yuzu/src/video_core/gpu.h
2020-04-22 11:36:08 -04:00

355 lines
9.8 KiB
C++

// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <atomic>
#include <condition_variable>
#include <list>
#include <memory>
#include <mutex>
#include "common/common_types.h"
#include "core/hle/service/nvdrv/nvdata.h"
#include "core/hle/service/nvflinger/buffer_queue.h"
#include "video_core/dma_pusher.h"
using CacheAddr = std::uintptr_t;
inline CacheAddr ToCacheAddr(const void* host_ptr) {
return reinterpret_cast<CacheAddr>(host_ptr);
}
inline u8* FromCacheAddr(CacheAddr cache_addr) {
return reinterpret_cast<u8*>(cache_addr);
}
namespace Core {
namespace Frontend {
class EmuWindow;
}
class System;
} // namespace Core
namespace VideoCore {
class RendererBase;
} // namespace VideoCore
namespace Tegra {
enum class RenderTargetFormat : u32 {
NONE = 0x0,
RGBA32_FLOAT = 0xC0,
RGBA32_UINT = 0xC2,
RGBA16_UNORM = 0xC6,
RGBA16_SNORM = 0xC7,
RGBA16_UINT = 0xC9,
RGBA16_FLOAT = 0xCA,
RG32_FLOAT = 0xCB,
RG32_UINT = 0xCD,
RGBX16_FLOAT = 0xCE,
BGRA8_UNORM = 0xCF,
BGRA8_SRGB = 0xD0,
RGB10_A2_UNORM = 0xD1,
RGBA8_UNORM = 0xD5,
RGBA8_SRGB = 0xD6,
RGBA8_SNORM = 0xD7,
RGBA8_UINT = 0xD9,
RG16_UNORM = 0xDA,
RG16_SNORM = 0xDB,
RG16_SINT = 0xDC,
RG16_UINT = 0xDD,
RG16_FLOAT = 0xDE,
R11G11B10_FLOAT = 0xE0,
R32_SINT = 0xE3,
R32_UINT = 0xE4,
R32_FLOAT = 0xE5,
B5G6R5_UNORM = 0xE8,
BGR5A1_UNORM = 0xE9,
RG8_UNORM = 0xEA,
RG8_SNORM = 0xEB,
R16_UNORM = 0xEE,
R16_SNORM = 0xEF,
R16_SINT = 0xF0,
R16_UINT = 0xF1,
R16_FLOAT = 0xF2,
R8_UNORM = 0xF3,
R8_UINT = 0xF6,
};
enum class DepthFormat : u32 {
Z32_FLOAT = 0xA,
Z16_UNORM = 0x13,
S8_Z24_UNORM = 0x14,
Z24_X8_UNORM = 0x15,
Z24_S8_UNORM = 0x16,
Z24_C8_UNORM = 0x18,
Z32_S8_X24_FLOAT = 0x19,
};
struct CommandListHeader;
class DebugContext;
/**
* Struct describing framebuffer configuration
*/
struct FramebufferConfig {
enum class PixelFormat : u32 {
ABGR8 = 1,
RGB565 = 4,
BGRA8 = 5,
};
VAddr address;
u32 offset;
u32 width;
u32 height;
u32 stride;
PixelFormat pixel_format;
using TransformFlags = Service::NVFlinger::BufferQueue::BufferTransformFlags;
TransformFlags transform_flags;
Common::Rectangle<int> crop_rect;
};
namespace Engines {
class Fermi2D;
class Maxwell3D;
class MaxwellDMA;
class KeplerCompute;
class KeplerMemory;
} // namespace Engines
enum class EngineID {
FERMI_TWOD_A = 0x902D, // 2D Engine
MAXWELL_B = 0xB197, // 3D Engine
KEPLER_COMPUTE_B = 0xB1C0,
KEPLER_INLINE_TO_MEMORY_B = 0xA140,
MAXWELL_DMA_COPY_A = 0xB0B5,
};
class MemoryManager;
class GPU {
public:
explicit GPU(Core::System& system, std::unique_ptr<VideoCore::RendererBase>&& renderer,
bool is_async);
virtual ~GPU();
struct MethodCall {
u32 method{};
u32 argument{};
u32 subchannel{};
u32 method_count{};
bool IsLastCall() const {
return method_count <= 1;
}
MethodCall(u32 method, u32 argument, u32 subchannel = 0, u32 method_count = 0)
: method(method), argument(argument), subchannel(subchannel),
method_count(method_count) {}
};
/// Calls a GPU method.
void CallMethod(const MethodCall& method_call);
void FlushCommands();
void SyncGuestHost();
void OnCommandListEnd();
/// Returns a reference to the Maxwell3D GPU engine.
Engines::Maxwell3D& Maxwell3D();
/// Returns a const reference to the Maxwell3D GPU engine.
const Engines::Maxwell3D& Maxwell3D() const;
/// Returns a reference to the KeplerCompute GPU engine.
Engines::KeplerCompute& KeplerCompute();
/// Returns a reference to the KeplerCompute GPU engine.
const Engines::KeplerCompute& KeplerCompute() const;
/// Returns a reference to the GPU memory manager.
Tegra::MemoryManager& MemoryManager();
/// Returns a const reference to the GPU memory manager.
const Tegra::MemoryManager& MemoryManager() const;
/// Returns a reference to the GPU DMA pusher.
