612 lines
18 KiB
C++
612 lines
18 KiB
C++
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <array>
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#include <atomic>
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#include <chrono>
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#include <condition_variable>
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#include <list>
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#include <memory>
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#include "common/assert.h"
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#include "common/microprofile.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/frontend/emu_window.h"
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#include "core/hardware_interrupt_manager.h"
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#include "core/hle/service/nvdrv/nvdata.h"
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#include "core/perf_stats.h"
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#include "video_core/cdma_pusher.h"
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#include "video_core/control/channel_state.h"
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#include "video_core/control/scheduler.h"
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#include "video_core/dma_pusher.h"
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#include "video_core/engines/fermi_2d.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/kepler_memory.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_dma.h"
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#include "video_core/gpu.h"
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#include "video_core/gpu_thread.h"
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#include "video_core/memory_manager.h"
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#include "video_core/renderer_base.h"
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#include "video_core/shader_notify.h"
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namespace Tegra {
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MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192));
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struct GPU::Impl {
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explicit Impl(GPU& gpu_, Core::System& system_, bool is_async_, bool use_nvdec_)
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: gpu{gpu_}, system{system_}, use_nvdec{use_nvdec_},
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shader_notify{std::make_unique<VideoCore::ShaderNotify>()}, is_async{is_async_},
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gpu_thread{system_, is_async_}, scheduler{std::make_unique<Control::Scheduler>(gpu)} {}
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~Impl() = default;
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std::shared_ptr<Control::ChannelState> CreateChannel(s32 channel_id) {
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auto channel_state = std::make_shared<Tegra::Control::ChannelState>(channel_id);
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channels.emplace(channel_id, channel_state);
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scheduler->DeclareChannel(channel_state);
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return channel_state;
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}
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void BindChannel(s32 channel_id) {
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if (bound_channel == channel_id) {
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return;
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}
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auto it = channels.find(channel_id);
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ASSERT(it != channels.end());
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bound_channel = channel_id;
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current_channel = it->second.get();
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rasterizer->BindChannel(*current_channel);
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}
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std::shared_ptr<Control::ChannelState> AllocateChannel() {
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return CreateChannel(new_channel_id++);
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}
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void InitChannel(Control::ChannelState& to_init) {
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to_init.Init(system, gpu);
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to_init.BindRasterizer(rasterizer);
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rasterizer->InitializeChannel(to_init);
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}
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void ReleaseChannel(Control::ChannelState& to_release) {
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UNIMPLEMENTED();
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}
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void CreateHost1xChannel() {
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if (host1x_channel) {
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return;
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}
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host1x_channel = CreateChannel(0);
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host1x_channel->memory_manager = std::make_shared<Tegra::MemoryManager>(system);
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InitChannel(*host1x_channel);
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}
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/// Binds a renderer to the GPU.
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void BindRenderer(std::unique_ptr<VideoCore::RendererBase> renderer_) {
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renderer = std::move(renderer_);
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rasterizer = renderer->ReadRasterizer();
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}
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/// Flush all current written commands into the host GPU for execution.
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void FlushCommands() {
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rasterizer->FlushCommands();
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}
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/// Synchronizes CPU writes with Host GPU memory.
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void SyncGuestHost() {
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rasterizer->SyncGuestHost();
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}
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/// Signal the ending of command list.
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void OnCommandListEnd() {
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if (is_async) {
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// This command only applies to asynchronous GPU mode
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gpu_thread.OnCommandListEnd();
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}
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}
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/// Request a host GPU memory flush from the CPU.
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[[nodiscard]] u64 RequestFlush(VAddr addr, std::size_t size) {
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std::unique_lock lck{flush_request_mutex};
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const u64 fence = ++last_flush_fence;
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flush_requests.emplace_back(fence, addr, size);
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return fence;
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}
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/// Obtains current flush request fence id.
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[[nodiscard]] u64 CurrentFlushRequestFence() const {
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return current_flush_fence.load(std::memory_order_relaxed);
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}
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/// Tick pending requests within the GPU.
