yuzu/src/core/hle/service/grc/grc.cpp
Liam a936972614 service: refactor server architecture
Converts services to have their own processes
2023-02-21 12:19:25 -05:00

37 lines
1.1 KiB
C++

// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <memory>
#include "core/hle/service/grc/grc.h"
#include "core/hle/service/server_manager.h"
#include "core/hle/service/service.h"
namespace Service::GRC {
class GRC final : public ServiceFramework<GRC> {
public:
explicit GRC(Core::System& system_) : ServiceFramework{system_, "grc:c"} {
// clang-format off
static const FunctionInfo functions[] = {
{1, nullptr, "OpenContinuousRecorder"},
{2, nullptr, "OpenGameMovieTrimmer"},
{3, nullptr, "OpenOffscreenRecorder"},
{101, nullptr, "CreateMovieMaker"},
{9903, nullptr, "SetOffscreenRecordingMarker"}
};
// clang-format on
RegisterHandlers(functions);
}
};
void LoopProcess(Core::System& system) {
auto server_manager = std::make_unique<ServerManager>(system);
server_manager->RegisterNamedService("grc:c", std::make_shared<GRC>(system));
ServerManager::RunServer(std::move(server_manager));
}
} // namespace Service::GRC