5a4564bd8e
Uses a std::string_view instead of a std::string, given the pointed to string isn't modified and is only used in a formatting operation. This is nice because a few usages directly supply a string literal to the function, allowing these usages to otherwise not heap allocate, unlike the std::string overloads. While we're at it, we can combine the address formatting into a single formatting call.
66 lines
2.0 KiB
C++
66 lines
2.0 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string>
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#include <fmt/format.h>
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#include <glad/glad.h>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "video_core/renderer_opengl/utils.h"
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namespace OpenGL {
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BindBuffersRangePushBuffer::BindBuffersRangePushBuffer(GLenum target) : target{target} {}
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BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default;
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void BindBuffersRangePushBuffer::Setup(GLuint first_) {
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first = first_;
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buffers.clear();
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offsets.clear();
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sizes.clear();
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}
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void BindBuffersRangePushBuffer::Push(GLuint buffer, GLintptr offset, GLsizeiptr size) {
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buffers.push_back(buffer);
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offsets.push_back(offset);
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sizes.push_back(size);
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}
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void BindBuffersRangePushBuffer::Bind() const {
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const std::size_t count{buffers.size()};
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DEBUG_ASSERT(count == offsets.size() && count == sizes.size());
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if (count == 0) {
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return;
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}
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glBindBuffersRange(target, first, static_cast<GLsizei>(count), buffers.data(), offsets.data(),
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sizes.data());
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}
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void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info) {
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if (!GLAD_GL_KHR_debug) {
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// We don't need to throw an error as this is just for debugging
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return;
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}
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std::string object_label;
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if (extra_info.empty()) {
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switch (identifier) {
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case GL_TEXTURE:
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object_label = fmt::format("Texture@0x{:016X}", addr);
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break;
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case GL_PROGRAM:
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object_label = fmt::format("Shader@0x{:016X}", addr);
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break;
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default:
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object_label = fmt::format("Object(0x{:X})@0x{:016X}", identifier, addr);
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break;
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}
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} else {
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object_label = fmt::format("{}@0x{:016X}", extra_info, addr);
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}
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glObjectLabel(identifier, handle, -1, static_cast<const GLchar*>(object_label.c_str()));
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}
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} // namespace OpenGL
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