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void TickWork() {
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std::unique_lock lck{flush_request_mutex};
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while (!flush_requests.empty()) {
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auto& request = flush_requests.front();
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const u64 fence = request.fence;
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const VAddr addr = request.addr;
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const std::size_t size = request.size;
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flush_requests.pop_front();
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flush_request_mutex.unlock();
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rasterizer->FlushRegion(addr, size);
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current_flush_fence.store(fence);
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flush_request_mutex.lock();
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}
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}
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/// Returns a reference to the Maxwell3D GPU engine.
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[[nodiscard]] Engines::Maxwell3D& Maxwell3D() {
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ASSERT(current_channel);
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return *current_channel->maxwell_3d;
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}
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/// Returns a const reference to the Maxwell3D GPU engine.
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[[nodiscard]] const Engines::Maxwell3D& Maxwell3D() const {
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ASSERT(current_channel);
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return *current_channel->maxwell_3d;
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}
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/// Returns a reference to the KeplerCompute GPU engine.
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[[nodiscard]] Engines::KeplerCompute& KeplerCompute() {
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ASSERT(current_channel);
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return *current_channel->kepler_compute;
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}
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/// Returns a reference to the KeplerCompute GPU engine.
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[[nodiscard]] const Engines::KeplerCompute& KeplerCompute() const {
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ASSERT(current_channel);
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return *current_channel->kepler_compute;
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}
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/// Returns a reference to the GPU memory manager.
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[[nodiscard]] Tegra::MemoryManager& MemoryManager() {
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CreateHost1xChannel();
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return *host1x_channel->memory_manager;
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}
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/// Returns a reference to the GPU DMA pusher.
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[[nodiscard]] Tegra::DmaPusher& DmaPusher() {
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ASSERT(current_channel);
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return *current_channel->dma_pusher;
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}
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/// Returns a const reference to the GPU DMA pusher.
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[[nodiscard]] const Tegra::DmaPusher& DmaPusher() const {
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ASSERT(current_channel);
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return *current_channel->dma_pusher;
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}
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/// Returns a reference to the underlying renderer.
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[[nodiscard]] VideoCore::RendererBase& Renderer() {
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return *renderer;
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}
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/// Returns a const reference to the underlying renderer.
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[[nodiscard]] const VideoCore::RendererBase& Renderer() const {
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return *renderer;
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}
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/// Returns a reference to the shader notifier.
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[[nodiscard]] VideoCore::ShaderNotify& ShaderNotify() {
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return *shader_notify;
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}
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/// Returns a const reference to the shader notifier.
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[[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const {
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return *shader_notify;
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}
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/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
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void WaitFence(u32 syncpoint_id, u32 value) {
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// Synced GPU, is always in sync
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if (!is_async) {
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return;
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}
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if (syncpoint_id == UINT32_MAX) {
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// TODO: Research what this does.
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LOG_ERROR(HW_GPU, "Waiting for syncpoint -1 not implemented");
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return;
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}
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MICROPROFILE_SCOPE(GPU_wait);
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std::unique_lock lock{sync_mutex};
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sync_cv.wait(lock, [=, this] {
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if (shutting_down.load(std::memory_order_relaxed)) {
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// We're shutting down, ensure no threads continue to wait for the next syncpoint
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return true;
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}
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return syncpoints.at(syncpoint_id).load() >= value;
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});
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}
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void IncrementSyncPoint(u32 syncpoint_id) {
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auto& syncpoint = syncpoints.at(syncpoint_id);
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syncpoint++;
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std::scoped_lock lock{sync_mutex};
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sync_cv.notify_all();
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auto& interrupt = syncpt_interrupts.at(syncpoint_id);
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if (!interrupt.empty()) {
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u32 value = syncpoint.load();
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auto it = interrupt.begin();
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while (it != interrupt.end()) {
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if (value >= *it) {
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TriggerCpuInterrupt(syncpoint_id, *it);
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it = interrupt.erase(it);
