yuzu/src/shader_recompiler/ir_opt
2021-11-01 22:26:17 +01:00
..
collect_shader_info_pass.cpp shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions 2021-07-27 21:33:05 -03:00
constant_propagation_pass.cpp Merge pull request #6767 from ReinUsesLisp/fold-float-pack 2021-07-30 02:07:52 -04:00
dead_code_elimination_pass.cpp shader: Avoid usage of C++20 ranges to build in clang 2021-07-22 21:51:40 -04:00
dual_vertex_pass.cpp shader: Avoid usage of C++20 ranges to build in clang 2021-07-22 21:51:40 -04:00
global_memory_to_storage_buffer_pass.cpp shader: Avoid usage of C++20 ranges to build in clang 2021-07-22 21:51:40 -04:00
identity_removal_pass.cpp glasm: Rework control flow introducing a syntax list 2021-07-22 21:51:31 -04:00
lower_fp16_to_fp32.cpp shader: Move microinstruction header to the value header 2021-07-22 21:51:28 -04:00
lower_int64_to_int32.cpp shader: Avoid usage of C++20 ranges to build in clang 2021-07-22 21:51:40 -04:00
passes.h shader: Add int64 to int32 lowering pass 2021-07-22 21:51:39 -04:00
ssa_rewrite_pass.cpp ShaderCache: Fix Phi Nodes Type on OGL. 2021-11-01 22:26:17 +01:00
texture_pass.cpp TexturePass: Fix clamping of images as this allowed negative indices. 2021-10-24 20:46:36 +02:00
verification_pass.cpp glasm: Remove unintentionally committed fmt::prints 2021-07-22 21:51:33 -04:00