322 lines
9.2 KiB
C++
322 lines
9.2 KiB
C++
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <mutex>
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#include <span>
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#include <vector>
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#include <boost/container/static_vector.hpp>
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#include "audio_buffer.h"
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#include "audio_core/device/device_session.h"
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#include "core/core_timing.h"
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namespace AudioCore {
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constexpr s32 BufferAppendLimit = 4;
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/**
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* A ringbuffer of N audio buffers.
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* The buffer contains 3 sections:
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* Appended - Buffers added to the ring, but have yet to be sent to the audio backend.
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* Registered - Buffers sent to the backend and queued for playback.
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* Released - Buffers which have been played, and can now be recycled.
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* Any others are free/untracked.
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*
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* @tparam N - Maximum number of buffers in the ring.
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*/
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template <size_t N>
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class AudioBuffers {
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public:
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explicit AudioBuffers(size_t limit) : append_limit{static_cast<u32>(limit)} {}
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/**
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* Append a new audio buffer to the ring.
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*
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* @param buffer - The new buffer.
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*/
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void AppendBuffer(const AudioBuffer& buffer) {
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std::scoped_lock l{lock};
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buffers[appended_index] = buffer;
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appended_count++;
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appended_index = (appended_index + 1) % append_limit;
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}
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/**
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* Register waiting buffers, up to a maximum of BufferAppendLimit.
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*
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* @param out_buffers - The buffers which were registered.
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*/
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void RegisterBuffers(boost::container::static_vector<AudioBuffer, N>& out_buffers) {
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std::scoped_lock l{lock};
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const s32 to_register{std::min(std::min(appended_count, BufferAppendLimit),
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BufferAppendLimit - registered_count)};
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for (s32 i = 0; i < to_register; i++) {
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s32 index{appended_index - appended_count};
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if (index < 0) {
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index += N;
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}
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out_buffers.push_back(buffers[index]);
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registered_count++;
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registered_index = (registered_index + 1) % append_limit;
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appended_count--;
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if (appended_count == 0) {
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break;
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}
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}
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}
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/**
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* Release a single buffer. Must be already registered.
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*
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* @param index - The buffer index to release.
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* @param timestamp - The released timestamp for this buffer.
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*/
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void ReleaseBuffer(s32 index, s64 timestamp) {
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std::scoped_lock l{lock};
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buffers[index].played_timestamp = timestamp;
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registered_count--;
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released_count++;
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released_index = (released_index + 1) % append_limit;
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}
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/**
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* Release all registered buffers.
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*
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* @param core_timing - The CoreTiming instance
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* @param session - The device session
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*
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* @return If any buffer was released.
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*/
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bool ReleaseBuffers(const Core::Timing::CoreTiming& core_timing, const DeviceSession& session,
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bool force) {
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std::scoped_lock l{lock};
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bool buffer_released{false};
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while (registered_count > 0) {
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auto index{registered_index - registered_count};
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if (index < 0) {
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index += N;
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}
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// Check with the backend if this buffer can be released yet.
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// If we're shutting down, we don't care if it's been played or not.
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if (!force && !session.IsBufferConsumed(buffers[index])) {
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break;
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}
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ReleaseBuffer(index, core_timing.GetGlobalTimeNs().count());
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buffer_released = true;
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}
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return buffer_released || registered_count == 0;
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}
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/**
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* Get all released buffers.
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*
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* @param tags - Container to be filled with the released buffers' tags.
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* @return The number of buffers released.
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*/
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u32 GetReleasedBuffers(std::span<u64> tags) {
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std::scoped_lock l{lock};
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u32 released{0};
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while (released_count > 0) {
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auto index{released_index - released_count};
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if (index < 0) {
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index += N;
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}
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auto& buffer{buffers[index]};
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released_count--;
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auto tag{buffer.tag};
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buffer.played_timestamp = 0;
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buffer.samples = 0;
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buffer.tag = 0;
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buffer.size = 0;
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if (tag == 0) {
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break;
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}
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tags[released++] = tag;
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if (released >= tags.size()) {
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break;
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}
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}
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return released;
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}
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/**
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* Get all appended and registered buffers.