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continue;
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}
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it++;
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}
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}
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}
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[[nodiscard]] u32 GetSyncpointValue(u32 syncpoint_id) const {
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return syncpoints.at(syncpoint_id).load();
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}
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void RegisterSyncptInterrupt(u32 syncpoint_id, u32 value) {
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std::scoped_lock lock{sync_mutex};
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u32 current_value = syncpoints.at(syncpoint_id).load();
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if ((static_cast<s32>(current_value) - static_cast<s32>(value)) >= 0) {
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TriggerCpuInterrupt(syncpoint_id, value);
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return;
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}
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auto& interrupt = syncpt_interrupts.at(syncpoint_id);
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bool contains = std::any_of(interrupt.begin(), interrupt.end(),
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[value](u32 in_value) { return in_value == value; });
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if (contains) {
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return;
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}
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interrupt.emplace_back(value);
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}
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[[nodiscard]] bool CancelSyncptInterrupt(u32 syncpoint_id, u32 value) {
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std::scoped_lock lock{sync_mutex};
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auto& interrupt = syncpt_interrupts.at(syncpoint_id);
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const auto iter =
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std::find_if(interrupt.begin(), interrupt.end(),
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[value](u32 interrupt_value) { return value == interrupt_value; });
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if (iter == interrupt.end()) {
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return false;
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}
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interrupt.erase(iter);
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return true;
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}
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[[nodiscard]] u64 GetTicks() const {
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// This values were reversed engineered by fincs from NVN
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// The gpu clock is reported in units of 385/625 nanoseconds
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constexpr u64 gpu_ticks_num = 384;
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constexpr u64 gpu_ticks_den = 625;
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u64 nanoseconds = system.CoreTiming().GetGlobalTimeNs().count();
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if (Settings::values.use_fast_gpu_time.GetValue()) {
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nanoseconds /= 256;
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}
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const u64 nanoseconds_num = nanoseconds / gpu_ticks_den;
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const u64 nanoseconds_rem = nanoseconds % gpu_ticks_den;
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return nanoseconds_num * gpu_ticks_num + (nanoseconds_rem * gpu_ticks_num) / gpu_ticks_den;
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}
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[[nodiscard]] bool IsAsync() const {
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return is_async;
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}
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[[nodiscard]] bool UseNvdec() const {
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return use_nvdec;
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}
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void RendererFrameEndNotify() {
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system.GetPerfStats().EndGameFrame();
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}
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/// Performs any additional setup necessary in order to begin GPU emulation.
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/// This can be used to launch any necessary threads and register any necessary
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/// core timing events.
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void Start() {
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gpu_thread.StartThread(*renderer, renderer->Context(), *scheduler);
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cpu_context = renderer->GetRenderWindow().CreateSharedContext();
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cpu_context->MakeCurrent();
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}
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void NotifyShutdown() {
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std::unique_lock lk{sync_mutex};
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shutting_down.store(true, std::memory_order::relaxed);
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sync_cv.notify_all();
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}
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/// Obtain the CPU Context
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void ObtainContext() {
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cpu_context->MakeCurrent();
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}
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/// Release the CPU Context
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void ReleaseContext() {
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cpu_context->DoneCurrent();
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}
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/// Push GPU command entries to be processed
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void PushGPUEntries(s32 channel, Tegra::CommandList&& entries) {
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gpu_thread.SubmitList(channel, std::move(entries));
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}
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/// Push GPU command buffer entries to be processed
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void PushCommandBuffer(u32 id, Tegra::ChCommandHeaderList& entries) {
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if (!use_nvdec) {
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return;
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}
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if (!cdma_pushers.contains(id)) {
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cdma_pushers.insert_or_assign(id, std::make_unique<Tegra::CDmaPusher>(gpu));
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}
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// SubmitCommandBuffer would make the nvdec operations async, this is not currently working
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// TODO(ameerj): RE proper async nvdec operation
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// gpu_thread.SubmitCommandBuffer(std::move(entries));
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cdma_pushers[id]->ProcessEntries(std::move(entries));
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}
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/// Frees the CDMAPusher instance to free up resources
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void ClearCdmaInstance(u32 id) {
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const auto iter = cdma_pushers.find(id);
