251 lines
8.5 KiB
C++
251 lines
8.5 KiB
C++
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#include <SDL.h>
|
|
|
|
#include "common/logging/log.h"
|
|
#include "common/scm_rev.h"
|
|
#include "common/settings.h"
|
|
#include "core/core.h"
|
|
#include "core/hid/hid_core.h"
|
|
#include "core/perf_stats.h"
|
|
#include "input_common/drivers/keyboard.h"
|
|
#include "input_common/drivers/mouse.h"
|
|
#include "input_common/drivers/touch_screen.h"
|
|
#include "input_common/main.h"
|
|
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
|
|
#include "yuzu_cmd/yuzu_icon.h"
|
|
|
|
EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_)
|
|
: input_subsystem{input_subsystem_}, system{system_} {
|
|
input_subsystem->Initialize();
|
|
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) {
|
|
LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
|
|
exit(1);
|
|
}
|
|
SDL_SetMainReady();
|
|
}
|
|
|
|
EmuWindow_SDL2::~EmuWindow_SDL2() {
|
|
system.HIDCore().UnloadInputDevices();
|
|
input_subsystem->Shutdown();
|
|
SDL_Quit();
|
|
}
|
|
|
|
InputCommon::MouseButton EmuWindow_SDL2::SDLButtonToMouseButton(u32 button) const {
|
|
switch (button) {
|
|
case SDL_BUTTON_LEFT:
|
|
return InputCommon::MouseButton::Left;
|
|
case SDL_BUTTON_RIGHT:
|
|
return InputCommon::MouseButton::Right;
|
|
case SDL_BUTTON_MIDDLE:
|
|
return InputCommon::MouseButton::Wheel;
|
|
case SDL_BUTTON_X1:
|
|
return InputCommon::MouseButton::Backward;
|
|
case SDL_BUTTON_X2:
|
|
return InputCommon::MouseButton::Forward;
|
|
default:
|
|
return InputCommon::MouseButton::Undefined;
|
|
}
|
|
}
|
|
|
|
std::pair<float, float> EmuWindow_SDL2::MouseToTouchPos(s32 touch_x, s32 touch_y) const {
|
|
int w, h;
|
|
SDL_GetWindowSize(render_window, &w, &h);
|
|
const float fx = static_cast<float>(touch_x) / w;
|
|
const float fy = static_cast<float>(touch_y) / h;
|
|
|
|
return {std::clamp<float>(fx, 0.0f, 1.0f), std::clamp<float>(fy, 0.0f, 1.0f)};
|
|
}
|
|
|
|
void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
|
|
const auto mouse_button = SDLButtonToMouseButton(button);
|
|
if (state == SDL_PRESSED) {
|
|
const auto [touch_x, touch_y] = MouseToTouchPos(x, y);
|
|
input_subsystem->GetMouse()->PressButton(x, y, touch_x, touch_y, mouse_button);
|
|
} else {
|
|
input_subsystem->GetMouse()->ReleaseButton(mouse_button);
|
|
}
|
|
}
|
|
|
|
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
|
|
const auto [touch_x, touch_y] = MouseToTouchPos(x, y);
|
|
input_subsystem->GetMouse()->MouseMove(x, y, touch_x, touch_y, 0, 0);
|
|
}
|
|
|
|
void EmuWindow_SDL2::OnFingerDown(float x, float y, std::size_t id) {
|
|
input_subsystem->GetTouchScreen()->TouchPressed(x, y, id);
|
|
}
|
|
|
|
void EmuWindow_SDL2::OnFingerMotion(float x, float y, std::size_t id) {
|
|
input_subsystem->GetTouchScreen()->TouchMoved(x, y, id);
|
|
}
|
|
|
|
void EmuWindow_SDL2::OnFingerUp() {
|
|
input_subsystem->GetTouchScreen()->ReleaseAllTouch();
|
|
}
|
|
|
|
void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
|
|
if (state == SDL_PRESSED) {
|
|
input_subsystem->GetKeyboard()->PressKey(static_cast<std::size_t>(key));
|
|
} else if (state == SDL_RELEASED) {
|
|
input_subsystem->GetKeyboard()->ReleaseKey(static_cast<std::size_t>(key));
|
|
}
|
|
}
|
|
|
|
bool EmuWindow_SDL2::IsOpen() const {
|
|
return is_open;
|
|
}
|
|
|
|
bool EmuWindow_SDL2::IsShown() const {
|
|
return is_shown;
|
|
}
|
|
|
|
void EmuWindow_SDL2::OnResize() {
|
|
int width, height;
|
|
SDL_GL_GetDrawableSize(render_window, &width, &height);
|
|
UpdateCurrentFramebufferLayout(width, height);
|
|
}
|
|
|
|
void EmuWindow_SDL2::ShowCursor(bool show_cursor) {
|
|
SDL_ShowCursor(show_cursor ? SDL_ENABLE : SDL_DISABLE);
|
|
}
|
|
|
|
void EmuWindow_SDL2::Fullscreen() {
|
|
SDL_DisplayMode display_mode;
|
|
switch (Settings::values.fullscreen_mode.GetValue()) {
|
|
case Settings::FullscreenMode::Exclusive:
|
|
// Set window size to render size before entering fullscreen -- SDL2 does not resize window
|
|
// to display dimensions automatically in this mode.
