5a4564bd8e
Uses a std::string_view instead of a std::string, given the pointed to string isn't modified and is only used in a formatting operation. This is nice because a few usages directly supply a string literal to the function, allowing these usages to otherwise not heap allocate, unlike the std::string overloads. While we're at it, we can combine the address formatting into a single formatting call.
35 lines
784 B
C++
35 lines
784 B
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <string_view>
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#include <vector>
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#include <glad/glad.h>
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#include "common/common_types.h"
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namespace OpenGL {
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class BindBuffersRangePushBuffer {
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public:
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BindBuffersRangePushBuffer(GLenum target);
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~BindBuffersRangePushBuffer();
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void Setup(GLuint first_);
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void Push(GLuint buffer, GLintptr offset, GLsizeiptr size);
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void Bind() const;
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private:
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GLenum target;
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GLuint first;
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std::vector<GLuint> buffers;
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std::vector<GLintptr> offsets;
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std::vector<GLsizeiptr> sizes;
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};
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void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info = {});
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} // namespace OpenGL
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