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if (iter != cdma_pushers.end()) {
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cdma_pushers.erase(iter);
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}
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}
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/// Swap buffers (render frame)
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void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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gpu_thread.SwapBuffers(framebuffer);
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}
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/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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void FlushRegion(VAddr addr, u64 size) {
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gpu_thread.FlushRegion(addr, size);
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}
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/// Notify rasterizer that any caches of the specified region should be invalidated
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void InvalidateRegion(VAddr addr, u64 size) {
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gpu_thread.InvalidateRegion(addr, size);
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}
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/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
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void FlushAndInvalidateRegion(VAddr addr, u64 size) {
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gpu_thread.FlushAndInvalidateRegion(addr, size);
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}
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void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const {
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auto& interrupt_manager = system.InterruptManager();
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interrupt_manager.GPUInterruptSyncpt(syncpoint_id, value);
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}
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GPU& gpu;
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Core::System& system;
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std::map<u32, std::unique_ptr<Tegra::CDmaPusher>> cdma_pushers;
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std::unique_ptr<VideoCore::RendererBase> renderer;
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VideoCore::RasterizerInterface* rasterizer = nullptr;
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const bool use_nvdec;
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std::shared_ptr<Control::ChannelState> host1x_channel;
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s32 new_channel_id{1};
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/// Shader build notifier
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std::unique_ptr<VideoCore::ShaderNotify> shader_notify;
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/// When true, we are about to shut down emulation session, so terminate outstanding tasks
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std::atomic_bool shutting_down{};
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std::array<std::atomic<u32>, Service::Nvidia::MaxSyncPoints> syncpoints{};
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std::array<std::list<u32>, Service::Nvidia::MaxSyncPoints> syncpt_interrupts;
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std::mutex sync_mutex;
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std::mutex device_mutex;
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std::condition_variable sync_cv;
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struct FlushRequest {
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explicit FlushRequest(u64 fence_, VAddr addr_, std::size_t size_)
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: fence{fence_}, addr{addr_}, size{size_} {}
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u64 fence;
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VAddr addr;
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std::size_t size;
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};
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std::list<FlushRequest> flush_requests;
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std::atomic<u64> current_flush_fence{};
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u64 last_flush_fence{};
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std::mutex flush_request_mutex;
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const bool is_async;
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VideoCommon::GPUThread::ThreadManager gpu_thread;
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std::unique_ptr<Core::Frontend::GraphicsContext> cpu_context;
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std::unique_ptr<Tegra::Control::Scheduler> scheduler;
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std::unordered_map<s32, std::shared_ptr<Tegra::Control::ChannelState>> channels;
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Tegra::Control::ChannelState* current_channel;
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s32 bound_channel{-1};
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};
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GPU::GPU(Core::System& system, bool is_async, bool use_nvdec)
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: impl{std::make_unique<Impl>(*this, system, is_async, use_nvdec)} {}
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GPU::~GPU() = default;
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std::shared_ptr<Control::ChannelState> GPU::AllocateChannel() {
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return impl->AllocateChannel();
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}
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void GPU::InitChannel(Control::ChannelState& to_init) {
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impl->InitChannel(to_init);
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}
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void GPU::BindChannel(s32 channel_id) {
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impl->BindChannel(channel_id);
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}
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void GPU::ReleaseChannel(Control::ChannelState& to_release) {
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impl->ReleaseChannel(to_release);
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}
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void GPU::BindRenderer(std::unique_ptr<VideoCore::RendererBase> renderer) {
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impl->BindRenderer(std::move(renderer));
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}
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void GPU::FlushCommands() {
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impl->FlushCommands();
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}
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void GPU::SyncGuestHost() {
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impl->SyncGuestHost();
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}
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void GPU::OnCommandListEnd() {
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impl->OnCommandListEnd();
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}
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u64 GPU::RequestFlush(VAddr addr, std::size_t size) {
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return impl->RequestFlush(addr, size);
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}
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u64 GPU::CurrentFlushRequestFence() const {
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return impl->CurrentFlushRequestFence();
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}
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void GPU::TickWork() {
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impl->TickWork();
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}
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Engines::Maxwell3D& GPU::Maxwell3D() {
