Commit Graph

14530 Commits

Author SHA1 Message Date
Tony Wasserka 8ce1d32460 Pica/VertexShader: Remove (now) duplicated shader bytecode definitions in favor of nihstro's ones. 2014-12-20 18:06:55 +01:00
Tony Wasserka 056a8f9dfa Add nihstro (a 3DS shader tools suite) as a submodule. 2014-12-20 18:06:55 +01:00
Tony Wasserka 79c29243ed Pica/DebugUtils: Add an event triggered after loading a vertex. 2014-12-20 18:06:55 +01:00
Tony Wasserka cd322e328e Pica/PrimitiveAssembly: Implement triangle strips. 2014-12-20 18:06:54 +01:00
Tony Wasserka 346012f29e Pica/CommandProcessor: Add a safety check for invalid (?) GPU configurations. 2014-12-20 18:06:54 +01:00
Tony Wasserka 1e960e9ee2 Pica/CommandProcessor: Fix vertex decoding if multiple memory areas are accessed for different attributes. 2014-12-20 18:06:54 +01:00
Tony Wasserka 1c972ef3b9 Add support for a ridiculous number of texture formats. 2014-12-20 18:06:54 +01:00
Tony Wasserka 40f123b7c0 Pica: Unify ugly address translation hacks. 2014-12-20 18:06:53 +01:00
Tony Wasserka 7e210e0229 Pica: Further improve Tev emulation. 2014-12-20 18:05:53 +01:00
Tony Wasserka 3df88d59b0 Pica: Merge texture lookup logic for DebugUtils and Rasterizer.
This effectively adds support for a lot texture formats in the rasterizer.
2014-12-20 18:05:53 +01:00
Tony Wasserka 0fba1d48a6 Pica: Implement texture wrapping. 2014-12-20 18:05:53 +01:00
Tony Wasserka c81f1a9ebc Pica/DebugUtils: Add support for RGBA8, RGBA5551, RGBA4 and A8 texture formats. 2014-12-20 18:05:53 +01:00
Tony Wasserka 782592e6d3 citra-qt: Fix invalid memory read upon program startup.
This was caused by the framebuffer display widget not checking whether we are actually in a valid emulation state or not.
2014-12-20 18:05:53 +01:00
Tony Wasserka fd2539121c Pica: Initial support for multitexturing. 2014-12-20 18:05:53 +01:00
Tony Wasserka 95be6a09b2 BitField: Add an explicit Assign method.
This is useful when doing crazy stuff like inheriting from BitField.
2014-12-20 18:05:53 +01:00
Tony Wasserka 8cd0d9c000 citra-qt: static-constify a map. 2014-12-20 18:05:52 +01:00
bunnei 2b0d7a1d29 Merge pull request #315 from chinhodado/master
Clean up some warnings
2014-12-20 11:59:18 -05:00
Yuri Kunde Schlesner c7bba5a079 Travis: Enable APT cache. This should give us a small boost
http://docs.travis-ci.com/user/caching/#Caching-Ubuntu-packages
2014-12-20 14:37:00 -02:00
Chin e795692614 Clean up some warnings 2014-12-20 10:03:36 -05:00
Tony Wasserka c2753d37a7 Merge pull request #317 from yuriks/make_unique
Add a clone of std::make_unique and revert C++14 requirement
2014-12-20 15:07:47 +01:00
Yuri Kunde Schlesner 98a9aba46f Remove C++14/1y requirement 2014-12-20 03:45:02 -02:00
Yuri Kunde Schlesner 82528ba7df Common: Add a clone of std::make_unique 2014-12-20 03:45:02 -02:00
Yuri Kunde Schlesner adee775f44 Kernel: Implement support for current thread pseudo-handle
This boots a few (mostly Nintendo 1st party) games further.
