Ricardo de Almeida Gonzaga
13d46f6820
Fix typos
2016-10-20 12:26:59 -02:00
Yuri Kunde Schlesner
84fbbe2629
Use negative priorities to avoid special-casing the self-include
2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
ebdae19fd2
Remove empty newlines in #include blocks.
...
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
396a8d91a4
Manually tweak source formatting and then re-run clang-format
2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
dc8479928c
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
MerryMage
991cdda3fc
audio_core: Tweak audio latency
2016-09-07 15:27:32 +01:00
MerryMage
904a319694
audio_core: Add EnableStretching to interface so that one can toggle stretching on and off
2016-08-31 16:56:30 +01:00
MerryMage
0ef4185644
sink: Change EnqueueSamples to take a pointer to a buffer instead of a std::vector
2016-08-31 16:55:10 +01:00
MerryMage
f4d364a60e
DSP/HLE: Audio output
2016-05-19 07:25:26 +01:00
MerryMage
6542c60602
DSP/HLE: Implement mixer processing
2016-05-19 07:24:39 +01:00
Maribel
6f6af6928f
AudioCore: Implement time stretcher ( #1737 )
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* AudioCore: Implement time stretcher
* fixup! AudioCore: Implement time stretcher
* fixup! fixup! AudioCore: Implement time stretcher
* fixup! fixup! fixup! AudioCore: Implement time stretcher
* fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher
* fixup! fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher
2016-05-14 22:04:03 -04:00
MerryMage
b242bdf945
DSP/HLE: Implement Source processing
2016-05-03 20:58:28 +01:00
MerryMage
4e971f44a2
Audio: Add sink selection to configuration files
2016-04-30 07:41:02 +01:00
MerryMage
22995bd9bf
AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()
2016-04-29 16:32:29 +01:00
MerryMage
8b00954ec7
AudioCore: Skeleton Implementation
...
This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.
This sets the foundation for a later HLE DSP implementation.
2016-02-21 13:13:52 +00:00