00616c7ad8
Moves the include into the cpp file to lessen header dependencies.
82 lines
2.2 KiB
C++
82 lines
2.2 KiB
C++
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "audio_core/audio_manager.h"
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#include "core/core.h"
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#include "core/hle/service/audio/errors.h"
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namespace AudioCore {
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AudioManager::AudioManager() {
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thread = std::jthread([this]() { ThreadFunc(); });
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}
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void AudioManager::Shutdown() {
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running = false;
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events.SetAudioEvent(Event::Type::Max, true);
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thread.join();
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}
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Result AudioManager::SetOutManager(BufferEventFunc buffer_func) {
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if (!running) {
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return Service::Audio::ERR_OPERATION_FAILED;
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}
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std::scoped_lock l{lock};
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const auto index{events.GetManagerIndex(Event::Type::AudioOutManager)};
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if (buffer_events[index] == nullptr) {
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buffer_events[index] = std::move(buffer_func);
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needs_update = true;
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events.SetAudioEvent(Event::Type::AudioOutManager, true);
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}
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return ResultSuccess;
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}
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Result AudioManager::SetInManager(BufferEventFunc buffer_func) {
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if (!running) {
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return Service::Audio::ERR_OPERATION_FAILED;
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}
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std::scoped_lock l{lock};
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const auto index{events.GetManagerIndex(Event::Type::AudioInManager)};
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if (buffer_events[index] == nullptr) {
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buffer_events[index] = std::move(buffer_func);
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needs_update = true;
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events.SetAudioEvent(Event::Type::AudioInManager, true);
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}
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return ResultSuccess;
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}
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void AudioManager::SetEvent(const Event::Type type, const bool signalled) {
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events.SetAudioEvent(type, signalled);
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}
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void AudioManager::ThreadFunc() {
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std::unique_lock l{events.GetAudioEventLock()};
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events.ClearEvents();
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running = true;
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while (running) {
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const auto timed_out{events.Wait(l, std::chrono::seconds(2))};
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if (events.CheckAudioEventSet(Event::Type::Max)) {
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break;
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}
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for (size_t i = 0; i < buffer_events.size(); i++) {
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const auto event_type = static_cast<Event::Type>(i);
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if (events.CheckAudioEventSet(event_type) || timed_out) {
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if (buffer_events[i]) {
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buffer_events[i]();
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}
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}
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events.SetAudioEvent(event_type, false);
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}
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}
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}
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} // namespace AudioCore
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