Tegra::DmaPusher& DmaPusher();
VideoCore::RendererBase& Renderer() {
return *renderer;
}
const VideoCore::RendererBase& Renderer() const {
return *renderer;
}
// Waits for the GPU to finish working
virtual void WaitIdle() const = 0;
/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
void WaitFence(u32 syncpoint_id, u32 value);
void IncrementSyncPoint(u32 syncpoint_id);
u32 GetSyncpointValue(u32 syncpoint_id) const;
void RegisterSyncptInterrupt(u32 syncpoint_id, u32 value);
bool CancelSyncptInterrupt(u32 syncpoint_id, u32 value);
u64 GetTicks() const;
std::unique_lock<std::mutex> LockSync() {
return std::unique_lock{sync_mutex};
}
bool IsAsync() const {
return is_async;
}
/// Returns a const reference to the GPU DMA pusher.
const Tegra::DmaPusher& DmaPusher() const;
struct Regs {
static constexpr size_t NUM_REGS = 0x100;
union {
struct {
INSERT_UNION_PADDING_WORDS(0x4);
struct {
u32 address_high;
u32 address_low;
GPUVAddr SemaphoreAddress() const {
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
address_low);
}
} semaphore_address;
u32 semaphore_sequence;
u32 semaphore_trigger;
INSERT_UNION_PADDING_WORDS(0xC);
// The puser and the puller share the reference counter, the pusher only has read
// access
u32 reference_count;
INSERT_UNION_PADDING_WORDS(0x5);
u32 semaphore_acquire;
u32 semaphore_release;
u32 fence_value;
union {
BitField<4, 4, u32> operation;
BitField<8, 8, u32> id;
} fence_action;
INSERT_UNION_PADDING_WORDS(0xE2);
// Puller state
u32 acquire_mode;
u32 acquire_source;
u32 acquire_active;
u32 acquire_timeout;
u32 acquire_value;
};
std::array<u32, NUM_REGS> reg_array;
};
} regs{};
/// Performs any additional setup necessary in order to begin GPU emulation.
/// This can be used to launch any necessary threads and register any necessary
/// core timing events.
virtual void Start() = 0;
/// Push GPU command entries to be processed
virtual void PushGPUEntries(Tegra::CommandList&& entries) = 0;
/// Swap buffers (render frame)
virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
virtual void FlushRegion(VAddr addr, u64 size) = 0;
/// Notify rasterizer that any caches of the specified region should be invalidated
virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;
protected:
virtual void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const = 0;
private:
void ProcessBindMethod(const MethodCall& method_call);
void ProcessSemaphoreTriggerMethod();
void ProcessSemaphoreRelease();
void ProcessSemaphoreAcquire();
/// Calls a GPU puller method.
void CallPullerMethod(const MethodCall& method_call);
/// Calls a GPU engine method.
void CallEngineMethod(const MethodCall& method_call);
/// Determines where the method should be executed.
bool ExecuteMethodOnEngine(const MethodCall& method_call);
protected:
std::unique_ptr<Tegra::DmaPusher> dma_pusher;
Core::System& system;
std::unique_ptr<VideoCore::RendererBase> renderer;
private:
std::unique_ptr<Tegra::MemoryManager> memory_manager;
/// Mapping of command subchannels to their bound engine ids
std::array<EngineID, 8> bound_engines = {};
/// 3D engine
std::unique_ptr<Engines::Maxwell3D> maxwell_3d;
/// 2D engine
std::unique_ptr<Engines::Fermi2D> fermi_2d;
/// Compute engine
std::unique_ptr<Engines::KeplerCompute> kepler_compute;
/// DMA engine
std::unique_ptr<Engines::MaxwellDMA> maxwell_dma;
/// Inline memory engine
std::unique_ptr<Engines::KeplerMemory> kepler_memory;
std::array<std::atomic<u32>, Service::Nvidia::MaxSyncPoints> syncpoints{};
std::array<std::list<u32>, Service::Nvidia::MaxSyncPoints> syncpt_interrupts;
std::mutex sync_mutex;
std::condition_variable sync_cv;
const bool is_async;
};
#define ASSERT_REG_POSITION(field_name, position) \
static_assert(offsetof(GPU::Regs, field_name) == position * 4, \
"Field " #field_name " has invalid position")
ASSERT_REG_POSITION(semaphore_address, 0x4);
ASSERT_REG_POSITION(semaphore_sequence, 0x6);
ASSERT_REG_POSITION(semaphore_trigger, 0x7);
ASSERT_REG_POSITION(reference_count, 0x14);
ASSERT_REG_POSITION(semaphore_acquire, 0x1A);
ASSERT_REG_POSITION(semaphore_release, 0x1B);
ASSERT_REG_POSITION(fence_value, 0x1C);
ASSERT_REG_POSITION(fence_action, 0x1D);
ASSERT_REG_POSITION(acquire_mode, 0x100);
ASSERT_REG_POSITION(acquire_source, 0x101);
ASSERT_REG_POSITION(acquire_active, 0x102);
ASSERT_REG_POSITION(acquire_timeout, 0x103);
ASSERT_REG_POSITION(acquire_value, 0x104);
#undef ASSERT_REG_POSITION
} // namespace Tegra