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*
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* @param buffers_flushed - Output vector for the buffers which are released.
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* @param max_buffers - Maximum number of buffers to released.
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* @return The number of buffers released.
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*/
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u32 GetRegisteredAppendedBuffers(
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boost::container::static_vector<AudioBuffer, N>& buffers_flushed, u32 max_buffers) {
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std::scoped_lock l{lock};
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if (registered_count + appended_count == 0) {
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return 0;
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}
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size_t buffers_to_flush{
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std::min(static_cast<u32>(registered_count + appended_count), max_buffers)};
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if (buffers_to_flush == 0) {
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return 0;
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}
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while (registered_count > 0) {
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auto index{registered_index - registered_count};
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if (index < 0) {
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index += N;
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}
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buffers_flushed.push_back(buffers[index]);
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registered_count--;
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released_count++;
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released_index = (released_index + 1) % append_limit;
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if (buffers_flushed.size() >= buffers_to_flush) {
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break;
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}
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}
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while (appended_count > 0) {
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auto index{appended_index - appended_count};
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if (index < 0) {
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index += N;
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}
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buffers_flushed.push_back(buffers[index]);
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appended_count--;
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released_count++;
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released_index = (released_index + 1) % append_limit;
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if (buffers_flushed.size() >= buffers_to_flush) {
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break;
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}
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}
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return static_cast<u32>(buffers_flushed.size());
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}
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/**
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* Check if the given tag is in the buffers.
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*
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* @param tag - Unique tag of the buffer to search for.
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* @return True if the buffer is still in the ring, otherwise false.
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*/
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bool ContainsBuffer(const u64 tag) const {
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std::scoped_lock l{lock};
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const auto registered_buffers{appended_count + registered_count + released_count};
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if (registered_buffers == 0) {
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return false;
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}
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auto index{released_index - released_count};
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if (index < 0) {
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index += append_limit;
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}
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for (s32 i = 0; i < registered_buffers; i++) {
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if (buffers[index].tag == tag) {
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return true;
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}
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index = (index + 1) % append_limit;
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}
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return false;
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}
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/**
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* Get the number of active buffers in the ring.
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* That is, appended, registered and released buffers.
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*
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* @return Number of active buffers.
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*/
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u32 GetAppendedRegisteredCount() const {
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std::scoped_lock l{lock};
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return appended_count + registered_count;
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}
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/**
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* Get the total number of active buffers in the ring.
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* That is, appended, registered and released buffers.
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*
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* @return Number of active buffers.
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*/
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u32 GetTotalBufferCount() const {
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std::scoped_lock l{lock};
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return static_cast<u32>(appended_count + registered_count + released_count);
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}
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/**
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* Flush all of the currently appended and registered buffers
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*
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* @param buffers_released - Output count for the number of buffers released.
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* @return True if buffers were successfully flushed, otherwise false.
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*/
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bool FlushBuffers(u32& buffers_released) {
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std::scoped_lock l{lock};
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boost::container::static_vector<AudioBuffer, N> buffers_flushed{};
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buffers_released = GetRegisteredAppendedBuffers(buffers_flushed, append_limit);
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if (registered_count > 0) {
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return false;
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}
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if (static_cast<u32>(released_count + appended_count) > append_limit) {
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return false;
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}
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return true;
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}
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u64 GetNextTimestamp() const {
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// Iterate backwards through the buffer queue, and take the most recent buffer's end
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std::scoped_lock l{lock};
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auto index{appended_index - 1};
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if (index < 0) {
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index += append_limit;
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}
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return buffers[index].end_timestamp;
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}
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private:
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/// Buffer lock
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mutable std::recursive_mutex lock{};
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/// The audio buffers
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std::array<AudioBuffer, N> buffers{};
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/// Current released index
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s32 released_index{};
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/// Number of released buffers
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s32 released_count{};
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/// Current registered index
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s32 registered_index{};
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/// Number of registered buffers
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s32 registered_count{};
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/// Current appended index
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s32 appended_index{};
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/// Number of appended buffers
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s32 appended_count{};
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/// Maximum number of buffers (default 32)
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u32 append_limit{};
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};
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} // namespace AudioCore
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