPU: Implemented the 32 bit float depth buffer format.
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2018-07-04 10:42:33 -05:00 |
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bunnei
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9da1552417
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gl_rasterizer_cache: Implement PixelFormat S8Z24.
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2018-07-03 14:58:13 -04:00 |
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Subv
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0f929762b3
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GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
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2018-07-02 12:42:04 -05:00 |
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Subv
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c0e2d52758
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GPU: Implemented the RGBA32_UINT rendertarget format.
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2018-06-30 14:23:13 -05:00 |
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bunnei
|
61779fa072
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gl_rasterizer: Implement texture format ASTC_2D_4X4.
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2018-06-18 01:56:59 -04:00 |
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Subv
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47629c89a8
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GPU: Support changing the texture swizzles for Maxwell textures.
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2018-06-06 18:36:15 -05:00 |
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Subv
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c531a92eda
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GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
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2018-06-05 21:57:16 -05:00 |
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Subv
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99f9d47d16
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GPU: Implemented the DXN1 (BC4) texture format.
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2018-06-02 13:17:09 -05:00 |
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bunnei
|
ca5a4a704b
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gl_rasterizer_cache: Implement PixelFormat RGBA16F.
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2018-05-30 22:24:07 -04:00 |
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Subv
|
734106dcb9
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GPU: Implemented the R8 texture format (0x1D)
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2018-05-29 21:49:37 -05:00 |
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greggameplayer
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220d4672df
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add all the known TextureFormat (#474)
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2018-05-28 19:26:17 -04:00 |
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Subv
|
7ddc872b52
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GPU: Implemented the A1B5G5R5 texture format (0x14)
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2018-05-27 09:02:05 -05:00 |
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Subv
|
1dd4861d38
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GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file.
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2018-04-25 11:55:30 -05:00 |
|
bunnei
|
4415e00181
|
gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.
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2018-04-24 22:31:45 -04:00 |
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Subv
|
c079cf4eec
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GPU: Implement the A2BGR10 texture format.
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2018-04-21 17:32:25 -05:00 |
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Subv
|
057170928c
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GPU: Add support for the DXT23 and DXT45 compressed texture formats.
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2018-04-18 20:48:53 -05:00 |
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Subv
|
2985056340
|
GPU: Implemented the B5G6R5 format.
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2018-04-18 18:16:45 -05:00 |
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Subv
|
6b63aaa5b4
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GPU: Allow using a configurable block height when unswizzling textures.
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2018-04-18 12:52:51 -05:00 |
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Subv
|
db5f2bfa7e
|
GPU/TIC: Added the pitch and block height fields to the TIC structure.
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2018-04-18 11:38:39 -05:00 |
|
bunnei
|
9df8e924fb
|
texture: Add missing formats.
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2018-04-17 21:41:36 -04:00 |
|
Subv
|
dcc27d6dc1
|
GPU: Assert when finding a texture with a format type other than UNORM.
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2018-04-06 20:44:46 -06:00 |
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Subv
|
ad1810e895
|
Textures: Added a helper function to know if a texture is blocklinear or pitch.
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2018-04-06 20:40:23 -06:00 |
|
Subv
|
56e2013c1f
|
GPU: Added the TSC structure. It contains information about the sampler.
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2018-03-26 15:45:05 -05:00 |
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Subv
|
6afe9e0105
|
GPU: Added more fields to the TIC structure.
|
2018-03-26 15:44:20 -05:00 |
|
Subv
|
39e60cfeb1
|
Frontend: Updated the surface view debug widget to work with Maxwell surfaces.
|
2018-03-24 11:31:53 -05:00 |
|
Subv
|
1b8d798835
|
GPU: Added a method to unswizzle a texture without decoding it.
Allow unswizzling of DXT1 textures.
|
2018-03-24 11:30:56 -05:00 |
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Subv
|
71ebc3e90d
|
GPU: Preliminary work for texture decoding.
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2018-03-24 11:30:56 -05:00 |
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