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return impl->Maxwell3D();
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}
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const Engines::Maxwell3D& GPU::Maxwell3D() const {
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return impl->Maxwell3D();
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}
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Engines::KeplerCompute& GPU::KeplerCompute() {
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return impl->KeplerCompute();
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}
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const Engines::KeplerCompute& GPU::KeplerCompute() const {
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return impl->KeplerCompute();
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}
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Tegra::MemoryManager& GPU::MemoryManager() {
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return impl->MemoryManager();
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}
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const Tegra::MemoryManager& GPU::MemoryManager() const {
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return impl->MemoryManager();
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}
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Tegra::DmaPusher& GPU::DmaPusher() {
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return impl->DmaPusher();
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}
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const Tegra::DmaPusher& GPU::DmaPusher() const {
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return impl->DmaPusher();
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}
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VideoCore::RendererBase& GPU::Renderer() {
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return impl->Renderer();
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}
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const VideoCore::RendererBase& GPU::Renderer() const {
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return impl->Renderer();
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}
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VideoCore::ShaderNotify& GPU::ShaderNotify() {
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return impl->ShaderNotify();
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}
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const VideoCore::ShaderNotify& GPU::ShaderNotify() const {
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return impl->ShaderNotify();
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}
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void GPU::WaitFence(u32 syncpoint_id, u32 value) {
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impl->WaitFence(syncpoint_id, value);
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}
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void GPU::IncrementSyncPoint(u32 syncpoint_id) {
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impl->IncrementSyncPoint(syncpoint_id);
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}
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u32 GPU::GetSyncpointValue(u32 syncpoint_id) const {
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return impl->GetSyncpointValue(syncpoint_id);
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}
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void GPU::RegisterSyncptInterrupt(u32 syncpoint_id, u32 value) {
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impl->RegisterSyncptInterrupt(syncpoint_id, value);
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}
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bool GPU::CancelSyncptInterrupt(u32 syncpoint_id, u32 value) {
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return impl->CancelSyncptInterrupt(syncpoint_id, value);
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}
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|
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u64 GPU::GetTicks() const {
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return impl->GetTicks();
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}
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|
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bool GPU::IsAsync() const {
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return impl->IsAsync();
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}
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|
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bool GPU::UseNvdec() const {
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return impl->UseNvdec();
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}
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|
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void GPU::RendererFrameEndNotify() {
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impl->RendererFrameEndNotify();
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}
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|
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void GPU::Start() {
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|
impl->Start();
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|
}
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|
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void GPU::NotifyShutdown() {
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|
impl->NotifyShutdown();
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|
}
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|
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void GPU::ObtainContext() {
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|
impl->ObtainContext();
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|
}
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|
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void GPU::ReleaseContext() {
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|
impl->ReleaseContext();
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|
}
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|
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void GPU::PushGPUEntries(s32 channel, Tegra::CommandList&& entries) {
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|
impl->PushGPUEntries(channel, std::move(entries));
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|
}
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|
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void GPU::PushCommandBuffer(u32 id, Tegra::ChCommandHeaderList& entries) {
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|
impl->PushCommandBuffer(id, entries);
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|
}
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|
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|
void GPU::ClearCdmaInstance(u32 id) {
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|
impl->ClearCdmaInstance(id);
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|
}
|
|
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void GPU::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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|
impl->SwapBuffers(framebuffer);
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|
}
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|
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|
void GPU::FlushRegion(VAddr addr, u64 size) {
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|
impl->FlushRegion(addr, size);
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|
}
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|
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void GPU::InvalidateRegion(VAddr addr, u64 size) {
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|
impl->InvalidateRegion(addr, size);
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|
}
|
|
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|
void GPU::FlushAndInvalidateRegion(VAddr addr, u64 size) {
|
|
impl->FlushAndInvalidateRegion(addr, size);
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|
}
|
|
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} // namespace Tegra
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