// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include #include "common/common_types.h" namespace Settings { enum class Category : u32 { Audio, Core, Cpu, CpuDebug, CpuUnsafe, Renderer, RendererAdvanced, RendererDebug, System, SystemAudio, DataStorage, Debugging, DebuggingGraphics, Miscellaneous, Network, WebService, AddOns, Controls, Ui, UiGeneral, UiLayout, UiGameList, Screenshots, Shortcuts, Multiplayer, Services, Paths, MaxEnum, }; constexpr u8 SpecializationTypeMask = 0xf; constexpr u8 SpecializationAttributeMask = 0xf0; constexpr u8 SpecializationAttributeOffset = 4; enum Specialization : u8 { Default = 0, Time = 1, Hex = 2, List = 3, RuntimeList = 4, Scalar = 5, Countable = 6, Paired = 7, Percentage = (1 << SpecializationAttributeOffset), }; class BasicSetting; class Linkage { public: explicit Linkage(u32 initial_count = 0); ~Linkage(); std::map> by_category{}; std::vector> restore_functions{}; u32 count; }; /** * BasicSetting is an abstract class that only keeps track of metadata. The string methods are * available to get data values out. */ class BasicSetting { protected: explicit BasicSetting(Linkage& linkage, const std::string& name, Category category_, bool save_, bool runtime_modifiable_, u32 specialization, BasicSetting* other_setting); public: virtual ~BasicSetting(); /* * Data retrieval */ /** * Returns a string representation of the internal data. If the Setting is Switchable, it * respects the internal global state: it is based on GetValue(). * * @returns A string representation of the internal data. */ [[nodiscard]] virtual std::string ToString() const = 0; /** * Returns a string representation of the global version of internal data. If the Setting is * not Switchable, it behaves like ToString. * * @returns A string representation of the global version of internal data. */ [[nodiscard]] virtual std::string ToStringGlobal() const; /** * @returns A string representation of the Setting's default value. */ [[nodiscard]] virtual std::string DefaultToString() const = 0; /** * Returns a string representation of the minimum value of the setting. If the Setting is not * ranged, the string represents the default initialization of the data type. * * @returns A string representation of the minimum value of the setting. */ [[nodiscard]] virtual std::string MinVal() const = 0; /** * Returns a string representation of the maximum value of the setting. If the Setting is not * ranged, the string represents the default initialization of the data type. * * @returns A string representation of the maximum value of the setting. */ [[nodiscard]] virtual std::string MaxVal() const = 0; /** * Takes a string input, converts it to the internal data type if necessary, and then runs * SetValue with it. * * @param load String of the input data. */ virtual void LoadString(const std::string& load) = 0; /** * Returns a string representation of the data. If the data is an enum, it returns a string of * the enum value. If the internal data type is not an enum, this is equivalent to ToString. * * e.g. renderer_backend.Canonicalize() == "OpenGL" * * @returns Canonicalized string representation of the internal data */ [[nodiscard]] virtual std::string Canonicalize() const = 0; /* * Metadata */ /** * @returns A unique identifier for the Setting's internal data type. */ [[nodiscard]] virtual std::type_index TypeId() const = 0; /** * Returns true if the Setting's internal data type is an enum. * * @returns True if the Setting's internal data type is an enum */ [[nodiscard]] virtual constexpr bool IsEnum() const = 0; /** * Returns true if the current setting is Switchable. * * @returns If the setting is a SwitchableSetting */ [[nodiscard]] virtual constexpr bool Switchable() const { return false; } /** * Returns true to suggest that a frontend can read or write the setting to a configuration * file. * * @returns The save preference */ [[nodiscard]] bool Save() const; /** * @returns true if the current setting can be changed while the guest is running. */ [[nodiscard]] bool RuntimeModfiable() const; /** * @returns A unique number corresponding to the setting. */ [[nodiscard]] constexpr u32 Id() const { return id; } /** * Returns the setting's category AKA INI group. * * @returns The setting's category */ [[nodiscard]] Category GetCategory() const; /** * @returns Extra metadata for data representation in frontend implementations. */ [[nodiscard]] u32 Specialization() const; /** * @returns Another BasicSetting if one is paired, or nullptr otherwise. */ [[nodiscard]] BasicSetting* PairedSetting() const; /** * Returns the label this setting was created with. * * @returns A reference to the label */ [[nodiscard]] const std::string& GetLabel() const; /** * @returns If the Setting checks input values for valid ranges. */ [[nodiscard]] virtual constexpr bool Ranged() const = 0; /** * @returns The index of the enum if the underlying setting type is an enum, else max of u32. */ [[nodiscard]] virtual constexpr u32 EnumIndex() const = 0; /* * Switchable settings */ /** * Sets a setting's global state. True means use the normal setting, false to use a custom * value. Has no effect if the Setting is not Switchable. * * @param global The desired state */ virtual void SetGlobal(bool global); /** * Returns true if the setting is using the normal setting value. Always true if the setting is * not Switchable. * * @returns The Setting's global state */ [[nodiscard]] virtual bool UsingGlobal() const; private: const std::string label; ///< The setting's label const Category category; ///< The setting's category AKA INI group const u32 id; ///< Unique integer for the setting const bool save; ///< Suggests if the setting should be saved and read to a frontend config const bool runtime_modifiable; ///< Suggests if the setting can be modified while a guest is running const u32 specialization; ///< Extra data to identify representation of a setting BasicSetting* const other_setting; ///< A paired setting }; } // namespace Settings