|
|
if (SDL_GetDesktopDisplayMode(0, &display_mode) == 0) {
|
|
SDL_SetWindowSize(render_window, display_mode.w, display_mode.h);
|
|
} else {
|
|
LOG_ERROR(Frontend, "SDL_GetDesktopDisplayMode failed: {}", SDL_GetError());
|
|
}
|
|
|
|
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {
|
|
return;
|
|
}
|
|
|
|
LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
|
|
LOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
|
|
[[fallthrough]];
|
|
case Settings::FullscreenMode::Borderless:
|
|
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) {
|
|
return;
|
|
}
|
|
|
|
LOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError());
|
|
[[fallthrough]];
|
|
default:
|
|
// Fallback algorithm: Maximise window.
|
|
// Works on all systems (unless something is seriously wrong), so no fallback for this one.
|
|
LOG_INFO(Frontend, "Falling back on a maximised window...");
|
|
SDL_MaximizeWindow(render_window);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void EmuWindow_SDL2::WaitEvent() {
|
|
// Called on main thread
|
|
SDL_Event event;
|
|
|
|
if (!SDL_WaitEvent(&event)) {
|
|
const char* error = SDL_GetError();
|
|
if (!error || strcmp(error, "") == 0) {
|
|
// https://github.com/libsdl-org/SDL/issues/5780
|
|
// Sometimes SDL will return without actually having hit an error condition;
|
|
// just ignore it in this case.
|
|
return;
|
|
}
|
|
|
|
LOG_CRITICAL(Frontend, "SDL_WaitEvent failed: {}", error);
|
|
exit(1);
|
|
}
|
|
|
|
switch (event.type) {
|
|
case SDL_WINDOWEVENT:
|
|
switch (event.window.event) {
|
|
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
|
case SDL_WINDOWEVENT_RESIZED:
|
|
case SDL_WINDOWEVENT_MAXIMIZED:
|
|
case SDL_WINDOWEVENT_RESTORED:
|
|
OnResize();
|
|
break;
|
|
case SDL_WINDOWEVENT_MINIMIZED:
|
|
case SDL_WINDOWEVENT_EXPOSED:
|
|
is_shown = event.window.event == SDL_WINDOWEVENT_EXPOSED;
|
|
OnResize();
|
|
break;
|
|
case SDL_WINDOWEVENT_CLOSE:
|
|
is_open = false;
|
|
break;
|
|
}
|
|
break;
|
|
case SDL_KEYDOWN:
|
|
case SDL_KEYUP:
|
|
OnKeyEvent(static_cast<int>(event.key.keysym.scancode), event.key.state);
|
|
break;
|
|
case SDL_MOUSEMOTION:
|
|
// ignore if it came from touch
|
|
if (event.button.which != SDL_TOUCH_MOUSEID)
|
|
OnMouseMotion(event.motion.x, event.motion.y);
|
|
break;
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
case SDL_MOUSEBUTTONUP:
|
|
// ignore if it came from touch
|
|
if (event.button.which != SDL_TOUCH_MOUSEID) {
|
|
OnMouseButton(event.button.button, event.button.state, event.button.x, event.button.y);
|
|
}
|
|
break;
|
|
case SDL_FINGERDOWN:
|
|
OnFingerDown(event.tfinger.x, event.tfinger.y,
|
|
static_cast<std::size_t>(event.tfinger.touchId));
|
|
break;
|
|
case SDL_FINGERMOTION:
|
|
OnFingerMotion(event.tfinger.x, event.tfinger.y,
|
|
static_cast<std::size_t>(event.tfinger.touchId));
|
|
break;
|
|
case SDL_FINGERUP:
|
|
OnFingerUp();
|
|
break;
|
|
case SDL_QUIT:
|
|
is_open = false;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
const u32 current_time = SDL_GetTicks();
|
|
if (current_time > last_time + 2000) {
|
|
const auto results = system.GetAndResetPerfStats();
|
|
const auto title =
|
|
fmt::format("yuzu {} | {}-{} | FPS: {:.0f} ({:.0f}%)", Common::g_build_fullname,
|
|
Common::g_scm_branch, Common::g_scm_desc, results.average_game_fps,
|
|
results.emulation_speed * 100.0);
|
|
SDL_SetWindowTitle(render_window, title.c_str());
|
|
last_time = current_time;
|
|
}
|
|
}
|
|
|
|
// Credits to Samantas5855 and others for this function.
|
|
void EmuWindow_SDL2::SetWindowIcon() {
|
|
SDL_RWops* const yuzu_icon_stream = SDL_RWFromConstMem((void*)yuzu_icon, yuzu_icon_size);
|
|
if (yuzu_icon_stream == nullptr) {
|
|
LOG_WARNING(Frontend, "Failed to create yuzu icon stream.");
|
|
return;
|
|
}
|
|
SDL_Surface* const window_icon = SDL_LoadBMP_RW(yuzu_icon_stream, 1);
|
|
if (window_icon == nullptr) {
|
|
LOG_WARNING(Frontend, "Failed to read BMP from stream.");
|
|
return;
|
|
}
|
|
// The icon is attached to the window pointer
|
|
SDL_SetWindowIcon(render_window, window_icon);
|
|
SDL_FreeSurface(window_icon);
|
|
}
|
|
|
|
void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) {
|
|
SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second);
|
|
}
|