58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <functional>
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#include <vector>
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#include "common/common_types.h"
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namespace Core::HID {
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class HIDCore;
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}
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namespace Core::Frontend {
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using BorderColor = std::array<u8, 4>;
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using ExplainText = std::array<char, 0x81>;
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struct ControllerParameters {
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s8 min_players{};
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s8 max_players{};
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bool keep_controllers_connected{};
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bool enable_single_mode{};
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bool enable_border_color{};
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std::vector<BorderColor> border_colors{};
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bool enable_explain_text{};
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std::vector<ExplainText> explain_text{};
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bool allow_pro_controller{};
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bool allow_handheld{};
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bool allow_dual_joycons{};
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bool allow_left_joycon{};
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bool allow_right_joycon{};
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bool allow_gamecube_controller{};
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};
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class ControllerApplet {
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public:
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virtual ~ControllerApplet();
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virtual void ReconfigureControllers(std::function<void()> callback,
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const ControllerParameters& parameters) const = 0;
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};
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class DefaultControllerApplet final : public ControllerApplet {
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public:
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explicit DefaultControllerApplet(HID::HIDCore& hid_core_);
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~DefaultControllerApplet() override;
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void ReconfigureControllers(std::function<void()> callback,
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const ControllerParameters& parameters) const override;
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private:
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HID::HIDCore& hid_core;
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};
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} // namespace Core::Frontend
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