2014-12-20 03:27:47 -02:00
bunnei f1309e6bf0 Merge pull request #306 from Subv/even_more_savedata
SaveData: Added some documentation to FormatSaveData
2014-12-19 23:20:31 -05:00
Subv fc73bef692 FS_U: Added the command to the docs of SaveData functions 2014-12-19 22:45:39 -05:00
bunnei eb394ac0af Merge pull request #309 from chinhodado/patch-1
Properly erase/remove a DebuggerObserver
2014-12-19 16:47:42 -05:00
bunnei 245abb4125 Merge pull request #294 from lioncash/var
armemu: Narrow the scope of some variables in handle_v6_insn
2014-12-19 16:46:56 -05:00
bunnei dc5d1a9061 Merge pull request #305 from lioncash/paren
armemu: Get rid of bitwise parenthesis warnings
2014-12-19 16:46:36 -05:00
chinhodado d31c23e958 Properly erase/remove an observer 2014-12-19 14:24:44 -05:00
Lioncash 4b506cec01 armemu: Implement QASX and QSAX 2014-12-19 14:09:18 -05:00
Lioncash 0f3a6a161c armemu: Implement SMLSD 2014-12-19 09:53:54 -05:00
Lioncash 4a646ace1f dyncom: Implement UMAAL 2014-12-19 04:02:14 -05:00
bunnei 017e6a488e Merge pull request #302 from purpasmart96/flushshutup
GSP_GPU: Shut up FlushDataCache
2014-12-18 23:40:10 -05:00
Lioncash 00e8ec4a9e armemu: Implement USAD8 and USADA8 2014-12-18 23:38:57 -05:00
Lioncash 92c53fe522 armemu: Fix SSAT16
The lower-bound would never be negative like it should
2014-12-18 20:35:14 -05:00
Lioncash b9fc0b4b80 armemu: Clean up naming and formatting for SSAT16 2014-12-18 20:34:22 -05:00
purpasmart96 b2c64eb5ff GSP_GPU: Shut up FlushDataCache 2014-12-18 16:39:55 -08:00
bunnei 765dbabdb6 Merge pull request #308 from Subv/more_savedata
SystemSaveData: Fixed a typo that was segfaulting
2014-12-18 18:05:03 -05:00
Subv 78e0f36857 SystemSaveData: Fixed a typo that was segfaulting 2014-12-18 18:01:47 -05:00
bunnei 24b5e87279 Merge pull request #304 from lioncash/sflags
armemu: Set GE flags properly for SSUB16, SADD16, SSAX, and SASX.
2014-12-18 17:46:10 -05:00
bunnei 4959e3b2c0 Merge pull request #307 from lioncash/usat16
armemu: Fix USAT16.
2014-12-18 17:45:25 -05:00
bunnei c71f8840e5 Merge pull request #301 from Subv/more_savedata
SaveData: Implemented the SystemSaveData archive.
2014-12-18 17:29:34 -05:00
Subv f9472eda0a SystemSaveData: Added a TODO to move it to the NAND.
Maybe sometime when we actually implement that
2014-12-18 16:58:42 -05:00
Lioncash e683f654ce armemu: Fix lower-bounds clamping for USAT16 2014-12-18 16:54:01 -05:00
Subv 77f0cdfaf4 SaveData: Added some documentation to FormatSaveData
We still don't know what the other parameters do, but they appear to be very similar to those of FormatThisUserSaveData.
Most likely FormatThisUserSaveData is just an alias for FormatSaveData with LowPathType Empty
2014-12-18 15:30:28 -05:00
Lioncash 6b632bbe37 armemu: More concise names for USAT16-related variables 2014-12-18 14:25:07 -05:00
Lioncash eaae0ad502 armemu: Get rid of bitwise parenthesis warnings 2014-12-18 12:07:18 -05:00
Lioncash 4dc8eb40be armemu: Set GE flags correctly for SSUB16, SADD16, SSAX, and SASX. 2014-12-18 11:45:40 -05:00
bunnei 8ac22e7efc Merge pull request #299 from lioncash/join
Combine SSUB16, SADD16, SASX, and SSAX.
2014-12-18 10:04:31 -05:00
Subv bec527fa24 SaveData: Implemented the SystemSaveData archive.
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
2014-12-17 23:44:32 -05:00